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                                      <item>
                                        <title>Re: OpenGL Jalak Editor</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=197805#197805</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=186'&gt;Zrax&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Aug 20, 2007 11:31 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Thanks Christian!  I've mirrored your Mac build, and included the makefile (as well as the Makefiles/Project files that I already had) into the source zip.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=197805#197805</comments>
                                        <author>Zrax</author>
                                        <pubDate>Mon Aug 20, 2007 11:31 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=197805#197805</guid>
                                      </item>
                                      <item>
                                        <title>Re: OpenGL Jalak Editor</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=197696#197696</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=526'&gt;HCIdivision17&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Aug 20, 2007 5:50 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Well done!  D'Lanor's editor really helped me think about the game I wanted to design, but shifting the hight map slowed me down a bit.  Too hard to keep the map in mind long enough to edit the field.&lt;br /&gt;
&lt;br /&gt;
Thanks!  I'll try to get to the shifting landscape puzzle soon.  Mmm, 3D rule-based strategic/tactical board game goodness!</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=197696#197696</comments>
                                        <author>HCIdivision17</author>
                                        <pubDate>Mon Aug 20, 2007 5:50 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=197696#197696</guid>
                                      </item>
                                      <item>
                                        <title>Re: OpenGL Jalak Editor</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=197689#197689</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=533'&gt;Christian Walther&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Aug 20, 2007 5:38 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Good job! Works nicely on Mac OS. The only problem is that you can't navigate into the application bundle in the open and save dialogs, so you have to copy the files in/out manually. As far as I can tell there is no way to fix this with wxFileDialog.&lt;br /&gt;
&lt;br /&gt;
Here's &lt;a href=&quot;http://cw.kolleegium.ch/misc/JalakEditMac.zip&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;the compiled Mac application&lt;/a&gt; for those who don't want to go through the hassle of installing wxWidgets, and here's the makefile that generated it (place it in a subfolder of JalakEdit_Src and adjust the wx-config path):&lt;br /&gt;
&lt;script type=&quot;text/javascript&quot;&gt;hideBBCode.open('Click to reveal text file.');&lt;/script&gt;&lt;p class=&quot;block-meta&quot;&gt;Code:&lt;/p&gt;&lt;div class=&quot;blockcode&quot;&gt;&lt;code&gt;#WXCONFIG = /usr/local/lib/wxPython-unicode-2.8.3.0/bin/wx-config&lt;br /&gt;
WXCONFIG = /Users/cwalther/Desktop/Incoming/wxMac-2.8.4/osx-build/wx-config&lt;br /&gt;
CXXFLAGS = $&amp;#40;shell $&amp;#40;WXCONFIG&amp;#41; --cxxflags std,gl&amp;#41;&lt;br /&gt;
LDFLAGS = $&amp;#40;shell $&amp;#40;WXCONFIG&amp;#41; --libs std,gl&amp;#41; -framework OpenGL&lt;br /&gt;
&lt;br /&gt;
OBJECTS = Main.o wxJalakFrame.o wxJalakViewer.o&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
all&amp;#58; JalakEdit.app&lt;br /&gt;
&lt;br /&gt;
JalakEdit.app&amp;#58; JalakEdit&lt;br /&gt;
&amp;nbsp; &amp;nbsp;mkdir -p JalakEdit.app/Contents/MacOS&lt;br /&gt;
&amp;nbsp; &amp;nbsp;cp JalakEdit JalakEdit.app/Contents/MacOS/&lt;br /&gt;
&amp;nbsp; &amp;nbsp;strip JalakEdit.app/Contents/MacOS/JalakEdit&lt;br /&gt;
&lt;br /&gt;
JalakEdit&amp;#58; $&amp;#40;OBJECTS&amp;#41;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;g++ -o JalakEdit $&amp;#40;OBJECTS&amp;#41; $&amp;#40;LDFLAGS&amp;#41;&lt;br /&gt;
&lt;br /&gt;
%.o&amp;#58; ../%.cpp&lt;br /&gt;
&amp;nbsp; &amp;nbsp;g++ -arch ppc -arch i386 $&amp;#40;CXXFLAGS&amp;#41; -c -o $*.o ../$*.cpp&lt;br /&gt;
&lt;br /&gt;
clean&amp;#58;&lt;br /&gt;
&amp;nbsp; &amp;nbsp;rm -fv *.o JalakEdit&lt;br /&gt;
&amp;nbsp; &amp;nbsp;rm -frv JalakEdit.app&lt;br /&gt;
&lt;/code&gt;&lt;/div&gt;&lt;script type=&quot;text/javascript&quot;&gt;hideBBCode.close();&lt;/script&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=197689#197689</comments>
                                        <author>Christian Walther</author>
                                        <pubDate>Mon Aug 20, 2007 5:38 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=197689#197689</guid>
                                      </item>
                                      <item>
                                        <title>Re: OpenGL Jalak Editor</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=197410#197410</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=186'&gt;Zrax&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Aug 19, 2007 5:57 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      You can also use the same instructions for Gentoo, replacing the first with &amp;quot;USE=opengl emerge wxGTK&amp;quot;, but it seems that WxWidgets 2.6 has a bug with the OpenGL Z-buffer, producing some odd render effects...  This is actually the biggest reason why I didn't include a Linux Makefile, although it's good to know that it only breaks with WxWidgets 2.6, and not all wxGTK builds (all I have right now is Gentoo to test with, which doesn't have 2.8 ).  Thanks Tiran!</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=197410#197410</comments>
                                        <author>Zrax</author>
                                        <pubDate>Sun Aug 19, 2007 5:57 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=197410#197410</guid>
                                      </item>
                                      <item>
                                        <title>Re: OpenGL Jalak Editor</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=197390#197390</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=8'&gt;Gadren&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Aug 19, 2007 4:37 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;Tiran wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Installation and compilation on Ubuntu and Debian Linux:&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Code:&lt;/p&gt;&lt;div class=&quot;blockcode&quot;&gt;&lt;code&gt;$ sudo apt-get install libwxgtk2.8-dev&lt;br /&gt;
$ mkdir JalakEdit&lt;br /&gt;
$ cd JalakEdit&lt;br /&gt;
$ wget http&amp;#58;//uru.zrax.net/JalakEdit_Src.zip&lt;br /&gt;
$ unzip JalakEdit_Src.zip&lt;br /&gt;
$ g++ -O2 `wx-config --libs --cppflags core,base,gl` *.cpp -o JalakEdit&lt;br /&gt;
$ ./JalakEdit&lt;br /&gt;
&lt;/code&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
(` are back ticks and not ' or &amp;quot;)&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Thanks!  It works perfectly! ^_^</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=197390#197390</comments>
                                        <author>Gadren</author>
                                        <pubDate>Sun Aug 19, 2007 4:37 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=197390#197390</guid>
                                      </item>
                                      <item>
                                        <title>Re: OpenGL Jalak Editor</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=197365#197365</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=100'&gt;Tiran&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Aug 19, 2007 2:28 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Installation and compilation on Ubuntu and Debian Linux:&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Code:&lt;/p&gt;&lt;div class=&quot;blockcode&quot;&gt;&lt;code&gt;$ sudo apt-get install libwxgtk2.8-dev&lt;br /&gt;
$ mkdir JalakEdit&lt;br /&gt;
$ cd JalakEdit&lt;br /&gt;
$ wget http&amp;#58;//uru.zrax.net/JalakEdit_Src.zip&lt;br /&gt;
$ unzip JalakEdit_Src.zip&lt;br /&gt;
$ g++ -O2 `wx-config --libs --cppflags core,base,gl` *.cpp -o JalakEdit&lt;br /&gt;
$ ./JalakEdit&lt;br /&gt;
&lt;/code&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
(` are back ticks and not ' or &amp;quot;)</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=197365#197365</comments>
                                        <author>Tiran</author>
                                        <pubDate>Sun Aug 19, 2007 2:28 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=197365#197365</guid>
                                      </item>
                                      <item>
                                        <title>Re: OpenGL Jalak Editor</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=197358#197358</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=1974'&gt;jeremyjustice&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Aug 19, 2007 1:48 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      wooooot</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=197358#197358</comments>
                                        <author>jeremyjustice</author>
                                        <pubDate>Sun Aug 19, 2007 1:48 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=197358#197358</guid>
                                      </item>
                                      <item>
                                        <title>OpenGL Jalak Editor</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=197312#197312</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=186'&gt;Zrax&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Aug 19, 2007 5:48 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Ok, so I got bored, found D'Lanor's cool Excel-based Jalak Editor, and decided to write another Jalak Editor using OpenGL (for dynamic viewing) and wxWidgets (so it should be able to run on all major platforms).  Granted, I don't have a Mac to compile it on, but if some mac user out there manages to compile it, I'll gladly host it &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
So, here it is:&lt;br /&gt;
* &lt;a href=&quot;http://uru.zrax.net/JalakEdit.png&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Screenshot&lt;/a&gt;&lt;br /&gt;
* &lt;a href=&quot;http://uru.zrax.net/JalakEdit.zip&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Download (Windows)&lt;/a&gt;&lt;br /&gt;
* &lt;a href=&quot;http://uru.zrax.net/JalakEditMac.zip&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Download (Mac)&lt;/a&gt; (Thanks to Christian Walther!)&lt;br /&gt;
* &lt;a href=&quot;http://uru.zrax.net/JalakEdit_Src.zip&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Source Code&lt;/a&gt; (C++, requires wxWidgets)&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
Updated 2007/8/20:  Mirrored Christian's Mac build, and included Makefiles/Project files for Linux, OSX, VC6 and VC2005 in the Source zip.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=197312#197312</comments>
                                        <author>Zrax</author>
                                        <pubDate>Sun Aug 19, 2007 5:48 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=197312#197312</guid>
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