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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=369261#369261</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=12678'&gt;Karkadann&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Apr 03, 2011 5:36 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I have an idea for a life size Gamedet board, however their are a few issues concerning the pebbles. if I recall correctly the board consist of a stack of nine square boards with each board having 81 squares.&lt;br /&gt;
&lt;br /&gt;
With two sets of stairs or elevators one on each side and a small bowl on each level for the pebbles I would need no more then a lot of pebbles (81 on each level) and their in lies the problem. 729 kickables or simples as their called in 3DSmax seem a bit much&lt;br /&gt;
&lt;br /&gt;
From what I remember in the Fun House we had cones and other kickable object falling out of the sky gave me an idea. Near each bowl could be a button that you could press and get more pebbles when you run out.&lt;br /&gt;
&lt;br /&gt;
Since the Gamedet is an D'ni game I was hoping I could make this a community project. Starting with brain storming on the actual structure, and the UV maps or texture. Then perhaps lighting and what else is needed finally the click for more pebbles.&lt;br /&gt;
&lt;br /&gt;
What are your thoughts on the idea&lt;br /&gt;
&lt;br /&gt;
I posted this over at GoW as well just in case&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://forum.guildofwriters.com/viewtopic.php?f=6&amp;amp;t=5098&amp;amp;p=51977#p51977&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://forum.guildofwriters.com/viewtopic.php?f=6&amp;amp;t=5098&amp;amp;p=51977#p51977&lt;/a&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=369261#369261</comments>
                                        <author>Karkadann</author>
                                        <pubDate>Sun Apr 03, 2011 5:36 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=369261#369261</guid>
                                      </item>
                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=357702#357702</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=140'&gt;Unitearica&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Dec 03, 2010 8:42 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I always thought the game to be a mixture of a 6 player (&lt;i&gt;only played with 2 ppl&lt;/i&gt;) 3d chinese checkers or a 3d (&lt;i&gt;multicolored/multiplayer&lt;/i&gt;) chinese game of &lt;i&gt;weiqi&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Just my opinion of course.  But I agree, it would be awesome if Cyan could incroperate it into the hoods.&lt;br /&gt;
&lt;br /&gt;
Another take on it (from a different forum board) was that it was kind of like a 3d tic-tac-toe game (mutli-tiered) mixed with othello.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=357702#357702</comments>
                                        <author>Unitearica</author>
                                        <pubDate>Fri Dec 03, 2010 8:42 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=357702#357702</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=356818#356818</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=15241'&gt;Trekluver&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Nov 18, 2010 7:49 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      So here's what I get from reading the book. The game is comparable to 3D Chess from with the exception that board is like Sudoku and the independent moves are a mixture of Checkers and Bingo. Make sense? I'd personally love to see a beta for this game made by Cyan in URU. Put it in Bevin and it would be much more fun and strategic than Ayoheek. Plus another element is how many colored rocks where there? This would be important in the game the same way it in is Checkers and Chess. Of course as others have pointed out it would most likely be in sets of 5 but this also does not make sense with the board in this game. Then again, it's possible this game originated from a race outside of D'ni and could be why Aitrus had a fascination with the game. The D'ni did have many Ages to link to, many being inhabited.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=356818#356818</comments>
                                        <author>Trekluver</author>
                                        <pubDate>Thu Nov 18, 2010 7:49 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=356818#356818</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=356775#356775</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=15622'&gt;pokemon71096&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Nov 18, 2010 12:48 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      marein, HOW did you get on my ignore list?</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=356775#356775</comments>
                                        <author>pokemon71096</author>
                                        <pubDate>Thu Nov 18, 2010 12:48 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=356775#356775</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=356763#356763</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=11516'&gt;Jojon&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Nov 17, 2010 10:22 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      When I (ages ago) started, but never finished, a scene (3D modelling) featuring Atrus' and Anna's Gemedet set, I made it a 9 slots to the side octahedron, rather than a cube.&lt;br /&gt;
&lt;br /&gt;
Although it gives only 67% the play field size, with some probably game-breaking volumetric restrictions, this shape has a few advantages:&lt;br /&gt;
&lt;br /&gt;
 - The rests for the stones are elegantly part of the lattice itself (intersections).&lt;br /&gt;
 - It is easy to view your rows, since you get an unrestricted view along them, diagonally down, from a comfortable position.&lt;br /&gt;
 - It is easy to access, by dropping your dantee down from the top - I made my visualisation of them not so much tweezers, but long and axially hinged &amp;quot;tongs&amp;quot;, with a pair of &amp;quot;spoons&amp;quot; at the end, closing from either side around the top half of the stone.&lt;br /&gt;
 - You get a natural single swivel point at the bottom. It fits nicely into a dimple at the top of the base and a ring (with struts to the four bottom edges of the octahedron) lower down the base keeps the assembly upright and serves as your turning handle.&lt;br /&gt;
 - It's pretty. :9&lt;br /&gt;
&lt;br /&gt;
I have no pictures, sorry. :7</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=356763#356763</comments>
                                        <author>Jojon</author>
                                        <pubDate>Wed Nov 17, 2010 10:22 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=356763#356763</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=356626#356626</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=2151'&gt;vidroth&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Nov 15, 2010 6:59 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I haven't tried Gemedet yet, but I have messed around with a lot of variants on &amp;quot;x-in-a-row&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
Is 6-in-a-row even reasonable? 4-in-a-row is very hard to force in 3D, at least on a 4x4x4 grid. Probably a bit easier with wider bounds, huge advantage to the first player. I'm not sure 5-in-a-row can be forced at all in 3D, it's a cat's game in 2D (gomoku) with correct play. Can a mildly competent player ever lose at 6-in-a-row?&lt;br /&gt;
&lt;br /&gt;
I don't know for sure that the answer is &amp;quot;yes&amp;quot; or &amp;quot;no,&amp;quot; but I suspect it's always possible, and not overly difficult, to force a cat's game or draw (I don't know what the D'ni called a tie game, lol). Has anyone played the actual game and found otherwise?</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=356626#356626</comments>
                                        <author>vidroth</author>
                                        <pubDate>Mon Nov 15, 2010 6:59 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=356626#356626</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=328517#328517</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=1071'&gt;di gama&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Mar 11, 2010 1:43 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I was thinking about IC Gemedet, and (pie in the sky OS hopes) I think the game could be made in a fashion similar to the Ayoheek table, but you would use chat commands to place pieces. For example, you could label the dimensions a-i, j-r, 1-9, and then you would &amp;quot;call out&amp;quot;, say, /ep5, and there would be a lovely animation of your avatar expertly wielding his re'dantee to place the pieces. What are the opinions on this? (Yes, I know it will take a while for OS and avatar animations to get to this point, but do you think the UI would work? Or is another method easier (like clicking on cells or using a selector like in Jutt's prog)?)</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=328517#328517</comments>
                                        <author>di gama</author>
                                        <pubDate>Thu Mar 11, 2010 1:43 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=328517#328517</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=328473#328473</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=6970'&gt;Neereus&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Mar 11, 2010 6:56 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Was able to successfully build the program in GCC with one change and a few warnings. lol&lt;br /&gt;
&lt;br /&gt;
Had to change&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Code:&lt;/p&gt;&lt;div class=&quot;blockcode&quot;&gt;&lt;code&gt;int round &amp;#40;double n&amp;#41;&lt;/code&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
to&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Code:&lt;/p&gt;&lt;div class=&quot;blockcode&quot;&gt;&lt;code&gt;int iround &amp;#40;double n&amp;#41;&lt;/code&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
because my cmath has&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Code:&lt;/p&gt;&lt;div class=&quot;blockcode&quot;&gt;&lt;code&gt;double round &amp;#40;double n&amp;#41;&lt;/code&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
and it didn't like it.&lt;br /&gt;
&lt;br /&gt;
You also used old style c casting, but that's no biggy as they just gave warnings. Overall nice job and hope to see the future releases, and will try to play around with it myself. (Gonna try to see if I can get it working with wxWidgets to drop the use of console).</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=328473#328473</comments>
                                        <author>Neereus</author>
                                        <pubDate>Thu Mar 11, 2010 6:56 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=328473#328473</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=328422#328422</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=9444'&gt;reannamoon&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Mar 11, 2010 1:13 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      hmmm, just a thought, but could this game be made for the iPhone/iPod Touch? then people who have one of those could play on Uru without having to switch windows.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=328422#328422</comments>
                                        <author>reannamoon</author>
                                        <pubDate>Thu Mar 11, 2010 1:13 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=328422#328422</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=328420#328420</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=15414'&gt;Jutt&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Mar 11, 2010 1:03 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Oh, good point. I made the window to fit easily on my 1280x1024 screen, without realizing it won't fit on many smaller displays. The board is easily scalable though, so I'll try and fix this for the next version.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=328420#328420</comments>
                                        <author>Jutt</author>
                                        <pubDate>Thu Mar 11, 2010 1:03 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=328420#328420</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=328414#328414</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=1217'&gt;Marein&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Mar 11, 2010 12:44 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Awesome!&lt;br /&gt;
&lt;br /&gt;
I would love to play a game on this sometime. One problem I have though is that the game window is higher than the height of my screen - the task bar. This means I can't see the coordinates at the bottom very clearly (I can see them somewhat through the task bar), which makes playing a game over the internet somewhat difficult.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=328414#328414</comments>
                                        <author>Marein</author>
                                        <pubDate>Thu Mar 11, 2010 12:44 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=328414#328414</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=328411#328411</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=15414'&gt;Jutt&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Mar 11, 2010 12:31 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      So far no interest in my challenge yet? The pdf sheet I provided was apparently not very attractive. Therefore I've come up with something BETTER…&lt;br /&gt;
&lt;br /&gt;
Since a physical board may not be an option for many people, I decided to attempt making a software version of the game, despite my lack of knowledge on programming graphical interfaces. Luckily I found a nice library (&lt;a href=&quot;http://cimg.sourceforge.net/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;CImg&lt;/a&gt;) which helped me overcome a lot of problems. To make a long story short: download this &lt;a href=&quot;http://sites.google.com/site/dahtamnay/Home/Gemedetv0.1.zip?attredirects=0&amp;amp;d=1&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;zip file&lt;/a&gt;, which contains the C++ source and a windows executable for my gemedet application.&lt;br /&gt;
&lt;br /&gt;
The game board is rendered in 3d and can be rotated with the mouse (click and drag). Use the Arrow keys and Page Up/Down to select a cell (blue dot). The full view of the board contains a &lt;i&gt;lot&lt;/i&gt; of cells, so you can use the X, Y, Z, Q and W keys to isolate a plane through the selected cell (useful for locating possible six-in-a-lines). Press Space to return to full view. Enter confirms a move.&lt;br /&gt;
&lt;br /&gt;
You'll notice that this is pretty much only the bare engine of the game. It still needs to be polished and I'll probably add more features. If you have any suggestions, feel free to post them. You may also modify the code, as it's released under the GNU GPL. If you want to compile the source, you'll have to &lt;a href=&quot;http://cimg.sourceforge.net/download.shtml&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;download&lt;/a&gt; the CImg library yourself. It's supposed to be a platform independent library, but I have only been able to test it on windows.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=328411#328411</comments>
                                        <author>Jutt</author>
                                        <pubDate>Thu Mar 11, 2010 12:31 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=328411#328411</guid>
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                                      <item>
                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=327815#327815</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=5456'&gt;Mac_Fife&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Mar 08, 2010 2:30 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Since I can't find a real photo of the game I had, I made a quick 3D model to illustrate. It might help those trying to make their own Gemedet boards:&lt;br /&gt;
&lt;script type=&quot;text/javascript&quot;&gt;hideBBCode.open('Click to reveal spoiler.');&lt;/script&gt;&lt;img src=&quot;http://www.mcintoshuk.plus.com/urulive/fourinarow.jpg&quot; border=&quot;0&quot; /&gt;&lt;script type=&quot;text/javascript&quot;&gt;hideBBCode.close();&lt;/script&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=327815#327815</comments>
                                        <author>Mac_Fife</author>
                                        <pubDate>Mon Mar 08, 2010 2:30 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=327815#327815</guid>
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                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=327803#327803</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=14802'&gt;Lyle627&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Mar 08, 2010 1:02 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Yes, perhaps a 5x5x5x5x5 playing surface would be more in line with D'ni sensibilities.  Perhaps there's another D'ni game out there like that, and Gemedet is the 9x9x9 variant?  Maybe there's some hidden connection between a base-25 numbering system and 9x9x9 surfaces?  Or not.  We base-10 folks have 3x3 (tic-tac-toe), 8x8 (chess), 4x4x4 (qubic) and all sorts of other board sizes, so perhaps the D'ni did too.&lt;br /&gt;
&lt;br /&gt;
PS - Sorry I got your name wrong in my previous post.  These old eyes...</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=327803#327803</comments>
                                        <author>Lyle627</author>
                                        <pubDate>Mon Mar 08, 2010 1:02 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=327803#327803</guid>
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                                        <title>Re: Anyone fancy a game of Gemedet?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=327795#327795</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=5456'&gt;Mac_Fife&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Mar 08, 2010 12:09 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;Lyle627 wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Mac_File,&lt;br /&gt;
I think the game you are recalling is &amp;quot;Qubic&amp;quot;.  Check out the description on BoardGameGeek.com and Wikipedia.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Yeah, I found those links too when I went looking for the game &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt; . But the various names quoted there don't ring any bells and the appearance was a bit different from any of the versions shown. Could have been a UK version with a different name.&lt;br /&gt;
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It's quite common for similar types of game to develop independently in different cultures, so it's not surprising that Gemedet and Qubic (or whatever else it's called) are similar. The choice of a 9x9x9 matrix seems a little odd though given the D'ni affinity for 5 and it's multiples.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=327795#327795</comments>
                                        <author>Mac_Fife</author>
                                        <pubDate>Mon Mar 08, 2010 12:09 pm</pubDate>
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