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                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=393368#393368</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=114'&gt;AdamJohnso&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue Jan 08, 2013 4:49 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I don't know (nor do I care to learn) anything about BugChucker &lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=393368#393368</comments>
                                        <author>AdamJohnso</author>
                                        <pubDate>Tue Jan 08, 2013 4:49 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=393368#393368</guid>
                                      </item>
                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=393365#393365</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=18926'&gt;Jamie Marchant&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue Jan 08, 2013 4:05 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Isn't bug chucker also done in Unity and it still took them 6 months too port it. Well we all know Cyan, no new news until the game is 90% complete and them WAM! where releasing this new game.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=393365#393365</comments>
                                        <author>Jamie Marchant</author>
                                        <pubDate>Tue Jan 08, 2013 4:05 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=393365#393365</guid>
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                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=393361#393361</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=114'&gt;AdamJohnso&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue Jan 08, 2013 2:52 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      It's long past time for a Myst build for  Android,  especially considering that Cyan recently ported realMyst to unity,  which supports building for iOS,  Android,  and PC with the  same sources.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=393361#393361</comments>
                                        <author>AdamJohnso</author>
                                        <pubDate>Tue Jan 08, 2013 2:52 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=393361#393361</guid>
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                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=390651#390651</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=183'&gt;Eleri&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Oct 26, 2012 9:52 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Blade got Myst working on his Nexus 7. Looks awesome. Dunno if he's tried realMYST yet.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=390651#390651</comments>
                                        <author>Eleri</author>
                                        <pubDate>Fri Oct 26, 2012 9:52 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=390651#390651</guid>
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                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=390609#390609</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=278610'&gt;marcaux&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Oct 24, 2012 3:49 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      well myst via scummvm on android works really good. you just have to download the dev-build, not the official one: &lt;a href=&quot;http://buildbot.scummvm.org/builds.html&quot; target=&quot;_blank&quot;&gt;http://buildbot.scummvm.org/builds.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
tried two ages and no crash. you also can just tap to point-and-click (like a real touch-game) - just activate &amp;quot;Mixed AdLib/MIDI mode&amp;quot; on the MIDI tab (http://wiki.scummvm.org/index.php/Android#Touchscreen)&lt;br /&gt;
&lt;br /&gt;
btw: don't try to use the save-state feature of scummvm itself. this will crash. let myst save your progress and you are fine.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=390609#390609</comments>
                                        <author>marcaux</author>
                                        <pubDate>Wed Oct 24, 2012 3:49 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=390609#390609</guid>
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                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=369565#369565</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=183'&gt;Eleri&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Apr 08, 2011 7:12 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I'm thinking the HTC Flyer *drool*</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=369565#369565</comments>
                                        <author>Eleri</author>
                                        <pubDate>Fri Apr 08, 2011 7:12 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=369565#369565</guid>
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                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=369389#369389</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=263'&gt;Fallstar&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Apr 06, 2011 10:48 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;Narameh wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;/me dreams of Myst for her HTC Desire HD... That screen should work marvels...&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
I have the original HTC Desire, and would be happy to play Myst on that...or even better, on my Galaxy Tab 7&amp;quot;. woo!</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=369389#369389</comments>
                                        <author>Fallstar</author>
                                        <pubDate>Wed Apr 06, 2011 10:48 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=369389#369389</guid>
                                      </item>
                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=369348#369348</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=274'&gt;RR_Caz&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue Apr 05, 2011 10:19 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Perhaps by the time my Motorola Xoom running Honeycomb arrives from FutureShop in Canada, there'll be something &lt;img src=&quot;images/smiles/icon_lol.gif&quot; alt=&quot;Laughing&quot; border=&quot;0&quot; /&gt; heh, heh.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=369348#369348</comments>
                                        <author>RR_Caz</author>
                                        <pubDate>Tue Apr 05, 2011 10:19 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=369348#369348</guid>
                                      </item>
                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=369239#369239</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=13772'&gt;Narameh&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Apr 03, 2011 7:36 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      /me dreams of Myst for her HTC Desire HD... That screen should work marvels...</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=369239#369239</comments>
                                        <author>Narameh</author>
                                        <pubDate>Sun Apr 03, 2011 7:36 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=369239#369239</guid>
                                      </item>
                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=369223#369223</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=183'&gt;Eleri&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Apr 03, 2011 12:28 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      *pokes at the wee dev team with a pointy stick*</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=369223#369223</comments>
                                        <author>Eleri</author>
                                        <pubDate>Sun Apr 03, 2011 12:28 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=369223#369223</guid>
                                      </item>
                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=359099#359099</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=516'&gt;Gary_Wolf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Dec 17, 2010 10:02 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Apparently Google have an android market update around the corner which increases the maximum application size. I think from 25mb to 50mb. You can still have that at a launcher which once instaled on the phone asks you to download additional files which can pull from a different server. &lt;br /&gt;
Also like the idea that you dont have to put any of it through the market, they could host the whole file on their own site and you get a unique link to download and install once paid by paypal or something like that.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=359099#359099</comments>
                                        <author>Gary_Wolf</author>
                                        <pubDate>Fri Dec 17, 2010 10:02 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=359099#359099</guid>
                                      </item>
                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=358980#358980</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=13819'&gt;thesaxmaniac&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Dec 16, 2010 6:58 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Can anyone answer me why Google chooses to have a file size limit on apps that is ridiculously small? I mean, Google is a pretty smart company, there is no way they aren't aware that the limit is killing the app store's potential to be as good as Apple's. Infinity Blade was a huge success...but Android users won't see it and Google won't see the profit. The wide variety of Android hardware does make it difficult for devs to put game's on the platform, but Google is certainly not helping that with their size limit. It's totally illogical; they're just leaving money on the table.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=358980#358980</comments>
                                        <author>thesaxmaniac</author>
                                        <pubDate>Thu Dec 16, 2010 6:58 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=358980#358980</guid>
                                      </item>
                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=358802#358802</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=1374'&gt;clone2727&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Dec 15, 2010 2:13 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;larsdidriksen wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;i never said it was limited to lucasarts games, just that it uses the &amp;quot;&lt;b&gt;S&lt;/b&gt;cript &lt;b&gt;C&lt;/b&gt;reation &lt;b&gt;U&lt;/b&gt;tility for &lt;b&gt;M&lt;/b&gt;aniac &lt;b&gt;M&lt;/b&gt;ansion&amp;quot; engine. kind of like how a lot of games use the Unreal engine.&lt;br /&gt;
original Myst and Riven used Hypercard and Mohawk, i still rebemmer editing the mohawk file to get riven to play under winXP. &lt;br /&gt;
But you are right. Aparently there was a dev team that added support for Myst and Riven, version numbers were not specified though. and the pocket version of ScummVM does not support yet.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
A bit of a late response...&lt;br /&gt;
&lt;br /&gt;
What? SCUMM is &lt;i&gt;one&lt;/i&gt; engine in ScummVM. Mohawk is the one we've targeted for Myst and Riven - specifically Myst Windows (original), Myst Masterpiece Edition Windows/Macintosh, Riven Windows/Macintosh and any version of those three.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=358802#358802</comments>
                                        <author>clone2727</author>
                                        <pubDate>Wed Dec 15, 2010 2:13 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=358802#358802</guid>
                                      </item>
                                      <item>
                                        <title>Re: Myst for the Android?</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=357161#357161</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=516'&gt;Gary_Wolf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue Nov 23, 2010 7:27 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I have got the apps to SD card option. However android 2.3 is in the works and is expected to appear soon. This may have further developments. I think newer chipsets such as Nvidia Tegra 2 along with duel core chips will be appearing in mobile phones and android tablets in January. Thats pretty impressive going forward, although it would be nice to see myst downloadable for android 2.2 phones with say a certain resolution/ screen size and maybe particular processors such as the snapdragon in the HTC desire HD or I suppose what ever is in the Samsung Galaxy S which has now sold over 5 million units worldwide.&lt;br /&gt;
&lt;br /&gt;
Some people with larger game apps have a small, say 20mb, file that sits on the android market which people pay for, then when running for the first time it connects to a seperate website and downloads the rest of the game files. Therefore avoiding any limitation by google on android market file size.&lt;br /&gt;
&lt;br /&gt;
Hopefully cyan will jump on this quick &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=357161#357161</comments>
                                        <author>Gary_Wolf</author>
                                        <pubDate>Tue Nov 23, 2010 7:27 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=357161#357161</guid>
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                                      <item>
                                        <title>Froyo  (or Fruit Yogert)</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=357045#357045</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=633'&gt;mizlplix&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Nov 22, 2010 2:59 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      froyo was a little short in a lot of things.  It freezes occasionally, it has random glitches too.  all are promised to be fixed with the next patch.  Overall, the Android platform is a very capable tool.  it can only get better with time.&lt;br /&gt;
&lt;br /&gt;
Yes, my X is rooted.  i needed a little more flexability than Verizon and Motorola allowed me.  &lt;br /&gt;
&lt;br /&gt;
BTW:  Myst runs superbly on my iPad and it makes me drool at what the X might be capable of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All android phones are not created equal.  some might save to SD.  my X did not.  untill rooted and an app was installed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIS</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=357045#357045</comments>
                                        <author>mizlplix</author>
                                        <pubDate>Mon Nov 22, 2010 2:59 am</pubDate>
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