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                                      <item>
                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=373206#373206</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=18357'&gt;dj_&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue Jun 07, 2011 2:15 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      For fun, and I will guess it won't be so hard to do, add in an ability to dive.  When I get stuck on a cliff and have to relto out, I would just as soon dive....... &lt;img src=&quot;images/smiles/icon_rolleyes.gif&quot; alt=&quot;Rolling Eyes&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=373206#373206</comments>
                                        <author>dj_</author>
                                        <pubDate>Tue Jun 07, 2011 2:15 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=373206#373206</guid>
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                                      <item>
                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=373184#373184</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=10636'&gt;TOOO&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Jun 06, 2011 5:02 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;cpt-jericho wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]TOOO: Earned access to game areas&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Without KI you can't access some game areas - but I would like to see that concept extended.&lt;br /&gt;
&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Actually, I was thinking more in line with &lt;i&gt;The Path of the Shell&lt;/i&gt; story.  We all know where that leads, so I won't spoil it.  It would be interesting to have a series of Ages that - upon solving them - lead to others that lead to Myst Island (and I mean &lt;i&gt;all&lt;/i&gt; of it) or even Tomahna (although I doubt that Cyan has rights to it). (I'd like to see where Catherine is buried.)</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=373184#373184</comments>
                                        <author>TOOO</author>
                                        <pubDate>Mon Jun 06, 2011 5:02 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=373184#373184</guid>
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                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=373179#373179</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=40793'&gt;cpt-jericho&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Jun 06, 2011 1:58 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]mszv: More things to do with reasons and/or rewards for doing them.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
I would be satisfied with &lt;i&gt;any&lt;/i&gt; new stuff I won't get rewards (ages/clothes/etc.) for. I'm not doing stuff because I want do do unique(tm) stuff but because I want to explore and help.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]Charura: Better in-game player helping player.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
That's up to all explorers. My experience is that new explorers are too shy to ask for help. Uru is not easy, anyone saying different is telling lies. Maybe a short notice that asking for help is &lt;b&gt;not&lt;/b&gt; a shame would suffice.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]Stucuk: Adding team oriented ages with a competitive aspect.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
All for it. Most current ages are single player mostly (help can speed up things but hardly any more). At least new ages should be easier to solve with a party.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]Narameh: Make an egg like gaming room.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
But make it multi player, please &lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]Nalates: Direct links to often visited places in-Cavern in our Relto books.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Not strictly against it. Might take out some of the atmosphere, though.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]aloys: Better social tools&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Good idea, I might be able to supress Buddy messages - getting lots of those recently and those &lt;b&gt;really&lt;/b&gt; can interrupt a discussion.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]Stucuk: Custom content mall with items for sale (RL $)&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
That would never see a penny of me.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]JWPlatt: Avoid currency and points systems to reduce incentive to hack and abuse game save shard owners headaches&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
All in for that. I think a currency based system would ruin the game.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]Nalates: More role play props&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
What for? I hardly see any sense in a Dagger of Bahro Misery +1 or a Backpack of Cold Beverages (Jump-1 Fun+2)&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]program stability and bugfixes&lt;br /&gt;
[*]policing to deal with the idiots&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Who would I be to object against that? Encountered enough crashes and not very nice explorers...&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]TOOO: Earned access to game areas&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Without KI you can't access some game areas - but I would like to see that concept extended.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Nalates wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;[*]Rudolfson: Encourage and applaud voluntary work in voluntary directions.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Everyone voluntarily contributing to Uru earns more than only me applauding. Whatever this contribution looks like (unless it's born of pure malice) I, Captain Jericho, salute you! All you people who ever helped me: &lt;b&gt;I&lt;/b&gt; don't forget you! And in the same way people helped me, I try to help others (and I don't do that for applause or any goodies &lt;b&gt;anyone&lt;/b&gt; could grant me).</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=373179#373179</comments>
                                        <author>cpt-jericho</author>
                                        <pubDate>Mon Jun 06, 2011 1:58 am</pubDate>
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                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=373130#373130</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=7864'&gt;Dot&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Jun 05, 2011 3:32 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Perhaps it's a puzzle... 5^2 = 25. 2^5 = 32.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=373130#373130</comments>
                                        <author>Dot</author>
                                        <pubDate>Sun Jun 05, 2011 3:32 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=373130#373130</guid>
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                                      <item>
                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=373113#373113</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=16567'&gt;Stucuk&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun Jun 05, 2011 11:08 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Number 25 and 32 are blank Nalates.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=373113#373113</comments>
                                        <author>Stucuk</author>
                                        <pubDate>Sun Jun 05, 2011 11:08 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=373113#373113</guid>
                                      </item>
                                      <item>
                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=373088#373088</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=422'&gt;Nalates&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat Jun 04, 2011 11:35 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Suggestions Review&lt;/span&gt;&lt;br /&gt;
This is a collection of the suggestions made so far in this thread.&lt;br /&gt;
&lt;br /&gt;
OP: Inspiration -  &lt;a href=&quot;http://gametheoryonline.com/2011/05/10/video-games-industry-business-strategy/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Video Game Business Strategy: New Secrets to Survival &lt;/a&gt; The question asked was, &lt;b&gt;What would get people logging in each day?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Answers so far:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: 16px; line-height: normal&quot;&gt;WARNING:&lt;/span&gt; I’m going to paraphrase the ideas presented herein. I am attempting to frame them in positive statements. The point is to make the ideas more usable. If I missed your idea/point, don’t take it personally, just correct me and expand your idea/point. If I omitted your idea, it is an oversight. Point it out.  Also, I’m leaving out the negatives, why something may not work. My assumption is hashing out which ideas will and won’t work while worth the time and I think appropriate here will ultimately be decided by the one deciding to implement an idea. Also, there are some very good points made that I couldn’t figure out how to condense into a pithy list sentence. In those cases suggestions are welcome. Lastly, you may have an idea attributed to you which you feel is not your idea or a misrepresentation. In that case it is the idea I took from something you wrote. If you have a problem with that, let me know.&lt;br /&gt;
&lt;ol type=&quot;1&quot;&gt;&lt;br /&gt;
&lt;li&gt;dragossh: monthly release of new ages or just more often.&lt;br /&gt;
&lt;ol type=&quot;a&quot;&gt;&lt;br /&gt;
&lt;li&gt;aloys: More places to explore&lt;br /&gt;
&lt;li&gt;Stucuk: More repeatable content&lt;br /&gt;
&lt;li&gt;JWP: Develop CWE and pull more developers to developing for CWE/URU.&lt;br /&gt;
&lt;li&gt;darkgriffin: Random content updates – unscheduled.&lt;br /&gt;
&lt;li&gt;mszv: More things to do with reasons and/or rewards for doing them.&lt;br /&gt;
&lt;li&gt;Szark: Well made fans story driven ages with well thoughtout puzzles&lt;br /&gt;
&lt;li&gt;Nye_Sigismund: Stronghold Kingdoms type buildings which players contribute in construction of&lt;br /&gt;
&lt;li&gt;Regnad Kcin01: Extending content beyond the D’ni worlds&lt;br /&gt;
&lt;li&gt;Dot: Using multi-platform/engine content and story&lt;br /&gt;
&lt;li&gt;Dot/Nalates: Direct linking from Uru to OpenSim or story linking to other platforms/engines.&lt;br /&gt;
&lt;li&gt;Stucuk: Staying true to the Uru universe&lt;br /&gt;
&lt;li&gt;(unclear): Concerts – Karaoke &lt;br /&gt;
&lt;li&gt;ChloeRhodes: (&lt;a href=&quot;http://mystonline.com/forums/viewtopic.php?p=372354#372354&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Post&lt;/a&gt;) Good points on possible content delivery pipeline&lt;br /&gt;
&lt;li&gt;ChloeRhodes: Live event stories and permission for SDL file changes to Cyan ages&lt;br /&gt;
&lt;li&gt;Nalates: Age pages similar to Relto pages but affecting an age&lt;br /&gt;
&lt;li&gt;nonlinear: Stand alone puzzles and games-within-game Myst oriented and also playable via iPhone&lt;br /&gt;
&lt;li&gt;nonlinear: Puzzles designed for iPhone solving as well as in-game solving&lt;br /&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;li&gt;Charura: Cyan character RP/story is missing, needs to be provided in some way. Backstory needs to be provided to new players and extended for long time players.&lt;br /&gt;
&lt;li&gt;Charura: Better in-game player helping player.&lt;br /&gt;
&lt;li&gt;VoiZod: More avatar and Cavern objects animations (rock falls, bridge fall/break-repair, changing environment) and ways to affect the environment. (Pellet/Lake example as good try and poor implementation). &lt;br /&gt;
&lt;li&gt;VoiZod: Realize Cyan’s original dream for Uru. &lt;br /&gt;
&lt;li&gt;Stucuk: Adding team oriented ages with a competitive aspect.&lt;br /&gt;
&lt;li&gt;Stucuk: Adding single player Myst oriented games (game-within-game, example Heek, Jalak)&lt;br /&gt;
&lt;li&gt;Stucuk: Game RP Diary/logs readable by all players to provide a game and story history. Devokan Trust is using a related idea of having player written journals in various ages.&lt;br /&gt;
&lt;li&gt;Narameh: Allow player choices (on/off – use/not use) with player journals.&lt;br /&gt;
&lt;li&gt;TOOO: Extend or revive Sharper’s Journal&lt;br /&gt;
&lt;li&gt;Nalates: Adding HTTP access from in-game to allow use of web page, Flash based games, blogs for journals, and whatever else people can imagine.&lt;br /&gt;
&lt;ol type=&quot;a&quot;&gt;&lt;li&gt;Dragossh: Do something with this like the Prologue Videos with a Previously on Uru twist.&lt;br /&gt;
&lt;li&gt;Narameh: Make an egg like gaming room.&lt;br /&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;li&gt;Nalates: In-Cavern access to a GoMe newspaper or video like news caste of Cavern events.&lt;br /&gt;
&lt;li&gt;Nalates: Direct links to often visited places in-Cavern in our Relto books.&lt;br /&gt;
&lt;li&gt;Stucuk: Adding tasks/games/features that offer a sense of accomplishment.&lt;br /&gt;
&lt;li&gt;Stucuk: Add ability to pick up and move things.&lt;br /&gt;
&lt;li&gt;aloys: Better social tools&lt;br /&gt;
&lt;li&gt;aloys: Better visuals&lt;br /&gt;
&lt;li&gt;aloys: Custom Content&lt;br /&gt;
&lt;li&gt;aloys: Content creation tools&lt;br /&gt;
&lt;ol type=&quot;a&quot;&gt;&lt;li&gt;Stucuk: In-game creation tools&lt;br /&gt;
&lt;li&gt;Stucuk: Custom content mall with items for sale (RL $)&lt;br /&gt;
&lt;li&gt;ChloeRhodes: Example of existing actual in-Uru game working construction program.&lt;br /&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;li&gt;aloys: Keep free to play&lt;br /&gt;
&lt;li&gt;Stucuk: In game drawing tool like MS Paint to allow players to draw maps and share them in game.&lt;br /&gt;
&lt;li&gt;aloys: IC (role play) Mini-games&lt;br /&gt;
&lt;li&gt;Marten: More Cyan-driven story&lt;br /&gt;
&lt;li&gt;Marten: Better ways to direct players to out-of-game content&lt;br /&gt;
&lt;li&gt;&lt;li&gt;Stucuk: Add a LINKS page to the MOUL web site for linking to fan sites&lt;br /&gt;
&lt;li&gt;Regnad Kcin01: Content accumulation system (more than just the closet-inventory).&lt;br /&gt;
&lt;li&gt;Regnad Kcin01: Currency based economy&lt;br /&gt;
&lt;ol type=&quot;a&quot;&gt;&lt;li&gt;Regnad Kcin01: RL economic incentives for age and content creation&lt;br /&gt;
&lt;li&gt;Stucuk: Simple content creation and sharing system, clothes, hair…&lt;br /&gt;
&lt;li&gt;Lyrositor: Non-RL-economic game tokens currency system&lt;br /&gt;
&lt;li&gt;Dot: Out-of-game economic/rewards system&lt;br /&gt;
&lt;li&gt;Lyrositor: Player commendation points – participation acknowledgement &lt;br /&gt;
&lt;li&gt;Stucuk: Equal opportunity to earn in a currency/token/rewards system&lt;br /&gt;
&lt;li&gt;Regnad Kcin01: Balance ideas on player and developer retention&lt;br /&gt;
&lt;li&gt;JWPlatt: Avoid currency and points systems to reduce incentive to hack and abuse game save shard owners headaches &lt;br /&gt;
&lt;li&gt;nonlinear: Add an external currency (or experience, or reward) system to Uru&lt;br /&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;li&gt;darkgriffin: Organized storytelling&lt;br /&gt;
&lt;li&gt;darkgriffin: provide better and easier means of telling IC story&lt;br /&gt;
&lt;li&gt;dragossh: Extend current ages – Ages were never planned to be ‘finished’ concept.&lt;br /&gt;
&lt;li&gt;&lt;li&gt;Stucuk: Have a combined Cyan supervision and fan builder team work to extend Cyan ages&lt;br /&gt;
&lt;li&gt;Nalates: More role play props&lt;br /&gt;
&lt;li&gt;Nalates: Age builder cooperative play with player IC story items&lt;br /&gt;
&lt;li&gt;Nye_Sigismund: Building/story collaboration – [url=http://forums.openuru.org/viewforum.php?f=103 ]OSCAR[/url] project @ OpenUru.org (not an email address)&lt;br /&gt;
&lt;li&gt;Dot: Experimenting with puzzles in quick prototyping environments like OSGrid&lt;br /&gt;
&lt;li&gt;Lyrositor: IC player commendation from DRC conflict for increased role play&lt;br /&gt;
&lt;li&gt;TOOO: Better promotion of Uru&lt;br /&gt;
&lt;li&gt;Whilyam: Add a game modification system &lt;br /&gt;
&lt;li&gt;B'ni Rabbit: A number of ideas:&lt;br /&gt;
&lt;ol type=&quot;a&quot;&gt;&lt;li&gt;explorer activities &lt;br /&gt;
&lt;li&gt;explorer projects&lt;br /&gt;
&lt;li&gt;obtainable (individual/group/Cavern) achievements&lt;br /&gt;
&lt;li&gt;program stability and bugfixes&lt;br /&gt;
&lt;li&gt;policing to deal with the idiots&lt;br /&gt;
&lt;li&gt;resources and tutorials for the budding Writer\&lt;br /&gt;
&lt;/ol&gt;&lt;br /&gt;
&lt;li&gt;jadawin12: I would like the feeling I'm actively contributing to the Cavern and the Cavern Community cares that I am.&lt;br /&gt;
&lt;li&gt;TOOO: Earned access to game areas&lt;br /&gt;
&lt;li&gt;nonlinear: Keeping players in game is not necessarily  keeping layers in Cavern&lt;br /&gt;
&lt;li&gt;Anaerin: Ki to Smartphone Interface&lt;br /&gt;
&lt;li&gt;dj_: Better in game hints – hints level to spoiler level&lt;br /&gt;
&lt;li&gt;dj_: New KI – revised/improved – add more Offline KI to in game KI&lt;br /&gt;
&lt;li&gt;dj_: Jumping puzzles&lt;br /&gt;
&lt;li&gt;dj_: Increase limits for larger and more marker games&lt;br /&gt;
&lt;li&gt;Nalates: Shorten travel paths for experienced players – by-pass Nexus&lt;br /&gt;
&lt;li&gt;Rudolfson: Encourage and applaud voluntary work in voluntary directions.&lt;br /&gt;
&lt;/ol&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=373088#373088</comments>
                                        <author>Nalates</author>
                                        <pubDate>Sat Jun 04, 2011 11:35 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=373088#373088</guid>
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                                      <item>
                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=373060#373060</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=12682'&gt;Rudolfson&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat Jun 04, 2011 10:28 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Still just reading the thread I wanted to comment on&lt;br /&gt;
what dj wrote about changing where the bulk of KI content is stored. I tried to find the old threads but could not find them by search. It boiled down to, during MOUL, that when the URU-KI opens up to show content from your PC in the game, that content can easily be modified to come from outside the game. I don't think there is a need to explore, or discuss the problems and uses this has in this thread. Just bear it in mind. When there was a commercial distributor of the game it made sense to block such properties though.&lt;br /&gt;
&lt;br /&gt;
Oh! heck I'd like to make a comment too.&lt;br /&gt;
I think community apps or network for URUites is nice. I won't say id does anything for 'retention', or numbers in the cavern. Facebook for URUites is something I think would be nice. &lt;br /&gt;
Anyway, on the main topic. These things are not important in comparison to actually building on the open source server and the tools to do ages in Blender etc. That is where individuals in the community really has moved URU forward. I agree with those earlier in the thread that argues in this direction. Encourage and applaud voluntary work in voluntary directions. I think the ethics of Kant sucks.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=373060#373060</comments>
                                        <author>Rudolfson</author>
                                        <pubDate>Sat Jun 04, 2011 10:28 am</pubDate>
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                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=373049#373049</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=289'&gt;mszv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Jun 03, 2011 6:23 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Aloys, I don't think that a smartphone app is a replacement for Uru, just a nice little addition.&lt;br /&gt;
&lt;br /&gt;
As for what it would do -- well, stats and am auction house are not part of Uru, and our characters all look pretty much the same.  There is customization, yes, but we can't get new stuff, so all the avatars have the same sort of look. So, I'd say -- maybe KI screenshots, and an IM application (using KI numbers), and a way to read your KI messages while not in Uru.   There might be other stuff, but that's all I can think of.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=373049#373049</comments>
                                        <author>mszv</author>
                                        <pubDate>Fri Jun 03, 2011 6:23 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=373049#373049</guid>
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                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=373035#373035</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=15650'&gt;Nye_Sigismund&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Jun 03, 2011 3:53 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Well that's one thing I'm working on at the moment. A social area in D'ni that has a small collection of surface games that explorers brought down into the cavern to pass the time. Once I finish the level design document (it's really just a shell at the moment, go check the Team OSCAR subforum at OpenUru if you want to see it) I'll put it up here.&lt;br /&gt;
&lt;br /&gt;
 We do need actual content. As it stands, and I just want to make this absolutely clear, there's nothing to be gained from moving away from simply extending what we already have. No fancy gameplay mechanics or apps. Just more areas to explore with more stuff to do.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=373035#373035</comments>
                                        <author>Nye_Sigismund</author>
                                        <pubDate>Fri Jun 03, 2011 3:53 am</pubDate>
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                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=372996#372996</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=393'&gt;aloys&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Jun 02, 2011 5:05 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I haven't fully read the last two pages; (so much discussions going on lately..) so I apologize in advance if I'm rehashing an old point; but: we always come back to the lack of content and gameplay in Uru. External ways to connect and interact with Uru are a fun idea; but to do what? To connect to what? Mary's example above are telling, and I can't find much similarities in Uru. Baring any technical or organisationnal hurdles, what could such an app do? Tell us the latest Heek high scores? List the newest marker games? Maybe even alow realtime talking through the Ki with other explorers? I don't find any of that really exciting, or even useful.&lt;br /&gt;
Other than solving Ages, I can list on one hand the type of recurring activities we can have in Uru. Socializing, Heek, markers, pelets, basejumping. Ok; maybe I'm carricaturing and there's another couple; but my point is there is not much to do in Uru; hence an app wouldn't have not much to connect to...&lt;br /&gt;
An app might be an interesting idea; but right now Uru is still lacking a bit unfortunately; and I fear any external way to connect to it would only underline that even more.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=372996#372996</comments>
                                        <author>aloys</author>
                                        <pubDate>Thu Jun 02, 2011 5:05 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=372996#372996</guid>
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                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=372928#372928</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=289'&gt;mszv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Jun 01, 2011 8:59 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      On smartphone apps -- I'd love something that would let me stay connected to the cavern outside of the game.  A chat would be nice, some sort of KI interface.  I'd like that.&lt;br /&gt;
&lt;br /&gt;
I've got a swell app on my Smartphone (Android) that lets me look at my World of Warcraft characters, stats, gear, all that -- that sort of thing is big in WoW.   I can also participate in the auctions, but you have to pay for that part, so I don't do it.  The app wasn't developed by Blizzard.  There is an external database, the Armory, that has info on WoW characters, and the app interfaces with the external database.&lt;br /&gt;
&lt;br /&gt;
Guild Wars 2 is going to have something for the smartphone, but I'm not sure what will be in it, as the latest release date for GW2 is probably 2012.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=372928#372928</comments>
                                        <author>mszv</author>
                                        <pubDate>Wed Jun 01, 2011 8:59 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=372928#372928</guid>
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                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=372906#372906</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=18357'&gt;dj_&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Jun 01, 2011 5:31 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Regarding the KI problem.  If I understand correctly, the stuff in my KI is stored on a Cyan server somewhere.  My actual KI only stores links to an existing pic or marker game or test or w/e.&lt;br /&gt;
&lt;br /&gt;
The solution seems obvious.  Give the KI the ability to access a folder on MY PC, where I can store an unlimited amount of those links,easily accessible, and keep my KI with only 2 entries;&lt;br /&gt;
&lt;br /&gt;
1-Incoming&lt;br /&gt;
&lt;br /&gt;
2 Move to / from local storage.&lt;br /&gt;
&lt;br /&gt;
I would still only be storing links off KI (on PC), so I can't alter or edit the actual pic, or quest or text or w/e.&lt;br /&gt;
&lt;br /&gt;
A less desirable solution might be to alter the Relto imager to accept data other than Pics.  I say less desirable because we would need to link to relto to 'reload' our KI's.&lt;br /&gt;
&lt;br /&gt;
And a 3rd alternative would be to base our KI's not on our avatars, but on our account login names.  So I would be able to access the storage links on my Alter Avvies KI.&lt;br /&gt;
&lt;br /&gt;
As for the hint part being less than Ideal from a community POV.  I agree it can be, but before many noobs even understand they need help, and have a community to seek help from, they run into stumbling blocks which turn them off, often forever.  When I joined Moula late last year, my bevin had what, 20 noobs assigned to it.  Within weeks I was the only one left.  Within 2 days, I never saw most of the names on he imager repeated.  &lt;br /&gt;
&lt;br /&gt;
Which brings up an idea about merging Hoods where similar cases exist.  It could be done virtually, and I might never even realize it, but all of a sudden I would be associated with players whose names I have seen, and maybe even have shared an experience with.  Meanwhile, the servers trade a large load (no longer active players) with a lighter load (fewer active Hoods to contend with and display in Nexus).&lt;br /&gt;
&lt;br /&gt;
Sorry if this does not speak to the point of this thread, but I had to put it somewhere....... &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=372906#372906</comments>
                                        <author>dj_</author>
                                        <pubDate>Wed Jun 01, 2011 5:31 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=372906#372906</guid>
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                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=372838#372838</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=280'&gt;Robin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue May 31, 2011 2:33 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;Stucuk wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;p class=&quot;block-meta&quot;&gt;nonlinear wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I'll be 56 in a few months, but you can believe me when I say I am not &lt;i&gt;old&lt;/i&gt;.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
If you say so grandpa &lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;. &lt;span style=&quot;font-size: 7px; line-height: normal&quot;&gt;(You walked into that one)&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Careful there, youngster. The &lt;b&gt;&lt;i&gt;average&lt;/i&gt;&lt;/b&gt; player age here may be higher than you think. &lt;span style=&quot;font-size: 7px; line-height: normal&quot;&gt;(I'm turning 57 next month.)&lt;/span&gt;  &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=372838#372838</comments>
                                        <author>Robin</author>
                                        <pubDate>Tue May 31, 2011 2:33 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=372838#372838</guid>
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                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=372833#372833</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=16567'&gt;Stucuk&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue May 31, 2011 6:45 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;nonlinear wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Your comment made it sound like I didn't need to come into the cavern because I'm &lt;i&gt;old!&lt;/i&gt;.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Ah, my first and 2nd sentences are not connected to each other. I should have proberly split your quote into parts and done the same with my reply. The only reason i posted that you can take your time is because your post made it sound like URU was the type of game where if you didn't go into it every minute of every day that you would be missing out on alot puzzle wise.&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;nonlinear wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The point I was trying to make is that our lives are very different, and my free time is in short supply. And there's many other players in the same boat. So when you're thinking of ways to build and change Uru moving forward, keep us in mind.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
And your point is a valid one.&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;nonlinear wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I'll be 56 in a few months, but you can believe me when I say I am not &lt;i&gt;old&lt;/i&gt;.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
If you say so grandpa &lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;. &lt;span style=&quot;font-size: 7px; line-height: normal&quot;&gt;(You walked into that one)&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;nonlinear wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Don't limit the game to only what &lt;i&gt;you&lt;/i&gt; would want.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
But a statue of me would look good in URU....</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=372833#372833</comments>
                                        <author>Stucuk</author>
                                        <pubDate>Tue May 31, 2011 6:45 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=372833#372833</guid>
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                                        <title>Re: Planning Uru</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=372822#372822</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=12834'&gt;nonlinear&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue May 31, 2011 1:31 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Sorry, Stucuk, I'm just messing with you a bit. Your comment made it sound like I didn't need to come into the cavern because I'm &lt;i&gt;old!&lt;/i&gt;. I'll be 56 in a few months, but you can believe me when I say I am not &lt;i&gt;old&lt;/i&gt;. &lt;br /&gt;
&lt;br /&gt;
The point I was trying to make is that our lives are very different, and my free time is in short supply. And there's many other players in the same boat. So when you're thinking of ways to build and change Uru moving forward, keep us in mind. Don't limit the game to only what &lt;i&gt;you&lt;/i&gt; would want.&lt;br /&gt;
&lt;br /&gt;
Non</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=372822#372822</comments>
                                        <author>nonlinear</author>
                                        <pubDate>Tue May 31, 2011 1:31 am</pubDate>
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