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                                      <item>
                                        <title>New form of puzzle</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=6472#6472</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=321'&gt;andomind&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Jun 08, 2006 9:02 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Ever had the urge to just freeze time in the real world,&lt;br /&gt;
do all from exploring, mischief to dismantel arms&lt;br /&gt;
and kick that bully's butt.&lt;br /&gt;
&lt;br /&gt;
Would gather some one in Dni might have thought&lt;br /&gt;
timefreeze could be an answer to many problems.&lt;br /&gt;
But ultimatly it was outlawed and scrapped by&lt;br /&gt;
the whole community.&lt;br /&gt;
&lt;br /&gt;
In this age he forced inteligent creatures and animals live&lt;br /&gt;
in a selfsusttained timeloop that resets after one turn of the moon.&lt;br /&gt;
As an observer you can at anytime freeze the timeline,&lt;br /&gt;
enter and do changes so you can observ unoticed what&lt;br /&gt;
will happen when you unfreeze the timeline.&lt;br /&gt;
Sort of trial-error consiquence project.&lt;br /&gt;
Can be done in many forms within the mystworld.&lt;br /&gt;
&lt;br /&gt;
Timefreeze could be a rather cool game itself&lt;br /&gt;
with another engine using humans and more lifelike&lt;br /&gt;
enviroment. Think that consiquence games is&lt;br /&gt;
something that gamedev's will think more of in the future.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=6472#6472</comments>
                                        <author>andomind</author>
                                        <pubDate>Thu Jun 08, 2006 9:02 am</pubDate>
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