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                                      <item>
                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=350987#350987</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=14218'&gt;jadawin12&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Aug 23, 2010 2:26 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Boy I haven't looked at this in a long while... Time to answer some questions! yay!&lt;br /&gt;
&lt;br /&gt;
Firstly thank you Anna Catherine for your contructive criticism I really do appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Anna Catherine wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
Exactly what lawlessness is there in the Cavern, even IC? Are you going to play out both sides of that? Because it seems like IC, the explorers are a pretty calm bunch who don't really do any harm. &lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Well there are quite honestly no laws in the Cavern in any way shape or form especially with the ResEngs gone. We may be a calm bunch but no laws = lawlessness. Even if we are as violent as a bunch of kittens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Anna Catherine wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
Your group seems really predicated on what will happen when a king comes, rather than the present moment in Cavern time. Introducing your own king would cause some major canon concerns, and it would be pretty difficult (to put it mildly) to get others on board. Whereas if you're expecting Cyan to do it, there's no way to know if they were even planning to, and even if they did plan to, it would be a long time before Cyan took that active of a role in shaping the story. You could potentially spend a lot of time waiting for something that isn't going to happen.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Well it is suggested that they are planning to have a King appear be he real or fake. And the Myst community is used to waiting for things that may never come.I do agree to the difficulty of getting people on board. &lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Anna Catherine wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
D'ni history had moved to a point where there was no longer a king even before The Fall.&lt;br /&gt;
&lt;br /&gt;
Why would a &lt;i&gt;D'ni&lt;/i&gt; king have any authority over us? We're not D'ni, and the D'ni have long moved on. Even if the D'ni would have accepted a king at this point, which I find very doubtful... why would &lt;i&gt;we&lt;/i&gt;? .&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Well I can only think of two reasons :&lt;br /&gt;
&lt;br /&gt;
1. Those that want to become the new D'ni may find it appropriate&lt;br /&gt;
2. They feel that the Cavern was made by D'ni and we are squatters so we should follow or at least listen to him.&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Anna Catherine wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
I think the main issue, though, is that your group is predicated on a really sweeping plot. The kind of plot that the Cavern is not currently really set up for. It would require a large number of people to accept your premise (that there's a king at all, which also contradicts established lore) and I'm not sure that's a way many people would want to play. I think it's better, for fan plots, to do something on a scale where the only people required to accept your version of what's going on are the people actually interested in playing. I mean, you can say there's a king... but without the consent of the rest of us, what exactly would he rule?.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Nada. although it does not exactly contradict lore it has been hinted that at least two Kings with 'strange' linking ability... and there is always the chance of false kings...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Amittay wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt; &lt;br /&gt;
&lt;br /&gt;
What I would advise is making a royalist party. As it is up to us - explorers to find a way, make a home here. Our visions may differ, some want anarchy, absolute freedom and disorder, while others want order, peace, progress and structure. So, if you desire, and find enough people, make a royalist party, wait for a King, or elect one. Or elect a governor who will rule royalists in the time until King is back (/IC all in service to fun and entertainment). It is up to us to decide what will we do in cavern.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
I like that idea! However the idea of having political parties while appealing to me may put off many others.... Maybe someone will run with it...</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=350987#350987</comments>
                                        <author>jadawin12</author>
                                        <pubDate>Mon Aug 23, 2010 2:26 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=350987#350987</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=348231#348231</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=16665'&gt;Amittay&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Jul 23, 2010 7:44 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Somewhat I like the idea, but doubt you'll get much support here. Although I'm new here, I have seen people are very peaceful and anti-authoritarian. &lt;br /&gt;
&lt;br /&gt;
What I would advise is making a royalist party. As it is up to us - explorers to find a way, make a home here. Our visions may differ, some want anarchy, absolute freedom and disorder, while others want order, peace, progress and structure. So, if you desire, and find enough people, make a royalist party, wait for a King, or elect one. Or elect a governor who will rule royalists in the time until King is back (/IC all in service to fun and entertainment). It is up to us to decide what will we do in cavern.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=348231#348231</comments>
                                        <author>Amittay</author>
                                        <pubDate>Fri Jul 23, 2010 7:44 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=348231#348231</guid>
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                                      <item>
                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=348220#348220</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=106'&gt;Anna Catherine&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Jul 23, 2010 3:58 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Hm... I'm not inclined to say anything that an explorer is interested in or will bring activity to the Cavern is an irredeemably bad idea. But... there seem to be some holes in this suggestion.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
Exactly what lawlessness is there in the Cavern, even IC? Are you going to play out both sides of that? Because it seems like IC, the explorers are a pretty calm bunch who don't really do any harm.&lt;br /&gt;
&lt;br /&gt;
Your group seems really predicated on what will happen when a king comes, rather than the present moment in Cavern time. Introducing your own king would cause some major canon concerns, and it would be pretty difficult (to put it mildly) to get others on board. Whereas if you're expecting Cyan to do it, there's no way to know if they were even planning to, and even if they did plan to, it would be a long time before Cyan took that active of a role in shaping the story. You could potentially spend a lot of time waiting for something that isn't going to happen.&lt;br /&gt;
&lt;br /&gt;
D'ni history had moved to a point where there was no longer a king even before The Fall.&lt;br /&gt;
&lt;br /&gt;
Why would a &lt;i&gt;D'ni&lt;/i&gt; king have any authority over us? We're not D'ni, and the D'ni have long moved on. Even if the D'ni would have accepted a king at this point, which I find very doubtful... why would &lt;i&gt;we&lt;/i&gt;?&lt;br /&gt;
&lt;br /&gt;
I think the main issue, though, is that your group is predicated on a really sweeping plot. The kind of plot that the Cavern is not currently really set up for. It would require a large number of people to accept your premise (that there's a king at all, which also contradicts established lore) and I'm not sure that's a way many people would want to play. I think it's better, for fan plots, to do something on a scale where the only people required to accept your version of what's going on are the people actually interested in playing. I mean, you can say there's a king... but without the consent of the rest of us, what exactly would he rule?&lt;br /&gt;
&lt;br /&gt;
I don't mean to shoot you down, but I couldn't answer honestly without some constructive criticism. &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=348220#348220</comments>
                                        <author>Anna Catherine</author>
                                        <pubDate>Fri Jul 23, 2010 3:58 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=348220#348220</guid>
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                                        <title>Shorah alle in here</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=348199#348199</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=15992'&gt;sha'ni&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Jul 23, 2010 1:33 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;img src=&quot;images/smiles/icon_biggrin.gif&quot; alt=&quot;Very Happy&quot; border=&quot;0&quot; /&gt; Shorah All &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks as if someone does not understand non-violence principle in Myst. &lt;img src=&quot;images/smiles/icon_exclaim.gif&quot; alt=&quot;Exclamation&quot; border=&quot;0&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
Why have guards, and why be so much on their guard, against Bahro. &lt;img src=&quot;images/smiles/icon_exclaim.gif&quot; alt=&quot;Exclamation&quot; border=&quot;0&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
What kind of society some want, they can just play another game with violence ect. if that is, what they want.&lt;br /&gt;
&lt;br /&gt;
People with interests in security guards, violence, ect what do they do here in Myst.&lt;br /&gt;
&lt;br /&gt;
It surprises me greatly. &lt;img src=&quot;images/smiles/icon_exclaim.gif&quot; alt=&quot;Exclamation&quot; border=&quot;0&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
The Guild people, it is a group that helps others, rather than to fight, or keep other away, from something good society.&lt;br /&gt;
&lt;br /&gt;
Just asking.&lt;img src=&quot;images/smiles/icon_question.gif&quot; alt=&quot;Question&quot; border=&quot;0&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
But: Maybe I misunderstand what is written, but it works dramatically and very negative-&lt;br /&gt;
&lt;br /&gt;
Large apologize if I have misunderstood something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shorah from Sha'nie</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=348199#348199</comments>
                                        <author>sha'ni</author>
                                        <pubDate>Fri Jul 23, 2010 1:33 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=348199#348199</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=342973#342973</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=16193'&gt;White Knight&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Jun 03, 2010 2:50 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      In case anyone wants to know...&lt;br /&gt;
After the conversation I had yesterday with &amp;quot;The King's Guard&amp;quot; in The Guild of Peasants' and The King's Guard's Bevins, I decided to post something about it on my guild's website, here: &lt;a href=&quot;http://www.GoPeasants.blogspot.com&quot; target=&quot;_blank&quot;&gt;www.GoPeasants.blogspot.com&lt;/a&gt;  I wish you the very best of luck, and I certainly hope the Great King comes soon!  &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
Shorah,&lt;br /&gt;
White Knight</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=342973#342973</comments>
                                        <author>White Knight</author>
                                        <pubDate>Thu Jun 03, 2010 2:50 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=342973#342973</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=341888#341888</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=14218'&gt;jadawin12&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun May 23, 2010 5:00 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      There are no rules, someone was basically saying that there were, and that doing this was 'forcing them to roleplay' it was quite frustrating... But on the other hand it is a learning experience and I like those. &lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=341888#341888</comments>
                                        <author>jadawin12</author>
                                        <pubDate>Sun May 23, 2010 5:00 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=341888#341888</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=341864#341864</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=15382'&gt;Simone&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat May 22, 2010 6:57 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;jadawin12 wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;being told &amp;quot;I did not know the rules against roleplaying in public&amp;quot; &lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
...&lt;i&gt;huh?&lt;/i&gt;  &lt;img src=&quot;images/smiles/icon_eek.gif&quot; alt=&quot;Shocked&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=341864#341864</comments>
                                        <author>Simone</author>
                                        <pubDate>Sat May 22, 2010 6:57 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=341864#341864</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=341858#341858</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=14218'&gt;jadawin12&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat May 22, 2010 5:13 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      So I tried to get the group going in IC on the stairs in Ae'gura... That was interesting... aside from being called a number of names and being told &amp;quot;I did not know the rules against roleplaying in public&amp;quot; The result at least got some conversations moving. Still have no one interested in joining (which I completely understand) But I'm going to keep working on this idea and others and maybe something good will come of it in the long run. As stated before it at least got some conversations going.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=341858#341858</comments>
                                        <author>jadawin12</author>
                                        <pubDate>Sat May 22, 2010 5:13 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=341858#341858</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=339912#339912</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=14218'&gt;jadawin12&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu May 06, 2010 2:37 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Thank you, I appreciate that you see I'm trying. Honestly if I wasn't creating the group, I wouldn't join it  &lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=339912#339912</comments>
                                        <author>jadawin12</author>
                                        <pubDate>Thu May 06, 2010 2:37 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=339912#339912</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=339911#339911</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=12584'&gt;church99&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu May 06, 2010 2:26 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I put terrible idea but...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My &amp;quot;but&amp;quot; is that I like to see new ideas and  will always try to encourage them!&lt;br /&gt;
&lt;br /&gt;
Keep it up jadawin!  &lt;br /&gt;
(but yes terrible idea!   &lt;img src=&quot;images/smiles/icon_lol.gif&quot; alt=&quot;Laughing&quot; border=&quot;0&quot; /&gt; )</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=339911#339911</comments>
                                        <author>church99</author>
                                        <pubDate>Thu May 06, 2010 2:26 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=339911#339911</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=339735#339735</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=14218'&gt;jadawin12&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed May 05, 2010 2:32 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;Frisky Badger wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I wasn't one of the 3, but I'll post some thoughts I had.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;jadawin12 wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;1. The King's Guard serves the King as long as the King's actions are in the Best interest of the People.If he fails to do so The Guard shall follow the other Rules until a new King is Pronounced. &lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
D'ni hasn't been a kingdom for a long time and just because the Great King returns (if he does, I'm still not sure) doesn't mean D'ni will once again become a kingdom, or that another king would ever be pronounced.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Oh I know, I am playing Devil's advocate to some degree doing this, all we know is Phil said the King was coming I figure an IC group supporting him might be fun whatever the outcome.&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Frisky Badger wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;p class=&quot;block-meta&quot;&gt;jadawin12 wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;2. The King's Guard will work along with, and insure the safety of the Guilds and any other organization as long as they do not seek to usurp the Authority of the King. &lt;br /&gt;
&lt;br /&gt;
3. The King's Guard will Protect the People and the City at all costs &lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
How will the King's Guard protect anyone from the Bahro?  I only ask, because at this point that is the only tangible threat in the cavern.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
 Well IC I would carry around a big shield and wear a cloak both of which would have snakes on them, and if there were Bad Bahro sightings I would run over there and hold up my shied to protect the innocent people scaring off the Bahro, It's not much... but it's better than everyone for themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Frisky Badger wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt; &lt;p class=&quot;block-meta&quot;&gt;jadawin12 wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;...Policing the Cavern&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
You want to be &lt;i&gt;very&lt;/i&gt; careful with that phrase.  When people outside of the Guild of Maintainers suggested that we could or should &amp;quot;police the cavern&amp;quot;, the community freaked out.  Even though we had not suggested it or in anyway embraced such a function, we were labelled as &amp;quot;elitists&amp;quot; and any number of other insults.  If you are talking about a strictly IC policing of the cavern, you might be ok; just be careful. &lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Yeah I should add in parethesis  this is IC only... Thanks for the heads up.&lt;br /&gt;
&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;Frisky Badger wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Having said that, I'm not necessarily against this idea.  Just trying to help you prepare for the worst while hoping for the best. &lt;img src=&quot;images/smiles/icon_biggrin.gif&quot; alt=&quot;Very Happy&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Thank you Badger your posts are always insightful. I figure this little thing could eather crash and burn or have some legs to it, it's worth a shot at least.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=339735#339735</comments>
                                        <author>jadawin12</author>
                                        <pubDate>Wed May 05, 2010 2:32 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=339735#339735</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=339729#339729</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=9594'&gt;Frisky Badger&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed May 05, 2010 1:54 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      I wasn't one of the 3, but I'll post some thoughts I had.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;jadawin12 wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;1. The King's Guard serves the King as long as the King's actions are in the Best interest of the People.If he fails to do so The Guard shall follow the other Rules until a new King is Pronounced. &lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
D'ni hasn't been a kingdom for a long time and just because the Great King returns (if he does, I'm still not sure) doesn't mean D'ni will once again become a kingdom, or that another king would ever be pronounced.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;jadawin12 wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;2. The King's Guard will work along with, and insure the safety of the Guilds and any other organization as long as they do not seek to usurp the Authority of the King. &lt;br /&gt;
&lt;br /&gt;
3. The King's Guard will Protect the People and the City at all costs &lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
How will the King's Guard protect anyone from the Bahro?  I only ask, because at this point that is the only tangible threat in the cavern.&lt;br /&gt;
&lt;p class=&quot;block-meta&quot;&gt;jadawin12 wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;...Policing the Cavern&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
You want to be &lt;i&gt;very&lt;/i&gt; careful with that phrase.  When people outside of the Guild of Maintainers suggested that we could or should &amp;quot;police the cavern&amp;quot;, the community freaked out.  Even though we had not suggested it or in anyway embraced such a function, we were labelled as &amp;quot;elitists&amp;quot; and any number of other insults.  If you are talking about a strictly IC policing of the cavern, you might be ok; just be careful.&lt;br /&gt;
&lt;br /&gt;
Having said that, I'm not necessarily against this idea.  Just trying to help you prepare for the worst while hoping for the best. &lt;img src=&quot;images/smiles/icon_biggrin.gif&quot; alt=&quot;Very Happy&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=339729#339729</comments>
                                        <author>Frisky Badger</author>
                                        <pubDate>Wed May 05, 2010 1:54 am</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=339729#339729</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=339682#339682</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=14218'&gt;jadawin12&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue May 04, 2010 10:27 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Also on a side note I notice I've recieve 3 this is a terrible idea, would you care to explain why? No pressure though.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=339682#339682</comments>
                                        <author>jadawin12</author>
                                        <pubDate>Tue May 04, 2010 10:27 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=339682#339682</guid>
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                                      <item>
                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=339680#339680</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=14218'&gt;jadawin12&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue May 04, 2010 10:26 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;Tai'lahr wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;p class=&quot;block-meta&quot;&gt;Lynnutte wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Who's job would it be to decide if what the King was doing was in the best interest of the people or not?&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Perhaps figuring that out is part of what will make it an interesting storyline.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
That's partially my thought as well. Should this &amp;quot;King&amp;quot; ever arrive. He may at first act completely just, or completely like a loon. Both are easy to react to. But if the King acts just then slowly starts enacting harsh laws and taxes for the sake of the people forcing D'ni to become a Police State at some point, the heirarchy in the Gurad would have to decide &amp;quot;Is this necissary, or do I draw the line here?</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=339680#339680</comments>
                                        <author>jadawin12</author>
                                        <pubDate>Tue May 04, 2010 10:26 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=339680#339680</guid>
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                                        <title>Re: King's Guard: New IC Guild/Storyline</title>
                                        <link>http://mystonline.com/forums/viewtopic.php?p=339646#339646</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=9500'&gt;Tai'lahr&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue May 04, 2010 6:26 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;p class=&quot;block-meta&quot;&gt;Lynnutte wrote:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Who's job would it be to decide if what the King was doing was in the best interest of the people or not?&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
Perhaps figuring that out is part of what will make it an interesting storyline.</description>
                                        <comments>http://mystonline.com/forums/viewtopic.php?p=339646#339646</comments>
                                        <author>Tai'lahr</author>
                                        <pubDate>Tue May 04, 2010 6:26 pm</pubDate>
                                        <guid isPermaLink="true">http://mystonline.com/forums/viewtopic.php?p=339646#339646</guid>
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