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tonedawg323

Joined: 08 Feb 2007

Posts: 2

Location: Glendale Heights, IL

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Post Posted: Thu Feb 08, 2007 6:41 am — Post subject: Tree Page and Gahreesen Sparky...

Are they ever coming back??? I missed them!!! I feel so incomplete without them...

*cries*


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Tony

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macnbc

Joined: 10 Nov 2006

Posts: 859

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Post Posted: Thu Feb 08, 2007 6:54 am — Post subject: Re: Tree Page and Gahreesen Sparky...

tonedawg323 wrote:

Are they ever coming back??? I missed them!!! I feel so incomplete without them...

*cries*



I'm pretty sure both will return eventually..

The Gahreesen sparkly likely in January 2008, and the tree page.. well.. soon hopefully.

Moleculor

Joined: 28 May 2006

Posts: 787

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Post Posted: Thu Feb 08, 2007 1:15 pm — Post subject:

There are three possibilities:

1. Cyan is completely illogical, and will never bring the blue flames back. This would leave beelions of people out in the cold with partially completed flame pads.

2. Cyan has all twelve locations of the blue flames already prepared and ready for release, and will release them in a perfect schedule of either two or four weeks cycles.

3. Cyan does not have all twelve locations of the blue flames ready, they will be re-released, but only after the irregular release of the other ten are complete.

I'm guessing it's NOT #1.

As for the tree, who knows. Maybe, maybe not.

Islander

Joined: 11 Nov 2006

Posts: 1283

Location: UK

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Post Posted: Thu Feb 08, 2007 3:58 pm — Post subject:

Moleculor wrote:

1. Cyan is completely illogical, and will never bring the blue flames back. This would leave beelions of people out in the cold with partially completed flame pads.

I'm guessing it's NOT #1.


Why? Or more to the point, why shouldn't it be?

I would argue that it's not completely illogical - in fact completely logical that they don't return. You were here for the first twleve months / x weeks / whatever, you get the sparkly.

The whole point of content like this is that you get it for being at the right place at the right time - why should there be second chances?


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earthwizard

Joined: 18 Jan 2007

Posts: 328

Location: Wyoming

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Post Posted: Thu Feb 08, 2007 4:16 pm — Post subject: Heard someone say that the sparklies followed the D'ni Cal

What about the D'ni Calendar aspect that many have mentioned in other posts? What if it does follow the D'ni calendar and not ours and that the sparklies come back next round but in a different place (or even Age) each time. The idea of a randomizer being reset each calendar round to place the sparkly in a way that no individual will ever be able to guess where it will appear next time... Cool


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Ed Oscuro

Joined: 11 Nov 2006

Posts: 682

Location: Bevin Field Office - KI: 01350736

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Post Posted: Thu Feb 08, 2007 4:27 pm — Post subject:

Islander wrote:

Moleculor wrote:

1. Cyan is completely illogical, and will never bring the blue flames back. This would leave beelions of people out in the cold with partially completed flame pads.

I'm guessing it's NOT #1.


Why? Or more to the point, why shouldn't it be?

I would argue that it's not completely illogical - in fact completely logical that they don't return. You were here for the first twleve months / x weeks / whatever, you get the sparkly.

The whole point of content like this is that you get it for being at the right place at the right time - why should there be second chances?


An argument can be made either way. It seems that the rotating disc segments and the moon/sun island decorations are there for decoration only, but then again when I asked (via the ticketing system) why the island Relto page wasn't around I was told it was part of the gameplay. Odd choice of words for something that is probably not central for the gameplay.

I would like to hold out hope that the first sparkly comes back because I missed it altogether. I had no clue it was out there, and I was unable to login during the first days of February.

Tayr

Joined: 10 Nov 2006

Posts: 403

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Post Posted: Thu Feb 08, 2007 6:28 pm — Post subject:

Islander wrote:

Moleculor wrote:

1. Cyan is completely illogical, and will never bring the blue flames back. This would leave beelions of people out in the cold with partially completed flame pads.

I'm guessing it's NOT #1.


Why? Or more to the point, why shouldn't it be?

I would argue that it's not completely illogical - in fact completely logical that they don't return. You were here for the first twleve months / x weeks / whatever, you get the sparkly.

The whole point of content like this is that you get it for being at the right place at the right time - why should there be second chances?


While I agree that we may see one-chance content in the future, I find it unlikely in this particular case. Why? The game hasn't launched yet. I'd expect to see one-chance content only after we officially get started.

uecasm

Joined: 17 Jun 2006

Posts: 297

Location: New Zealand

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Post Posted: Thu Feb 08, 2007 8:08 pm — Post subject:

The story has already launched. And the "first month" t-shirt is no longer available.


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Tayr

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Post Posted: Thu Feb 08, 2007 9:57 pm — Post subject:

True, but it still seems unlikely that they would make a year-long quest that many people would miss out on.

But I certainly could be wrong. Just my $0.02.

Rusty_Russell

Joined: 25 May 2006

Posts: 9836

Location: Luton, UK

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Post Posted: Thu Feb 08, 2007 10:33 pm — Post subject:

Look at it the other way round, Tayr. It's a reward for those dedicated enough to be here for the whole year. There will be many. Think of it as a loyalty bonus. Smile

Moleculor

Joined: 28 May 2006

Posts: 787

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Post Posted: Thu Feb 08, 2007 11:13 pm — Post subject:

Islander wrote:

Moleculor wrote:

1. Cyan is completely illogical, and will never bring the blue flames back. This would leave beelions of people out in the cold with partially completed flame pads.

I'm guessing it's NOT #1.


Why? Or more to the point, why shouldn't it be?

I would argue that it's not completely illogical - in fact completely logical that they don't return. You were here for the first twleve months / x weeks / whatever, you get the sparkly.

The whole point of content like this is that you get it for being at the right place at the right time - why should there be second chances?



Because then you just have a physical taunt sitting in everyone else's relto.

Companies don't make money for rewarding only the most rabid fanboys. They need to support the casual person as well, which means supporting those who will show up five months from now.

Rusty_Russell

Joined: 25 May 2006

Posts: 9836

Location: Luton, UK

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Post Posted: Thu Feb 08, 2007 11:17 pm — Post subject:

It's a balance. They need to support both casual and long-term gamer. One 12-month puzzle set against everything else? What's the problem with that?

Ed Oscuro

Joined: 11 Nov 2006

Posts: 682

Location: Bevin Field Office - KI: 01350736

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Post Posted: Fri Feb 09, 2007 2:21 am — Post subject:

Moleculor wrote:

Companies don't make money for rewarding only the most rabid fanboys.


I disagree. Look at any of the current batch of MMORPGs - from Everquest 2 to WoW, Star Wars Galaxies - even Huxley (a first person shooter) will probably have significant goodies for those who play for a long time.

Of course, the key difference here is that a shirt is a shirt, and nobody needs swords and phat lewt in Uru to beat down Bahro and angry kiddies...I dunno if the island stuff on your Relto will be a game mechanic, which would naturally influence some of the goodie stuff. It does seem to me that the spinning doughnut/sun and moon island goodies won't make sense if you have a lot of the parts missing.

Moleculor

Joined: 28 May 2006

Posts: 787

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Post Posted: Fri Feb 09, 2007 3:25 am — Post subject:

Ed Oscuro wrote:

Moleculor wrote:

Companies don't make money for rewarding only the most rabid fanboys.


I disagree. Look at any of the current batch of MMORPGs - from Everquest 2 to WoW, Star Wars Galaxies - even Huxley (a first person shooter) will probably have significant goodies for those who play for a long time.



There's a differenece between 'playing for a long time' and 'being there from day one, and at least every week thereafter, oh and yeah, here's a big 'ol fat raspberry to every single one of you who was two weeks late, or took a vacation'.

To explain in more detail, since people don't seem to be understanding what I'm saying:

Assuming that Cyan will only release the 12 blue flames once, and only once each...

Person A is a rabid fanboy. They get all 12 blue flames. They get whatever content that unlocks.

Person B decides to give GameTap a try a few months into the game. They can only grab four.

Four years later, Person B still has four blue flames, and no content from those flames.

It's like only allowing people to get three of the four pillars. It's a sadistic taunt saying 'Nah nah, you can't have the cleft book!'.

Which is why I figure the blue flames will come out in a cycle.

Islander

Joined: 11 Nov 2006

Posts: 1283

Location: UK

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Post Posted: Sun Feb 11, 2007 12:57 am — Post subject:

Moleculor wrote:

It's like only allowing people to get three of the four pillars. It's a sadistic taunt saying 'Nah nah, you can't have the cleft book!'.


No it isn't, it's simply a 'sorry, you weren't in the right place at the right time'.

Going by what you're suggesting, all content must be made available constantly from the moment it's released (or repeatedly, like the flame argument). If that's the case, where's the dynamic environment? It's completely predictable, which is bad.

I can quite believe that the sparks will be on a cycle, but I can't for a moment believe that it'd be an awful thing if they weren't.


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