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Lmf

Joined: 09 May 2006

Posts: 275

Location: Sweden

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Post Posted: Wed May 10, 2006 10:16 am — Post subject: Maintainers Library for Fan made Ages

I want a library in a new discovered cavern in Gahreesen.
This maintainers secret cave where fan made ages can be tested/hold for evaluation by the community
To get to the books you need to wear a maintanersuit and go trough a air lock just like you have to do for playing the Gahreesen wall.
When a age is tested and secure it's moved to the central library by DRC

Smile

Tiran

Joined: 09 May 2006

Posts: 3120

Location: Aachen, Germany

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Post Posted: Wed May 10, 2006 10:52 am — Post subject:

+1

Great idea Smile


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Morningstar

Joined: 09 May 2006

Posts: 295

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Post Posted: Wed May 10, 2006 11:13 am — Post subject:

Yeah, it would be a lot of fun!
Though I'm always leaning towards Cyan-made Ages first...


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J'on

Joined: 09 May 2006

Posts: 267

Location: Colorado, USA

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Post Posted: Wed May 10, 2006 12:43 pm — Post subject:

I have mixed opinions regarding fan made ages. I suspect that half of them will be of fairly low quality. I suspect less than 5% of them will be anywhere near comparable to the quality of a Cyan made age (probably less than 1% will put it all together, i.e.: great graphics, great music, great puzzles, etc.).

I think it should be a great privilege to have an age you created made available to the general public via the Uru Live servers. I envision something like two levels of approval: 1) shareable only via invitation, and 2) available to all.

It would work something like this:

1) You would create your age however you like. The only way you could share it would be via outside the game means, i.e. you would have to make it available for download. People would still have to be subscribed to Uru Live to play it, but it could only have the local player playing in it, i.e. there would be no way of inviting another player to join you.

2) Once you think your age is good enough you would submit it to Cyan for evaluation. They would give you one of four responses:

A) Doesn't meet the lowest level of required quality. Keep working on it. Perhaps if they had enough time they could give more details about what was wrong, and suggestions on how to fix it. General guidelines would be available on the Uru Live website, so that people would not be wasting Cyan's time with ages that had no possibility of even meeting the lowest level of required quality.

B) Meets basic quality level to be hosted on the Uru Live servers, but only to be shared via invite and/or Relto, i.e. the general public would not know about it without talking to someone who has already been there. No book would be created on your Relto bookshelf for you to return to this age. You would only be able to return via the Nexus. These ages would only be downloaded to your machine when you linked, not when you first started the game.

C) Meets high quality level standard. The age will be scheduled for general release, possibly via a new linking book within the neighborhoods, the City, etc, or a bahro stone in one of the existing Cyan ages. However, this age won't be integrated into the storyline, other than the fact that the book is available (and in the case of a linking book, perhaps it would have a DRC stamp, but it would never be mentioned in any DRC correspondence). There may be some delay before the age becomes available.

D) Meets highest quality level standard. The age will be integrated into the storyline. Cyan might make any modifications to it that they deem necessary for proper integration. Some type of reward (in game and/or out of game) may be offered for such ages. There may be significant delay before the age becomes available.

Any age meeting B,C, or D would require that you sign a release giving Cyan rights to the age, and also guaranteeing that all content (including music) was original without copyright encumberances, etc.

Gadren

Joined: 09 May 2006

Posts: 747

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Post Posted: Wed May 10, 2006 2:37 pm — Post subject:

And recreating something like a Guild of Maintainers would be able to give some in-character order to this system.

wratgaf

Joined: 09 May 2006

Posts: 25

Location: 2nd star on the right....

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Post Posted: Wed May 10, 2006 5:15 pm — Post subject: Re: Maintainer's Library

Don't I remember seeing a reference to creation of a Guild system somwhere on this site? Oh yeah, there it is in Blue Sky.... There would certainly need to be some sort of "approval" process for fan made ages. I do hope something like this idea can be worked out- I'd really hate to see all the hard work of the Alcugs and H'uru folk over the last couple of years basically be tossed out the window. Seems like a good idea to recruit 'em rather than kill the project. (No, I don't know and haven't heard any such thing from anyone, but you know how weird intellectual property can be in this day and age) Idea /$.02


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JKla

Joined: 09 May 2006

Posts: 293

Location: Geordieland UK

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Post Posted: Thu May 11, 2006 7:19 am — Post subject:

Most of the fan developers have been working on the private shards during the long wait for the return of Live.

A lot of UserKI functions were developed and used sucessfully. In the main most of the people working towards fan created ages would need the security aforded by development in a closed area.

Bug fixes were sorted and things like a shared cleft developed.

The storyline has Yeesha say that cleft was not for sharing.

When the dark time was upon us and it looked like Cyan were going to fold we searched for anything that could look like new content and sharing Cleft was a beautiful addition to the story.

Not all of the private shards implemented but that was not an issue.

I have long nurtured the hope of being part of a fan created age and see the only way to develop that is in the isolation provided by those private shards. (note this is a personal view)

We are meeting new people with skills that would help in the creation of these new ages but cannot bring them into the fold while those at Cyan keep the door currently locked with the Kagi Key.

It actually seems sensible to keep the private shards behind a closed door if this is the space to be used to develop fan ages. All I am asking is for a mechanisim to distribute keys.

One idea was the simple addition of password control for spare keys.

A key has two passwords one a master held by the owner and the other a guest password given to a visitor. Only the master password can allways change the guest password but the gust password can change itself.

I you at Cyan are not in the way of going down the road of the Kagi Key again but surely even the existing system would give those of who want to develop new ages a way to limit access till any age is of a standard Cyan could use.


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Owehn

Joined: 09 May 2006

Posts: 1464

Location: neither here nor there.

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Post Posted: Thu May 11, 2006 7:36 am — Post subject:

I think D'mala should be used for approved fan content (whatever "approved" comes to mean), as well as private shards as decided by the owners. If Cyan eventually deems fanmade Ages IC appropriate, then they can start being incorporated into Live.

Gadren

Joined: 09 May 2006

Posts: 747

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Post Posted: Thu May 11, 2006 11:26 am — Post subject:

Owehn wrote:

I think D'mala should be used for approved fan content (whatever "approved" comes to mean), as well as private shards as decided by the owners. If Cyan eventually deems fanmade Ages IC appropriate, then they can start being incorporated into Live.



UU and Uru Live are going to have many changes to the client and the engine. It wouldn't be all that productive to work on it in UU and then have to fiddle around with it so much to get it working for Uru Live.

Erandel

Joined: 09 May 2006

Posts: 35

Location: Hertfordshire, UK

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Post Posted: Thu May 11, 2006 1:23 pm — Post subject:

If the code base is going to change then old user made shards may not work anyway. It depends on if the Python system is still going to be used and how much of the base changes.

Its still worth budding coders trying things on UU however as its always good to be creative Smile


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Zib_Redlektab

Joined: 10 May 2006

Posts: 293

Location: Avoiding Direct Sunlight

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Post Posted: Thu May 11, 2006 11:56 pm — Post subject:

Erandel, I very much doubt that they'll switch from python to something else. most of the game's functionality rests with python, switching that would be a task both complicated and pointless, seeing how python works well. Razz

about the original suggestion, i think that's a great idea! Smile

Owehn

Joined: 09 May 2006

Posts: 1464

Location: neither here nor there.

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Post Posted: Thu May 11, 2006 11:58 pm — Post subject:

Erandel probably meant plasma.

Alahmnat

Uru Live Moderator

Joined: 09 May 2006

Posts: 1683

Location: Spokane, WA

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Post Posted: Fri May 12, 2006 9:04 am — Post subject:

Either way, Plasma or Python, there are going to be differences - large ones, too - between the UU client and the Uru Live client. The Live client is probably going to be based on Plasma 2.5, which was used to make End of Ages. Just to name a single massive change to the engine between 2.0 (Uru) and 2.5, they gutted the Havok physics engine and replaced it for the sake of cross-platform compatibility. That requires a lot of re-working of files and inputs/outputs for Ages. The file encryption methods were also changed slightly as I understand it, and odds are a lot of the fancy stuff like dynamic data loading to speed up initial load times requires special instructions built into the Age files that aren't there for Plasma 2.0-version files. I think the lighting engine has also been re-written since EoA, so lights for Plasma 2.0 scenes probably wouldn't work in the Uru Live client without some re-tooling.

I'm totally behind fan-created content and Ages, even (and perhaps especially) if they're all placed in a separate location from the "canon" material developed and released by Cyan. I just don't know how useful it would be to develop the stuff for UU, which is something of a technological dead-end, especially when nobody's really sure yet what's even going to happen to D'mala once Live starts, and no new players can access the old Kagi shards. You're kind of limiting your audience that way, if you ask me Wink.

Starfyre

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Post Posted: Fri May 12, 2006 12:11 pm — Post subject:

ACtually there was discussion of a Library Age over at AgeBuilders. When I sent my requests in for the current projects I also sent one for a Library Age. Cyan reserved the rights to the creation of a Library Age for themselves. Suffice to say it has been the plan from the start to have a seperate place to put linking books to the Fan Created ages. It's nice to have them in Relto, I.E. the book that UAM adds to Relto, just not very canon.

Calam

Joined: 11 May 2006

Posts: 1805

Location: Right behind you.

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Post Posted: Fri May 12, 2006 5:10 pm — Post subject:

Before cyan starts considering an fan-Age library, they first need to solve the problem of how fans are going to create Ages in the first place, if at all. I think to set up an Age-creation system, and do it well, (so that fan-Ages don't turn into loads of boring and/or nonsensical locations) is the bigger problem here, not to mention a monumental task. They need books before they have a library, and they need Ages to fill the books, and they need to figure out how to make Ages before they do any of those.


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