mszv wrote:
I didn't follow the events of prologue, deliberately. If the info is not accessible to me "in game" - I'm not interested. The way the story in Prologue was done did not make it accessible to an online player who wasn't around when a live actor communicated part of a story.
I agree with this point, but have some concern with the way you've phrased it. You seem to be implying (and pardon me if I am reading you incorrectly) that Prologue events were
never at times accessible to some Prologue participants. When looking at the logs of Prologue events, I've realized that Cyan made a determined effort to keep interesting things happening all around the clock during Prologue. I see events that took place across a span of times during the day, ranging from 8:30 AM at the earliest to 11:30 PM at the latest, with 10 AM, Noon, 1 PM, 4:30 PM, and 7:00 PM times in between. (I still missed all of the events though, because the events ended after December '03, and I didn't get into the cavern until January '04. One month of running around, trying to catch up on what had already happened... and then the plug was pulled.)
Now, that being said, Cyan has previosuly gone on record to indicate that beyond Prologue, live events were
not the method they wanted to employ to introduce new storylines. Though they made a valiant effort at accessibility during Prologue, it still left some (many?) players out of the loop. So, I suspect that while live events won't disappear altogether, by no means do I expect them to be the meat and potatoes of the Uru story presentation.
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If it's important, I assume that any relevent info will be made available in game, whenever I log on, day or night.
I feel the same way.
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Remember that not enough people signed up for Prologue to make the first online multiplayer Uru a go. The good news is that that is is a brand new shiny start to Uru Live - a new day! I assume that they want both people who happened to play the first online Uru and brand new players. if you make it so that people have to go away and read stuff (or play other games) before they can experience Uru Live, a number of them won't come back.
40,000 wasn't enough people for the company funding Cyan at that time. Again, perhaps I am reading things that you did not intend, but you seem to be implying that the needed numbers weren't reached solely due to an unsatisfactory Prologue experience. (Especially for those who, like myself, arrived in January and could only hear of the events that had occurred through hearsay.) While that could have been a factor, I think it was a very minor one and that there were far bigger issues, which have been discussed to death already (let's please not get into them again).
In summary, I'd like to again mention that the Prologue video project that
The Great Tree is working on is intended to bring the story of Prologue to that audience that does not enjoy thumbing through musty old chat logs, or the
DRC's website and forums, or possibly even in-game in Sharper's journal. (To this day, I have not read all of the journals in the Hall of Kings in
The Path of the Shell. Standing around and reading them all just doesn't appeal to me.) This is a project that we know Cyan just doesn't have time to do, but we are dedicated to solving this accessibility problem for the Prologue story threads. Going forward... I don't think we'll be doing the same thing for Live. I agree with you 100% that Cyan needs to make the new Uru Live story more accessible than Prologue was. And I have faith that Cyan is taking the steps necessary to make it so. I also believe that in the Town Halls, they've already given us a few hints on how they intend to accomplish that.
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MOULa 26838 | Prologue Video Project: On Hold pending Minkata support
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