Sorceress
Joined: 09 May 2006
Posts: 82
Location: Massachusetts
Posted: Sat Aug 18, 2007 4:55 am — Post subject: Discussion for possible Guild of Archivists/Historians
Hello history lovers! I'd like to use this thread to gauge any interest in a Guild of Archivists (or Historians) and as a platform for brainstorming. There's a lot to talk about: what you would want the Guild to be, do, even what the Guild should be called.
I'll introduce myself: I'm Sorceress. I've been a member of the community since early 2004. I wasn't in Prologue, but instead got my taste of what Uru Live was like with Until Uru. I received my Bachelors in Theater Arts, but I've always had a soft spot for history.
One of the reasons I fell so hard in love with the Myst/Uru series was the detail Cyan Worlds put into its histories. Nothing in any of the games is there just for show. Cyan treats D'ni and the Ages as full worlds, not just mere levels in a videogame. And D'ni history is satisfyingly intricate, not simple or painted in black-or-white terms. The villains can be sympathetic, heroes can do dark deeds.
I think many people dread learning about history, because they think it's dry. Of course it's dry if the teacher or book only focuses on marrying dates with events: "In 1564, some guy did this which lead to another guy doing this in 1565 blah blah blah..." The often-overlooked joy of history is right there in the word itself--they are STORIES that connect us to the past, see connections to the present, and give guidelines for the future. And I think everyone enjoys a good story.
So how could this Guild tell these histories best? Please share any and all ideas!
I'll introduce myself: I'm Sorceress. I've been a member of the community since early 2004. I wasn't in Prologue, but instead got my taste of what Uru Live was like with Until Uru. I received my Bachelors in Theater Arts, but I've always had a soft spot for history.
One of the reasons I fell so hard in love with the Myst/Uru series was the detail Cyan Worlds put into its histories. Nothing in any of the games is there just for show. Cyan treats D'ni and the Ages as full worlds, not just mere levels in a videogame. And D'ni history is satisfyingly intricate, not simple or painted in black-or-white terms. The villains can be sympathetic, heroes can do dark deeds.
I think many people dread learning about history, because they think it's dry. Of course it's dry if the teacher or book only focuses on marrying dates with events: "In 1564, some guy did this which lead to another guy doing this in 1565 blah blah blah..." The often-overlooked joy of history is right there in the word itself--they are STORIES that connect us to the past, see connections to the present, and give guidelines for the future. And I think everyone enjoys a good story.
So how could this Guild tell these histories best? Please share any and all ideas!
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DRC, give us more city areas, would you kindly?

