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I thought of a lovely third possibility. NONE of the existing groups becomes part of the GoMe (or other guilds). Their members can, but the organizations either continue their podcasts/etc. or they collapse.
The main problem I have with this is that I don't think anyone really wants to give up their current projects. Many of the groups that produce media content have been doing so for some time now, with these projects developing their own personality, and it wouldn't be right to just shut the down. Besides, these individuals/groups (to the best of my knowledge) have proven that they can produce regular and quality content. The infrastructure's already there, and there's no need to (if I may borrow a phrase

) reinvent the wheel. The only thing, in my opinion, that really needs to be done is facilitate ease of communication between pre-existing productions.
As for doing GoM and individual projects at the same time, these things take a lot of effort, and I think it would be too much like hard work to do both at the same time.
Ruby...
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one last question Nayrm - (since your answers tell me things, Very Happy ----If I wear my yellow shirt in cavern and in the pub I see on the new things in URU (if there is one for messengers) will I be considered a fellow member, whose work is determined by the council? Exactly how does that work, if I am only a member and not a contributing voting member? Will there be lots of us ant types?
That's a tricky question, and likely one that can't clearly be answered at this early stage. Again, the people that are currently involved in these prelim stages are either people who have actively shown an interest in forming the Guild, or those who's media prescenece is already known in the cavern. Unfortunately, there is no easy way to guage the amount of these so-called 'ant types' in the cavern, unless they make themselves known. I have no real idea how they would be represented on the council.
Of course, I doubt that the council would ever really be a true authoritarian-style body. Certainly at this stage of the Guild, it is just there to formalise and (if I may recycle my good choice of words again

) streamline communication between the guilds; that is, allow everyone's ideas to be heard equally, so that a collective decision can be made.
Again, how this will work for individuals not affiliated with a group, I am not sure, and this will be something that will be ironed out by the preliminary council. It will certainly not be difficult to at least have their opinions heard, and there will likely be some way for non-'official' members ( 'freelancers', perhaps) to have a 'vote', though probably not on a one to one basis (ie freelancers each individually are automatically given a seat on the council equal to other more established members ie CCN, TCT, Relayers, Uru radio, whatever). Maybe somesort of umbrella representation? I don't know
Which leads me onto your CCN problem. I'm not sure whether your hypothetical CMUWS would get a seperate and equal vote to CCN, simply because there is something akin to a conflict of interest present. It could occur (I'm not saying that CCN would do this, or even that it would happen at all, but..) that you would have a clear view on a particular, votable topic. All your colleagues also share this view, who also have their own independent groups, that all come under the same umbrella organisation. If each was given a seperate vote, it could end up effectively giving the umbrella organisation multiple votes, not in the best interests of an egalitarian group
You may or may not know this, but I'm the Editor in Chief of the TCT web mag The Archiver. While TCT helps out with webspace, advertising, and technical support, they have ZERO creative control over the project. With the exceptions of myself and Jeff Wise, all staff are not-TCT members. The guys in charge at TCT (if 'in charge' is the way to put it) give advice, but generally don't interfere with The Archiver at all. It is, to all intents and purposes, an independent publication.
However, I have made no attempts to gain myself a seat on the council. I don't see the need. I am perfectly happy (at this stage at least...

) to allow Steve, Anthony, or whoever ends up being the TCT rep on the prelim council, to also represent The Archiver's interests as well. Why? Because I can at least trust them to present The Archiver's staff's opinion on Guild matters, if not vote for it as well. Surely it is not so much of a stretch for other such umbrella organisations to do the same. I mean, if you can work together...?
Remember, this is the chief aim of this council. Voting rights is not the sole aim, simply because there isn't all that much to vote on yet. As Ireen said, the main idea of any council should be to simply allow ease of communication between the groups/individuals involved, in a transparent, clear and formal setting, rather than voting on arbitrary bureaucratic minutae. And I believe this is what is trying to happen at the moment. The use of the word 'vote' does not inherently signal the coming of the Apocalypse. Certainly, I believe that the voting that is currently in development regarding the preliminary council is merely to ensure everyone is aware of what is going on, rather than having the sort of shady, under-the table dealings everyone seems to want to avoid. Votes, as much as we hate them, are the best way to ensure complete transparency.
At the moment, as far as I can tell (with my limited, non-politically oriented brain :p), the idea is simply to have proper, focused discussions between group/individual reps. While I agree we shouldn't rush, Rome wasn't built in a day. These preliminary discussions about the framework of the proposed Guild are the best, and least hellfire-inducing, ways to get the ball rolling. As Zardoz (please don't smite me!!!

) said, another of the earliest things we should do is work out what unique things we, as a united Guild, can bring to the community, and I think the best way to get that started is to start talking, groups and inidividuals alike, in the aforementioned 'council' setting. No tricks, no locked-in contracts. I think we should all keep in mind that if any elements of the Guild, or council, RALLY don't work in the future, they can be changed. The important thing is to get started.
I hope I haven't confused anyone, and answered at least some questions
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The views expressed by me are my own, and do not represnt those of The Archiver, or TCT, unless explicitly stated as such.
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