It is currently Fri Aug 29, 2014 11:59 am

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 31 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject:
PostPosted: Sat Sep 15, 2007 3:50 pm 
Offline

Joined: Sun Aug 12, 2007 3:45 pm
Posts: 17
Location: Washington State, USA
Unfortunately, I was unable to attend the meeeting yesterday in the Pub, that was scheduled -- nor can I attend today's. In the future Saturday's will work for me, but today I already have plans. I look forward to reading chatlogs of these meetings when/if anyone posts them.

Per Pryftan's list, here is my profile for everyone's reference:

USERNAME: Metaigahn
KI #: 07728403
SKILLS: design, writing, textures, admin, music/audio (some), python, Blender (some), and web scripting

To contact me, please leave a message here, or use my e-mail below, or find me in the cavern!

And I hope to see everyone at future meetings...

Cheers,

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 15, 2007 3:50 pm 
Offline

Joined: Tue May 09, 2006 12:33 am
Posts: 1182
Location: British Columbia, Canada
I'll have the log posted on the GoW site later today, I just realized that the forum cut it off :roll:

EDIT: http://www.guildofwriters.com/meetings.html


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 15, 2007 9:01 pm 
Offline
Obduction Backer

Joined: Thu Oct 26, 2006 11:06 pm
Posts: 57
I couldn't attend either, but I'm planning on being at the meeting today.

Anyway, for reference on a list, here's my info:

EXPLORER NAME: AtionSong
KI: 00629893
SKILLS: Age design, puzzle design, writing, music, Blender

_________________
http://rockthecavern.googlepages.com/
My personal Myst Fansite


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Sep 16, 2007 6:13 am 
Offline

Joined: Tue May 09, 2006 12:33 am
Posts: 1182
Location: British Columbia, Canada
The log for tonight's "debate" is available here.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Sep 16, 2007 12:08 pm 
Offline
Obduction Backer

Joined: Mon Jan 29, 2007 7:01 pm
Posts: 91
Location: Spain
Pryftan wrote:

Code:
Username         KI #         Skills         
mar            81313         textures, photoshop, Blender   
Whilyam         22798         modelling, textures   
James Leslie      8819539      creative writing, design
AtionSong         629893      design (Age/puzzle), writing, music, Blender   


I did send you a Ki message at the meeting , maybe it got lost, but here's my details anyway,

BobLishman,

3D Low-Poly Modeling & Texturing

Ki # 02037973

(examples of my early work for a different game (hangs head in embarassment) can be found here)
http://www.exnemsims.com/forum/forumdisplay.php?f=217

_________________
*** If only I was as clever as I think I ought to be ***

and ...

uʍop ǝpısdn ʇsod uɐɔ l 'sǝʎ

Ki # : 02037973


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Sep 16, 2007 5:29 pm 
Offline

Joined: Fri Mar 16, 2007 6:09 pm
Posts: 20
Location: Maryland, USA
I did send a ki-mail to Pryftan, but have no way of knowing if it was received. I am a published historian IRL and in my vastly checkered career once worked for a computer game company as a content writer. The game itself never launched, but I did come away with an understanding of what is needed to write for something that must latter be interpreted by artists, rendered by uber-techs, and then tested by players. It will take teams with complimentary skills to produce even the simplest age.

Looking at the ages we have seen in URU there is a "training age" in the Cleft. Many are meant to teach us something about the past. Great Zero marker calibrations and Ercana allow us to help the community. And Jalak has no purpose other than to allow us to play as we wish. We have places that are private, places that are shared with neighbors and the many public places.

We are learning a complicated, multi-stepped task, so the fewer steps we have to take the more quickly we will be able to produce something to showcase our fledgling abilities. For instance, suppose we wanted to create a world outside of one of the pods (not Tetsonot :( ) or to wander the woods surrounding the structures in Gahreesen. Would we be allowed to use a previous age as a template and then work from there, adding new paths and puzzles?

A great deal of what we can do will depend on what we may do, and for that we need to hear from someone at Cyan.

_________________
Inanna

A ship in the harbor is safe
but that is not what ships are for.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Sep 16, 2007 5:38 pm 
Offline

Joined: Wed Nov 08, 2006 7:45 pm
Posts: 58
I've got you on the list, Inanna, if you look around the middle. On my full version of the list I've got a notes section which mentions that you're a published historian, but I removed that part when posting the condensed version so that it wouldn't look jumbled. The full version is an Excel spreadsheet I'll get up somewhere when we have a forum.

BobLishman, I think I remember recieving your information very early on and I'm afraid it got lost in the shuffle. After about an hour, the thirty or so KImails I had recieved at that meeting all suddenly wiped themselves. I thought I got all the information anyway, as I had been writing it down on paper as I recieved each message; however it seems I did miss one, and I'll add you to the list immediately.

_________________
.rilvoohee vehrehnehm vokan pam mahnshootahv rub voohee taygahnehm mahtahntahv

[ Pryftan Wing ]
MOUL KI #: 7107443
MOULagain KI #: 91132

Guild of Writers


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 21, 2007 6:53 pm 
Offline

Joined: Fri Nov 10, 2006 4:20 pm
Posts: 353
Location: New Jersey
I missed the meetings. My KI is 17047. Creative writing is my skill.

_________________
I'm just happy to be here!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Sep 24, 2007 10:27 pm 
Offline

Joined: Sat Sep 15, 2007 6:19 pm
Posts: 22
Location: Maryland
Quote:
I've got you on the list, Inanna


Thanks, Pryftan. I look forward to working with all of you on this grand endeavor. I can recommend a couple of books for those who want an idea of what is involved.

Hamlet On The Holodeck by Janet H. Murray

Writing For Interactive Media by Jon Samsel & Darryl Wimberley

I read them both years ago when I worked for Imaginaria and am re-reading them now for the GoW. Technology has jumped way ahead, but some of the process will, no doubt, remain the same.

_________________
Image

Inanna

To let understanding stop at what cannot be understood is a high attainment.
Those who cannot do it will be destroyed on the lathe of heaven.

Chuang Tse


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 29, 2007 4:31 am 
Offline

Joined: Tue May 09, 2006 12:33 am
Posts: 1182
Location: British Columbia, Canada
Guild of Writers forums and website are open!

http://forum.guildofwriters.com/

:D


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 29, 2007 6:11 am 
Offline

Joined: Fri Aug 04, 2006 5:08 am
Posts: 1991
Location: Greenville, SC
Paradox wrote:
Guild of Writers forums and website are open!

http://forum.guildofwriters.com/

:D


You have to register to view the "Team" listing?! No thanks, I have enough forum reigstrations to keep track of already. :(

_________________
Can you withstand the gaze of the Eye of Eternity?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 29, 2007 3:54 pm 
Offline

Joined: Tue May 09, 2006 12:33 am
Posts: 1182
Location: British Columbia, Canada
You should be able to read all of the discussions without having to create an account; but for spam reasons, you can't post as a guest.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 21, 2007 12:44 am 
Offline

Joined: Sun Aug 27, 2006 12:27 am
Posts: 240
Y'know what'd be helpful, at least in my opinion, is a program like WoW Model Viewer, only for Uru. So we can preview the various objects from the game, etc. Would help with machinima as well.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 21, 2007 1:00 am 
Offline

Joined: Tue May 09, 2006 12:33 am
Posts: 1182
Location: British Columbia, Canada
PRPExplorer has/had an Age Viewer and object viewer. If I recall it's broken in the most recent version though.

You can also always import the Age into Blender with PyPRP, but that should only be attempted with small Ages :P


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 20, 2008 1:11 pm 
Offline

Joined: Fri Oct 13, 2006 6:00 pm
Posts: 3714
Shorah Robert,

I have checked your list in the first post of this thread
and have found a few broken links.

Have a good day.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 31 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: