JWPlatt wrote:
I'm going on faith that Mr. Laxman is a man of his word. We'll meet again.
Then maybe you'll get a chance to ask him for the
back data he has squirreled away. That would make the job of doing a decent analysis a lot easier than starting ab initio and getting only a weeks worth.
I have two big problems with what Laxman was telling you.
The first is this weird fixation on "spikes". (And now "exponential spikes".) The only way for spikes to be a problem is if the points made on the day of a spike did not benefit the lake as much as points made on other days, and if the amount of decrement in this benefit depended on the magnitude of the spike. Adjusted, of course, for the effects of the mysterious D'ni safety mechanisms. Nonsense. OOC, it could be done with enough effort, manually or even programmatically, but I seriously doubt that Cyan is actually putting in that effort. IC, how could Laxman possibly know this without some way of measuring the lake effect? Yet he says the dock dalek is dead and all he is looking at is what is going into the lake. What is the point of this implausible complication?
The second problem is Laxman's continuing insistance that the numbers are "arbitrary". According to my dictionary, the meanings of that word include "based on personal whim", "random", and "assigned no specific value". How do you measure something with "arbitrary" numbers? Yet Laxman claims the numbers are "useful" to him, while we peons would undoubtedly see implications in them that aren't there. More nonsense.
If someone came to my office and told me that they were tracking a process, that they were measuring the inputs to the process with arbitrary numbers, and that they were not able to measure the outputs of the process and correlate it with the inputs, I would be wondering just what they thought they were accomplishing and who turned them loose from the asylum. If they then pronounced themselves satisfied with the level of inputs, I would probably die laughing before calling the nice men in the white coats. But that's the balloon juice we're getting here.
This project could have been a wonderful thing for MOUL, with lots of opportunity to tie the activity into some knowledge of the Cavern ecology, revelations about D'ni history and technology, etc. It just needed a little thought put into making the background at least semi-plausible for an audience that probably averages a bit higher on the IQ scale than the audience for, say, GTA. But I think it has descended into total insanity and is past the point now where anything good can be salvaged from the mess. I'm very, very disappointed.
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