Wow this may be an old topic but i still think with the introduction of Xi (a Myst like ARG (Alternate Reality Game)), the idea of implementing Uru into Playstation Home would seem very good. However we must weigh the positive's against the negative's.
Playstation Home is on PS3 while Uru is on PC. The controlling system would face a major overhaul. Jumping would have to be included still as Uru's environment's have gaping holes and chasms that require jumping.
Solutions:
Firstly for the dualshock controller, one of the buttons (square perhaps) could be used for jumping. Analog controls can be used for direction and camera angle. Pressing the R3 button could alternate between 1st and Second Person. Triangle could be used to open conversation options. L1 and R2 would still be used for gesture's and simple lines.
A USB keyboard which will make movement and conversation's more familiar and easier to Uruites.
Uru's environments are 6 year's old and are of very low quality polycount and texture. It wouldn't escape your attention that the texture's in Uru are low-res with small pixels are are very ugly and blurry up close. I don't intend to insult Cyan but 6 years have gone and it would be nice to see many of those texture's improved. We may get MORE eventually but we will be unable to change most of those textures with authorization. If Cyan handed over those models of the Ages to Sony, Sony could update the models by giving them a more surface detail and higher res textures which match those of Playstation Home - It's texture's and models are very good.
However the cost of this would be tremendous. Cyan does not have the manpower or the money to pull of this transfer. Sony however does.
Just what would be the positive's of this integration of Uru in Playstation Home.
It would be the first fully immersive thing to come onto Playstation Home. If Uru was to come to Playstation Home, it would have to everything in it that it had originally that related to the story. The book's; the lush sounds, the age designs, the puzzle's, the D'ni Machinery and the massive amount of fictional historical context which is perhaps Uru's strong point. Unlike other game space's, Uru shouldn't just be a exhibition of a place where you rarely interact with any of the things from the original game. You should be able to pull lever's and climb ladder's; not just stare at them knowing you won't be able to do anything with them.
It would mean success for Cyan. I'm pretty sure if this unlikely idea would come to fruition, Sony would have to pay Cyan the rights to use their content. Also with Playstation Home selling game related clothing and item's, they could easily start selling Uru related content (Journey clothes to put on your Wall that glow when you interact with them perhaps?). They could also start selling apartments (Neighborhood one's or D'ni Mansion?) that like your Harbor Studio should be able to customize with D'ni style furniture and wallpaper, along with firemable lamps. It would also seem that as Playstation Home uses micro-transaction, the ages would have to purchased rather than have the whole thing subscribed to. Some of this money could go back to Cyan as well as Sony.
Some of you seem to see it as too much of a hurdle to port it. It may but this idea could not provide a new experience to Playstation Home user's but also as a return for the Myst franchise and a chance for Uru fans to meet up again and share the same experience they had from 2006-2008 again.
_________________
Spam,spam,spam,spam,spam,spam,spam,spam,spam,spam,spam,spamI LIKE SPAM!!!