What Zardoz said!
There are two things going on -
- types of live events
- interactive/non interactive.
Let's take interactive first. Something like the olympics is not interactive. Even if I watch it on TV, when it is happening, I don't get to talk to Michael Phelps! I'm OK with that because that's the kind of event it is. For an event, with people, in a game, I expect the event to be interactive, which means I get to interact with someone. Hanging around and watching someone live talking in a game - not my idea of fun. If I want to watch a movie, I'll rent a movie. I'm OK with videos, NPC characters (real NPC, artificial intelligence), cut scenes, but they need to be on the short side, and triggered by something I do - part of gameplay - even in an online multiplayer game. I don't play online games to watch movies. If I want to watch a movie I'll go the the movie theatre, or rent one. I'm not paying a monthly subscription fee to watch movies.
Types of Live events - I'm with the crowd that thinks that live events should be fun things, like festivals - something that, while fun, is OK to miss. Since we won't be getting any live content from Cyan, this seems to be like the parties we've had in Uru. Different groups could have parties, festivals, in different time zones. That's good. If it's an official story driven event, something that is core to the game - then every player needs to be able to experience it, and not in a rerun. I also think they should be scheduled. If I logged on and found out that there was a fun festival thing 1/2 hour ago, and it wasn't announced, I would be more than annoyed.
Here's the thing - you can't pretend that the conservation of matter does not exist, even if you do it unconsciously. There are reasons why other games do festivals, and don't drive story by means of live events. It's just not fair, not respectful to the player. Short of having unlimited resources - (bandwidth, story going on in all time zones, all neighborhoods, day or night, for weeks) - I just don't think you can give people a meaningful experience if a live event gives you the big stuff. Don't go there.
Other MMORPGs also give people something to do at their festivals - they program in gameplay. That's respectful to the players. If you expect me to show up for an event, I'd like it that you thought enough to give me something to do in the game. Sure, it's repeatable content (like a mini-game) but it's fun, and it gives the player something do, with a reward.
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As for Uru, and other games - let's review the success of WoW. Blizzard didn't feel they needed to completely reinvent the MMORPG genre. At the time Everquest was the game with what was thought to be a big subscription base. As far as I can tell, Blizzard looked at the MMORPGs out there - looked at the experience, gameplay, even lag, and figured out what would work and not work in their game. The success of WoW is not surprising (though I don't think most critics expected WoW to be that successful) - people played Blizzard's Diablo for years, and the game is ancient! Arenanet's Guild Wars did the same thing - though different - they went with lots of instancing. They looked around at the MMORPG genre, came up with a new approach, but they also took what worked for them from the genre. I'm not saying that Uru needs to be like WoW, but I am saying that you should think about what you are doing, what you can realistically do, and what makes sense to do, and what you have the resource to do, what's worked in the past and what hasn't worked. Don't forget about lag, crowding and bandwidth. So - hey - other games haven't been able to make "must be there" events work in their games. Maybe there is a reason for that.
Personally, I don't think of Uru in terms of "potential" anymore. "Potential" is for a new game - not for game that first came out in 2003. Uru is what it is, nothing more or less, which means no new content from Cyan, fan content, and thankfully - no Cyan live events. I do think that live events were one of the reasons that Uru was not successful, that and so little to do. and gameplay not tied to anything, but that's me.
But.......OK - maybe after 3 years (conservative estimate) - we'll get new stuff from Cyan. Here's what I recommend. Cyan should think about what they are doing, study it, test it, plan it, and be realistic. Potential is nothing, execution is everything. That's why I really like this upcoming version of Uru - no more promising something they can't deliver. And yes - hooray - no more official live events!
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Retired forum mod, mszv, amarez in Uru (KI 89257), other online games
Blog - http://www.amarez.com, Twitter - http://www.twitter.com/amareze
Last edited by mszv on Tue Aug 26, 2008 2:46 am; edited 4 times in total