Doug Parker
Joined: 28 Oct 2006
Posts: 696
Personally, I think that chatlogs are entirely adequate. In smaller towns & smaller situations, people get their information via newspapers. Not everyone is able to attend company meetings when they are held, but companies often have newsletters that go over the major details. Not every company has the resources to make a podcast, or do a closed circuit broadcast of their company meetings. Not everyone would buy the DVD's or videotapes (It's like a square DVD) anyway. Sometimes company meetings have things that newsletters do not have. Sometimes, you win T-shirts. I've always accepted this as a fact of life. I've never demanded T-shirts from the company that I worked for. (One time, I did negotiate for a gymbag with the company logo on it, though)
That said, I suppose it would be entirely possible, and not too hard to create some sort of D'ni "holodeck". In most games, this would be a saved game viewer. Surely, the server keeps track of where all the players are. Maybe, it could save everything in some sort of a log. The 'DHD' (alternate usage) would then get information about the age that conference took place in, then it would play the log of the event. It would be just as if that person were actually there. The difference being that he wouldn't get any answers from any questions that he or she asked. There would still be lag, depending on the player's computer, but maybe there could be crowd density controls.
Alternately, these logs could be played in some of these viewers that we don't use. Maybe the pub viewers could be utilized. Maybe, certain pubs could be repaired. There could be a program that would choose a perspective where the speaker was in view, then construct a two dimensional clip based on this perspective. Maybe, fans could then dub the presentation, so that people could understand what was going on. Another possibility is different colored text. Information from a viewer could be simplified to ViewerQuestion: & ViewerSpeaker:. This would be a lot harder solution to implement, though.
I think NP characters are important to a healthy functioning URU game -- especially for MORE. Aside from user content, there will be nothing new. It is entirely understandable that those that just want to play ages will be in to do their journeys, then out when they are completed. I have no problem with that. For those that linger in the cavern, I think it's good to have a sense that things are happening. While we are waiting for things to happen, it's nice to get the impression that things are happening behind the scenes whether they are or not. For new explorers, not everyone wants to jump in the pool right away. It's good to have fellow explorers, and an active community loitering around. This way, they can get an idea of what things will be like when they choose to get more involved.
I wish that there were more things to do in the cavern. This would help to curb people's impatience when they are waiting for new ages. I think it would be cool to replace some of the heek tables with tabletop versions of Asteroids, or even those four-way versions of Pong that they used to have. With all the generators and temporary lighting, surely there is enough power to do this. Maybe not.
Just a thought
That said, I suppose it would be entirely possible, and not too hard to create some sort of D'ni "holodeck". In most games, this would be a saved game viewer. Surely, the server keeps track of where all the players are. Maybe, it could save everything in some sort of a log. The 'DHD' (alternate usage) would then get information about the age that conference took place in, then it would play the log of the event. It would be just as if that person were actually there. The difference being that he wouldn't get any answers from any questions that he or she asked. There would still be lag, depending on the player's computer, but maybe there could be crowd density controls.
Alternately, these logs could be played in some of these viewers that we don't use. Maybe the pub viewers could be utilized. Maybe, certain pubs could be repaired. There could be a program that would choose a perspective where the speaker was in view, then construct a two dimensional clip based on this perspective. Maybe, fans could then dub the presentation, so that people could understand what was going on. Another possibility is different colored text. Information from a viewer could be simplified to ViewerQuestion: & ViewerSpeaker:. This would be a lot harder solution to implement, though.
I think NP characters are important to a healthy functioning URU game -- especially for MORE. Aside from user content, there will be nothing new. It is entirely understandable that those that just want to play ages will be in to do their journeys, then out when they are completed. I have no problem with that. For those that linger in the cavern, I think it's good to have a sense that things are happening. While we are waiting for things to happen, it's nice to get the impression that things are happening behind the scenes whether they are or not. For new explorers, not everyone wants to jump in the pool right away. It's good to have fellow explorers, and an active community loitering around. This way, they can get an idea of what things will be like when they choose to get more involved.
I wish that there were more things to do in the cavern. This would help to curb people's impatience when they are waiting for new ages. I think it would be cool to replace some of the heek tables with tabletop versions of Asteroids, or even those four-way versions of Pong that they used to have. With all the generators and temporary lighting, surely there is enough power to do this. Maybe not.
Just a thought
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Maybe, there's
Gathered Restorers Awaiting To Explore For URU Lives


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