Trevor1017
Joined: 26 Apr 2007
Posts: 107
Location: Washington, USA (Not DC)
Shorah my friends!
I am really excited about the return of Myst Online and I think that there are some great ideas floating around about how to make this a really popular and fun game once again. I thought I'd leave my 2 cents and see what you all thought. I'd really appticiate your opinions!
I was always very intrigued at the thought of restoring the cavern, and bringing D'ni back to life. I think that, in order to keep interest, that area of the game became somewhat negelected in MO:UL. Not that that wasn't the right thing to do at the time.
I know that my following ideas would require a larger development team or much involvement and help from the Myst community to accomplish, so I'm posting them more as ideas for the future, rather than suggestions about what should be done now. Here's what I was thinking:
-Allow players to live in Bevins and perhaps new areas in Ae'gura.
I've always thought it would be terribly fun to be able to actually have your own house in the Cavern. Bevin owners could choose their residents and explorers could be able to transfer to one of their friend's Bevins if they wished.
-Add quests and mini-games that revolve around repairing the Cavern.
This is what I think needs to be implemented the most. There could be various NPC's around that would ask you to run plans or samples to other NPC's in return for DRC points which could serve as the game's "currency." There could also be a variety of tasks and mini-games for explorers to participate in such as:
Repairing damage to the cavern by clicking on various cracks and damaged areas of the city and playing some sort of cement and mortar mini-game which would result in the damage disappearing for a while and DRC points.
Using cranes by the harbor to fish out fallen pieces of the city with fellow explorers. Maybe this could require a team of explorers, some diving and attatching the crane's hook to fallen debris and others opperating the crane.
Have the Great Zero lose its signal over time so that explorers have to continuously play marker missions throughout the game which would also give you DRC points.
Perhaps a game where a group of explorers has to move a large rock out of the way with rope.
DRC points should be awarded for pellet dropping.
A water sample collecting mini-game of some sort.
-Open a DRC point exchange booth
Players could spend their DRC points at the booth on things such as exclusive clothing, furniture for your house, decorations for your Bevin, and party supplies such as snack tables, drink coolers, balloons, and maybe even different types of stereos that would allow you to broadcast music in the cavern more easily. Perhaps even eating and drinking animations could even be added!
Those are most of my thoughts for now! I do think that if any of these things are implemented they should be combined with everything else that Cyan plans to add to MO:RE because we also don't want to lose focus of the age exploring aspect of Uru.
Thank you to anyone who read through this, and as I mentioned above, I'd love to hear your opinions and ideas!
-Trevor1017
I am really excited about the return of Myst Online and I think that there are some great ideas floating around about how to make this a really popular and fun game once again. I thought I'd leave my 2 cents and see what you all thought. I'd really appticiate your opinions!
I was always very intrigued at the thought of restoring the cavern, and bringing D'ni back to life. I think that, in order to keep interest, that area of the game became somewhat negelected in MO:UL. Not that that wasn't the right thing to do at the time.
I know that my following ideas would require a larger development team or much involvement and help from the Myst community to accomplish, so I'm posting them more as ideas for the future, rather than suggestions about what should be done now. Here's what I was thinking:
-Allow players to live in Bevins and perhaps new areas in Ae'gura.
I've always thought it would be terribly fun to be able to actually have your own house in the Cavern. Bevin owners could choose their residents and explorers could be able to transfer to one of their friend's Bevins if they wished.
-Add quests and mini-games that revolve around repairing the Cavern.
This is what I think needs to be implemented the most. There could be various NPC's around that would ask you to run plans or samples to other NPC's in return for DRC points which could serve as the game's "currency." There could also be a variety of tasks and mini-games for explorers to participate in such as:
Repairing damage to the cavern by clicking on various cracks and damaged areas of the city and playing some sort of cement and mortar mini-game which would result in the damage disappearing for a while and DRC points.
Using cranes by the harbor to fish out fallen pieces of the city with fellow explorers. Maybe this could require a team of explorers, some diving and attatching the crane's hook to fallen debris and others opperating the crane.
Have the Great Zero lose its signal over time so that explorers have to continuously play marker missions throughout the game which would also give you DRC points.
Perhaps a game where a group of explorers has to move a large rock out of the way with rope.
DRC points should be awarded for pellet dropping.
A water sample collecting mini-game of some sort.
-Open a DRC point exchange booth
Players could spend their DRC points at the booth on things such as exclusive clothing, furniture for your house, decorations for your Bevin, and party supplies such as snack tables, drink coolers, balloons, and maybe even different types of stereos that would allow you to broadcast music in the cavern more easily. Perhaps even eating and drinking animations could even be added!
Those are most of my thoughts for now! I do think that if any of these things are implemented they should be combined with everything else that Cyan plans to add to MO:RE because we also don't want to lose focus of the age exploring aspect of Uru.
Thank you to anyone who read through this, and as I mentioned above, I'd love to hear your opinions and ideas!
-Trevor1017
Last edited by Trevor1017 on Sat Aug 30, 2008 7:01 am; edited 2 times in total



