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Peniel

Joined: 18 Nov 2007

Posts: 40

Location: Ohio

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Post Posted: Tue Sep 23, 2008 3:13 am — Post subject: Small changes that could make a big difference

I know that MORE is planned to simply be MOUL transplanted to Cyan servers, but I can't help but think of little things that I would like to see, things that can be done with minimal cost (my assumption) that would greatly improve the game.

First, start at the Cleft. This could be done by starting the player at a special instance of the Cleft that has no Journey Cloths and has the entrance to the Cleft blocked. At Zandi's trailer would be a box of Relto books. Just click on them like you did to get your Guild t-shirt in Kirel. There would be a letter there from Zandi that would give a vague explanation. The animation for attaching the book to your hip exists in Uru:CC. This would go a long way toward making Uru feel like our world, a feeling that I didn't get with MOUL. After using the Relto book the game then starts exactly where MOUL started. All that is added is existing geometry and animation with a new letter from Zandi.

Second, open up the Wall in Gahreesen. I know there is some difficulty getting the functions of the wall to work, so I'm not suggesting that they be fixed right now, but at least allow players to enter the area. I'd love to see this without having to resort to f** mode. Also, bring back the Maintainer's Suit. All of this already exists. Please use it.

Third, open up the Watcher's Tree. Allow players to enter this area, giving them just a little bit more to see. You could make this public area "multi-player" by making one person stand "under the light" in order to allow other players to enter. The puzzle element of the Watcher's Tree is no longer necessary, but as a "reward" for making it here, bring back Atrus' Robe from the Uru:CC wardrobe.

Fourth, bring back Sharper's hat.

And lastly, please return the missing books to the Tokotah Rooftop. These books from Uru:CC that were missing in MOUL fill in some very important gaps in D'ni history.


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ThedStranger

Joined: 09 Nov 2006

Posts: 2567

Location: Israel

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Post Posted: Tue Sep 23, 2008 4:24 am — Post subject:

I got many, many ideas. Too many to post them here. I worked out on them in my head for who knows how long. As I said before (sorry for anyone who heared it already Laughing ) I may start a blog with them.


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D'Lanor

Joined: 09 May 2006

Posts: 3415

Location: Lost in the void

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Post Posted: Tue Sep 23, 2008 12:37 pm — Post subject: Re: Small changes that could make a big difference

Peniel wrote:


Fourth, bring back Sharper's hat.


For a moment there I thought you wrote "bring me Sharper's head". Shocked Wink


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Whilyam

Joined: 09 May 2006

Posts: 4004

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Post Posted: Tue Sep 23, 2008 1:18 pm — Post subject:

These all sound like cool ideas. I would say that I'd rather see the Cleft turned into a global instance with Greeters to help out new people (as this was apparently an issue in Prologue that Cyan was trying to address in MOUL).

I hope Cyan can do all that, though I doubt they will. In that case, I hope they allow changes to the code by some of the talented people here.


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ThedStranger

Joined: 09 Nov 2006

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Location: Israel

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Post Posted: Tue Sep 23, 2008 1:36 pm — Post subject:

I guess I could say some of my ideas here. So here's one:

Start at the cleft. Well, not really the cleft but the desert. You have a journal, but no relto book in your inventory. After you make an avatar, you arrive at the New Mexico desert. This is a public place, so there should be people around. It is an very big open space. No music. Invisible walls will prevent you for walking away too much, but they are really far so you might not even encounter them. About 7 meters from where you arrive , there's sort of "an old west cart" (
http://www.istockphoto.com/file_thumbview_approve/1227072/2/istockphoto_1227072_broken_wild_west_cart.jpg) half of it burried in the sand. There's a text on it, you can see few parts of it (the part which is not burried): "w Mexico Trading Company" (the "ne" of the "new" is burried in the sand). There's a skull, a few backbones and parts of the tail's bones of a horse in front of the cart (you can't kick it around, it's stuck in the sand).

From afar, you can see the volcano. What you need to do now is run toward it, after a while you will disappear, and reappear again in the usuall "in front of the volcano" location.

This is mostly it. I got some suggestions for changes at the cleft, like a way to return to the public desert, a note from the DRC and some more. I may post that too. Hope you like that!


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