Joined: 09 May 2006
Location: Seattle, WA
CHOGON: Also, the architecture of the MystOnline servers is a *lot* different than the Until Uru servers. The MystOnline servers are very scalable and with some open source programmer help, it should be possible to have one shard (shard is not really a good term here) that has many servers, spread over the world but to the user playing, it will look like just one big server. And it should be possible to make them safe and secure.
There still will be rogue (ed comment: independent?) servers created, which is fine. But with organization by guilds and other fan groups, and good information, UruLive can still be great place to live.
What some of us took from this information, was the implication of One Log In Point, Divergent Paths. That you could log into OSMO, and then decide if you wanted to visit the Story Ages, or the Playground Ages, or the Testing Ages, or the "Wild West" Ages. Many servers, hosted by many people, reachable through a single network. Access to Ages still controlled by server owners, the choice to visit or not visit an area still in the hands of the Explorers. Server Owner Autonomy, Explorer Autonomy, Many Ages, One Nexus.
This concept has been roundly brushed off by people, stating that UU-like individual, isolated shards (which may be made up of multiple servers) is The Way It Will Work.
Why? Why won't the idea of one hub, many servers work? I have yet to see a reasonably understandable explanation for why this formula has been rejected, especially since it seems to be *exactly* what Chogon is suggesting above. And, if it isn't supported by Chogon's words above, I don't see much support for the isolationist approach either.
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