Joined: 04 Aug 2006
Location: Greenville, SC
Because it's Cyan IP and made by a paid modeller (well, a few of them over the course of the game likely) to do character models, clothing, and animations.
It'd probably all fit under a bulk agreement, with the ages and other "3d models and textures". It's the fact that they are, indeed, 3d models and textures, that makes me wonder.
Besides, unless the toolset includes the rigging designs and so on that the modellers need to make clothing/animations/etc it won';t matter if it's theoretically open-sourced. It'll wait until it's reverse-engineered.
But we don't know the liscence agreement for both. It's possible I admit we'll get modifying rights assuming it stays in the game and isn't distributed outside of the game environment. I hope so.. because as I commented in another thread it's one thing not to be able to expand areas and add relto additions, but what if we found we had to rework all the Cyan ages to reduce lag by minimizing client load for physics and drawing? And if Cyan said no modifying the original content.. and the result was listen to them and have a load lag limit on Ae'gura.. or instead ignore them, modify it, and get our cones back AND 100+ people?
I'm being theoretical here.. none of us have seen the source, know what's involved, and know what the liscences involve.. but it's very likely we'll be able to find out tricks Cyan missed because they just didn't have the free time/money to strip down and rebuild parts of the engine, not while they had to get it running one way and as such because they had to have the ages work stable and anyways didn't have the luxury to have a build line sitting not-fully-done while it's in a beta, since there's another month's update to design/program/etc. And of course there's that we'll have far more programmers whacking away at it than Cyan could afford to hire even at their heyday.
Makes me wish I knew programming better than the little bit I can (and that's not even OOP). Instead I content myself to theorize from the sidelines and plot up stories and ages to try and convince others to help with one day
This (the bold) is how I feel. I don't think for a second that Cyan's artists and programmers are bad, but I know from experience that once a project goes from the research phase to production phase the hectic environment makes it difficult to go back and play catch-up.
Years or not, Uru is Cyan's first real-time 3D game and they had to learn from experience like the rest of us. (I loved realMyst, but I think it was more of a Plasma capabilities test.)
Can you withstand the gaze of the Eye of Eternity?