DRayX
Joined: 02 Oct 2006
Posts: 7
I was just wondering if anybody knows what physics engine OSMO (or whatever you want to call it) will be running on. From what I've read, URU originally ran on top of the Havok physics engine, and then MOUL used PhysX, but it looks like all the more recent Cyan projects have been using ODE (Such as Myst V and Hex Isle). I'm hoping that the open source version of Myst Online will also be using ODE, as it is open source so we would be able to mess around with the physics engine and hopefully decrease the lag issues that seamed to arise in all previous incarnations of URU Live (which from my understanding came primarily from the physics engine).
On a related note, what proprietary libraries will we need to have to compile the client and server? I'm really hoping that everything is GPL/LGPL so that people will be able to build binaries even if they don't have Visual Studio, or whatever other proprietary libraries you can think of (Visual Studio just comes to mind because I had issues earlier today with trying to compile source on a machine which didn't have the MFC libraries). If nobody knows at this point, that's fine (if not to be expected), but I hadn't seen anybody ask yet so I figured I would. Any insight or information would be greatly appreciated.
On a related note, what proprietary libraries will we need to have to compile the client and server? I'm really hoping that everything is GPL/LGPL so that people will be able to build binaries even if they don't have Visual Studio, or whatever other proprietary libraries you can think of (Visual Studio just comes to mind because I had issues earlier today with trying to compile source on a machine which didn't have the MFC libraries). If nobody knows at this point, that's fine (if not to be expected), but I hadn't seen anybody ask yet so I figured I would. Any insight or information would be greatly appreciated.

