Mystdee wrote:
dnidaz wrote:
Gandhar - that's scary for Haven! If I had my Relto book on me I'm sure I'd be reaching for it - but then think of all the places you might not visit if you had the chance to abort. Better to dive in and just see what happens. Especially in the Myst universe where nothing really dangerous ever happens
Wafna - I wondered about Stoneship. I played RealMyst years ago and can't really remember. Also I can't get your link to work for the video. I certainly remembered Stoneship as a stormy place, but then Myst and RealMyst seemed so evocative at the time that I wondered whether I'd built it up in my mind into more than it really was. I haven't got RealMyst running on anything at the moment. I guess it just shows that we can potentially do stormy.
well I have played both Myst and Real Myst fairly recently. . . . The original Myst is pretty calm in Stoneship age, Real Myst has the stormy seas and rain.
What about the gun in... what was it... I haven't played so long, I'm going to call it ShoomTown. You know what I'm talking about- from ABM, singleplayer. But you could play it multiplayer, right? What happensif you hit another guy with it?
Annnyway...
Realmyst just had it as part of the pictures. Realmyst is just a 3D modeling engine's renders converted to pictures and video (since at that time, it would take hours for even the most advanced supercomputers to render those graphics) files. URU and Realmyst are just 3D environments, which similarly use amounts of polygons that no normal computer could support the physics engines, etc, that most games are running at the same time. If you're wondering, Revelation kind of cheated to make dust and wind on Haven- instead of particles (which is what we normally use for smoke, dust and rain) they rendered blocks and put windy/dusty alpha'd (you can see through part of them) textures.
Where was I going? If ANY game can have rain, uru can. Hell, you don't even have to make the rain effects yourself- just steal the rain particle effects that were used for the rain page on Relto or that one other place where it rains, and apply them to your area (when you're using it in the 3D modeling program of your choice, i don't have to call it an Age, it's just an area, like every other area in Halo or Call of Duty, which is my point). See? Instant rain!
_________________
I like games that blend reflexes and thinking.