@Mystman0077… when you write since MORE was announced… you did notice that we are now in the ‘Since MOOS’ or since open source announcement era, right?
The release of the ‘Cyan Tools’ will likely up the quality of the ages being built. Things that the Uru Hackers are reverse engineering will be revealed, which will change where their effort is spent. Rather than having to reverse engineer things, their effort will likely be toward implementing what is learned from having the source code and tools. I suspect many things age writers need to do will be easier. I think that is likely to help improve quality.
One age writer put the number of ages written which one can visit, or at least test, at 96. Of those he considered 15 to be ‘Cyan quality’. Many of the others are obviously of ‘beginner’ quality. When one considers that learning Blender, the main tool for age writers now, can take months or years to learn and learning 3D modeling and texturing can take months to learn and years to become ‘professional’ at it is not surprising that that many ages look a bit amateurish. Also, people new to 3D modeling seldom understand how to optimize models and textures, which can greatly degrade game performance.
Does anyone know the quality we are getting? Yes. Anyone can visit those ages now. Visit the GoW Wiki for tools and instructions for getting into the ages. You can follow the progress of age development and testing at GoW and GoMa. All of those ages have been written with the disadvantage of not having a complete tool for writing ages. So, with better tools we will likely see those ages improve.
We have no idea what is going to happen with the physics engine used in MOUL. It may once again have to be replaced. The deciding issue is proprietary verses open source. I would not be surprised to learn that Cyan is trying to work something out so the current physics engine can be used. If that is not possible, we may have to wait for a new engine to be added and then have 96 ages plus all the MOUL content in the process of being revised to work with it. Some hope to convert to ODE either way. Whether we change engines or not improving game performance and changing things like the KI (chat) are being considered. So, many things are likely to improve. One might consider that some changes will ‘improve’ on Cyan quality.
I think Dachannien is right in that there are many great storylines and that implementing well is a matter of writer experience. What the community will do with all this is completely unknown.
Cyan has been pretty clear they are not planning to do much other than make some things available for fan use. They do sound like they plan to reserve some rights to keep their choices open, which means that in the future they may do something with Myst.
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Nalates - GoC - 418 - MOULagain: Nal KI#00 083 543, Nalates 111451 - Second Life: Nalates Urriah
Guild of Cartographers 