I think there'll probably be a few different shards out there, and that some will be better, and more popular, than others. It's what's likely to happen in practice - I'm expecting it to happen, even though many of us would prefer to have everything integrated in one place.
There are some good and bad sides to having multiple shards.
The good is that:
-We have backup options should one shard fail, and can adapt more easily in that sense
-The multiple-shard system promotes competition among shard owners to provide better service to their members and become dominant shards.
-The multi-shard system gives players multiple choices, ranging from Cyan-style, tightly managed, consistently high-quality Uru to largely uncontrolled, Second Life-ish Uru which allows submission of flat gray planes as worlds.
The bad is that:
-Things may be split up in such a way that each shard has different stuff and different people in it. This can lead to the painful choice of which shard to join, if you only can afford to join one (non-free) shard.
-It may be difficult for players in one shard to interact with players in a different shard.
It'd be nice (as others have said) to find ways to integrate the many shards together so they feel like one shard even if they're on a bunch of servers owned by different people.
I may have ruffled some feathers by suggesting there may be development of content that is shard-exclusive (This age belongs to OUR shard and you can't have it!) but it's a possible thing that could happen.
I'd actually prefer that not to happen, but I still think the basic idea I was submitting - Cyan setting up basic production directives, story elements, concept art, puzzle designs, etc, and having the fans flesh them out into full ages, is doable. The trick is to figure out how to get Cyan to go along with that. It means, almost by definition, that there'd need to be a way for us to pay Cyan for such content to be given to us to work with and develop.
That'd mean an official Cyan shard, or an alliance of shards (an idea I like) pooling resources to work with Cyan.
Here's a nifty thought - what if, even though we have many shards, they're all integrated and they pool content?
What if there were a dozen or more shards, and all of them were set up so that people from any one of those shards could visit the others? Suppose that a fan-run alliance of shards were to share content, and work with Cyan to further Cyan's story (the initial designs by Cyan, the rest of the development by fans), using funds pooled among the different shards?
This sort of scenario offers a good mix of all the above good qualities of a multiple-shard system without the downsides, I think.
It looks like multiple shards will happen, but maybe we can connect them and organize them well enough that we can avoid the pitfalls that we'd risk by having a multi-shard system.
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Matthew L. Hornbostel, creator of Panoramic Worlds,
a Myst fansite , and
various other stuff.