matthornb
Joined: 10 Mar 2008
Posts: 593
Location: Houston, Texas
I'm redesigning and expanding a lot of this environment. I know it needs work and I want it to look better and be more "D'ni", which involves retexturing stuff with better textures, getting the color palette and designs right, adding in those mysterious little details that are distinctly D'ni (in architecture, art, writing, etc)
I'm making an honest effort to get this right, though I recognize that I don't have the talent or skill that the Cyan artists have. I'm going to apply for an FCAL from Cyan soon, we'll see how that goes.
I'm kind of a mess, and I've done some downright awful things in the Myst community, so I don't know how this will go...
I have a courtyard and a fountain in it. I think it could be one of the more realistic fountains in an Uru fan age, as I'm using RealFlow for 3d fluid simulation, then rendering that 3d liquid into flat animations and applying it as a UV texture map.
No clue how well that'll work yet, but it shows some promise.
Sadly, this is going slowly as it's one of seemingly countless projects I've got piled up. I tend to like having a variety of things to work on at any one time. Rotating between a list of projects keeps any one project from getting boring.
I'm also going to work on the story some more as I'm not happy with it and think that my own biases are adversely affecting it. I want to present a more sympathetic view of the Great Tree cult, I want to avoid caricaturing them or any other group. This project should have more depth, realism, and ambiguity.
It's hard for me to nail down what "Myst-like" is, exactly, in any case - as far as I'm concerned, part of the idea of Myst is that there are very few limits on what an age can be. That's kind of the point; each world and each place is different, and it's one of the things that makes these games so compelling.
I think if we had to nail down what Myst-like ages are, it'd be something along the lines of:
-Detailed and realistic.
-Aesthetically pleasing and visually interesting.
-Surreal, with juxtaposition of interesting elements.
-Infused with the D'ni culture and D'ni technology. (Though not always)
I'm trying to do that here, I'm trying to nail down what, exactly, the D'ni aesthetic is, and to redesign the environment accordingly, creating high levels of detail, visual appeal, and imagination.
This is something that's not easy to do and I doubt I'll be able to do it successfully, but I'll certainly try.
As for the problems with open source, no, UCC won't be consistently good. Some of it will actually be terrible and un-Myst-like. That's hard to avoid, and shard owners will have to decide individually how to deal with this. Do they stick to Cyan-only content and reject fan-created ages? Or include all the fan-created ages, or only the better ones - and if only some are included, how are those ones chosen?
There'll be some good fan-created worlds, I think, and as far as I'm concerned, getting to explore the good ones will be worth weeding through the bad. There are some fan-created ages like Breldur which are very promising.
http://www.youtube.com/watch?v=Hu6vvsum9W4
After seeing work like this, I'm increasingly convinced that our community will be able to create some ages for Uru that rival Cyan's in quality.
(And sadly, also a lot of ages with flat gray planes and hovering mistextured cubes.)
I'm making an honest effort to get this right, though I recognize that I don't have the talent or skill that the Cyan artists have. I'm going to apply for an FCAL from Cyan soon, we'll see how that goes.
I'm kind of a mess, and I've done some downright awful things in the Myst community, so I don't know how this will go...
I have a courtyard and a fountain in it. I think it could be one of the more realistic fountains in an Uru fan age, as I'm using RealFlow for 3d fluid simulation, then rendering that 3d liquid into flat animations and applying it as a UV texture map.
No clue how well that'll work yet, but it shows some promise.
Sadly, this is going slowly as it's one of seemingly countless projects I've got piled up. I tend to like having a variety of things to work on at any one time. Rotating between a list of projects keeps any one project from getting boring.
I'm also going to work on the story some more as I'm not happy with it and think that my own biases are adversely affecting it. I want to present a more sympathetic view of the Great Tree cult, I want to avoid caricaturing them or any other group. This project should have more depth, realism, and ambiguity.
It's hard for me to nail down what "Myst-like" is, exactly, in any case - as far as I'm concerned, part of the idea of Myst is that there are very few limits on what an age can be. That's kind of the point; each world and each place is different, and it's one of the things that makes these games so compelling.
I think if we had to nail down what Myst-like ages are, it'd be something along the lines of:
-Detailed and realistic.
-Aesthetically pleasing and visually interesting.
-Surreal, with juxtaposition of interesting elements.
-Infused with the D'ni culture and D'ni technology. (Though not always)
I'm trying to do that here, I'm trying to nail down what, exactly, the D'ni aesthetic is, and to redesign the environment accordingly, creating high levels of detail, visual appeal, and imagination.
This is something that's not easy to do and I doubt I'll be able to do it successfully, but I'll certainly try.
As for the problems with open source, no, UCC won't be consistently good. Some of it will actually be terrible and un-Myst-like. That's hard to avoid, and shard owners will have to decide individually how to deal with this. Do they stick to Cyan-only content and reject fan-created ages? Or include all the fan-created ages, or only the better ones - and if only some are included, how are those ones chosen?
There'll be some good fan-created worlds, I think, and as far as I'm concerned, getting to explore the good ones will be worth weeding through the bad. There are some fan-created ages like Breldur which are very promising.
http://www.youtube.com/watch?v=Hu6vvsum9W4
After seeing work like this, I'm increasingly convinced that our community will be able to create some ages for Uru that rival Cyan's in quality.
(And sadly, also a lot of ages with flat gray planes and hovering mistextured cubes.)
_________________
Matthew L. Hornbostel, creator of Panoramic Worlds,
a Myst fansite , and
various other stuff.


