Dot
Joined: 12 Jan 2007
Posts: 1004
What a wonderful time the Ride for Joy proved to be! Music, friends new and old, conversation, laughter, taking delight in creativity, being silly together (don't knock it -- full-grown adults don't get much chance for that these days), ...
We gathered, as planned, in a small clearing in the woods to the north east of the main island, near the sea. There was an air of excitement as one by one friends linked in, loud 'Shorahs!' echoing around the trees.
After a quick count of the crowd, and we decided to take the risk of creating instability in the Channelwood area and travel there together (the number was just on the edge of what could prove tricky, but we didn't really want to split up). Paislee had earlier moored a sloop capable of carrying us on the first stage of the journey, so we ran across to the fishing harbour in the north west and boarded.
Once we had sorted out the inevitable 'Avie overboard' problems (this is the Guild of Healers we are talking about) and everyone who wanted to be was seated, Paislee handed the ship's wheel to me and the journey commenced.
We very quickly hit a strangely strong current as we were trying to leave the coastal waters of Devokan -- the Bermuda triangle has nothing on this! The ship became invisible, various people were thrown into the water (I gather from comments that this was one of the points of holding Joy Rides
), others were left floating in mid air, while I found myself constrained to vertical movement only -- fine if flying, not so good for sailing.
A quick link out and back in restored some sort of control, albeit from the ship's deck not its wheel (odd that), and I finally managed to anchor the ship on the northern side of the windmill island. At that point we all took to the small boats moored there.
It was magical to see the sailboats weaving through the Channelwood trees; Lord Chaos's excellent choice of music captured and enhanced the feeling of joy.
We then abandoned the boats to explore the different levels of walkways. As usual, climbing the spiral staircase was a challenge. In the huts, several tried basket weaving; some started dancing. I went outside to one of the open gathering areas high in the trees, and was surprised to see the Devokan Flyer buzzing the area. Quin had come back for some more supplies, seen the activity in Channelwood, and decided to find out what was going on. I boarded the Flyer to quickly catch up with his news and to tell him mine, and we flew back to park the ship at the Cove.
The next stage of the journey was to explore the main island by sea and land, so we re-gathered in the rocky area near the chapel. Some took to the sailboats once more; others decided they had had enough dunkings for one day and explored by foot. We eventually headed for the Keep, where I have made my home.
The various facilities were duly admired; then we headed for the balcony on the top floor to start on what was meant to be the final part of the journey -- to the Sky Bone Cage. Sorting out how to use the Bubble Flyers made by Shenn proved difficult to some (for some reason Lord Chaos kept trying to fly the 'rezzer' rather than the actual vehicle; given its razor-sharp edge this must have been uncomfortable).
Another lovely sight -- the Bubble Flyers with their cargo of friends floating over Devokan, up to the Sky Bone Cage. There, some danced, others chatted, some quietly enjoyed the views of the island below.
Towards the end of the evening a few of us went on to the Lost Pages of Myst built by Shenn and Aleah; I am awestruck by what they have created. To visit it, use the linking stone near Quin's caravan in the wood, or find a Devokan elevator station (a small stone booth with an obvious red button to press) and choose 'Lost Pages' when ready.
We gathered, as planned, in a small clearing in the woods to the north east of the main island, near the sea. There was an air of excitement as one by one friends linked in, loud 'Shorahs!' echoing around the trees.
After a quick count of the crowd, and we decided to take the risk of creating instability in the Channelwood area and travel there together (the number was just on the edge of what could prove tricky, but we didn't really want to split up). Paislee had earlier moored a sloop capable of carrying us on the first stage of the journey, so we ran across to the fishing harbour in the north west and boarded.
Once we had sorted out the inevitable 'Avie overboard' problems (this is the Guild of Healers we are talking about) and everyone who wanted to be was seated, Paislee handed the ship's wheel to me and the journey commenced.
We very quickly hit a strangely strong current as we were trying to leave the coastal waters of Devokan -- the Bermuda triangle has nothing on this! The ship became invisible, various people were thrown into the water (I gather from comments that this was one of the points of holding Joy Rides
A quick link out and back in restored some sort of control, albeit from the ship's deck not its wheel (odd that), and I finally managed to anchor the ship on the northern side of the windmill island. At that point we all took to the small boats moored there.
It was magical to see the sailboats weaving through the Channelwood trees; Lord Chaos's excellent choice of music captured and enhanced the feeling of joy.
We then abandoned the boats to explore the different levels of walkways. As usual, climbing the spiral staircase was a challenge. In the huts, several tried basket weaving; some started dancing. I went outside to one of the open gathering areas high in the trees, and was surprised to see the Devokan Flyer buzzing the area. Quin had come back for some more supplies, seen the activity in Channelwood, and decided to find out what was going on. I boarded the Flyer to quickly catch up with his news and to tell him mine, and we flew back to park the ship at the Cove.
The next stage of the journey was to explore the main island by sea and land, so we re-gathered in the rocky area near the chapel. Some took to the sailboats once more; others decided they had had enough dunkings for one day and explored by foot. We eventually headed for the Keep, where I have made my home.
The various facilities were duly admired; then we headed for the balcony on the top floor to start on what was meant to be the final part of the journey -- to the Sky Bone Cage. Sorting out how to use the Bubble Flyers made by Shenn proved difficult to some (for some reason Lord Chaos kept trying to fly the 'rezzer' rather than the actual vehicle; given its razor-sharp edge this must have been uncomfortable).
Another lovely sight -- the Bubble Flyers with their cargo of friends floating over Devokan, up to the Sky Bone Cage. There, some danced, others chatted, some quietly enjoyed the views of the island below.
Towards the end of the evening a few of us went on to the Lost Pages of Myst built by Shenn and Aleah; I am awestruck by what they have created. To visit it, use the linking stone near Quin's caravan in the wood, or find a Devokan elevator station (a small stone booth with an obvious red button to press) and choose 'Lost Pages' when ready.


