Yeah, that's a good idea - alpha vertex painting. It makes sense for those nice blended areas. Alternatively, the blending can be part of the image texture itself.
The little details in Fahets *are* quite nice; the pond is probably the best I've seen in any fan age.
As Jojon pointed out, the "add" setting is good for ripples but useless for leaves, which is what I'm dealing with.
I've got a tree with hundreds of leaves, and it's done with a texture map + transparency map. Unfortunately, the leaves have obvious white edges.
Jojon, I'm not sure I completely understand your suggestion, but I mostly do and I'll pursue it as a way of fixing the issue.
This is for the tree in the D'ni Temple, but it'll also apply to countless plants in the jungle age I hope to make later.
I intend to make a lush, dense jungle at some point - and that'll involve *loads* of objects with transparency maps.
Tweek, I know what you mean, it's great to have your work seen by people, that by itself pretty much makes it worth it.
Still, the idea - not that it'd have to be you who does it, but the idea of having a bunch of fans make small "expansion packs" for Uru:CC, basically some of the top-quality fan-created ages, and instead of giving them out directly to the fanbase, give the content to Cyan Worlds so Cyan Worlds could sell it and profit from what the GoW is doing anyway, which is working for free to make content for Uru:CC.
And then that could raise funds for the open-sourcing of Uru which Cyan Worlds has (thus far) been slow to move forward on. You're a web designer, you could throw up a site for sale of these fan-created items, designed so that all the money from it goes to Cyan Worlds directly. An age like Breldur might sell for $3, one of mine maybe for 60 cents, and so on - but it'd be organized as a fundraiser for Cyan Worlds to fund an Open Source Uru.
The fans can't give money directly to Cyan Worlds - Cyan isn't a non-profit - but we probably can give them content if they hire us as unpaid "freelance artists" or unpaid interns. Then Cyan can resell said content.
Obviously the content would need to be vetted by someone, but the GoM could handle most of that.
If our fanbase can create, say, 15 good ages averaging at a 99-cent sale price per age, and around 7000 fans buy each one, that's $105,000 for Cyan Worlds - Maybe enough to pay for the Open-Sourcing of Uru.
Indeed, the system could remain intact even after Uru goes open source; the sales of fan content could then begin to fund production of official content, which would also be sold on the same site and would in turn fund further content.
The idea is to take what we're already doing - working for free - and coordinate it with Cyan Worlds so that they can profit from our unpaid work and use it to move forward on open-sourcing Uru and adding to it.
Obviously there'd need to be approval given for such a project, but if we could get approval from Cyan Worlds, and make this happen, then...
I'd be quick to volunteer to submit content.
And be an intern, an unpaid intern, or unpaid, uncredited freelance artist working from home for Cyan Worlds. Y'know?
But I digress...
Fahets looks amazing. Good job, Tweek.
You work from home; where, generally, is your home?
And can I do the same?
How did you apply to be an intern at Cyan Worlds? How did you get that position?
Are you paid or unpaid?
Is there any chance - any at all - that I could be, if not an unpaid intern for Cyan Worlds, an unpaid freelancer doing tasks for the company? (Less liability for them if I screwed something up, as I wouldn't technically be their employee)
They could send me modelling tasks and I'd do them, I could send them 3d models based on their designs. For free.
If they'd let me.
Ever since MQO went into crunch time it's been hard to get any reply from them!
Or maybe I just creep them out and they're avoiding me.
Seriously, I think - really, I do - I think I could sustain an unpaid work-for-Cyan-Worlds position on a fairly long-term basis. I could work part-time, unpaid, now, even full-time unpaid (After June 2010)
Whatever it takes, really, to get a chance to work for their company.