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PostPosted: Thu Nov 26, 2009 2:02 am 
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Last week, I had a chance to talk with Rand about the status of the open source project.

We began working on a statement to explain the current status.

Rand Miller wrote:
Patient Fans,

Sorry for the long delay in responding. Our only excuse is that we keep thinking something will change, and we'll have some news to offer. But since it's been so long and you've been so patient, we'll just fill you in on the state of MORE...

First off - our goals and objectives have not changed. The statement we made almost a year ago is still valid. We want to "open source" URU, and keep a centralized server/world. Here are the issues that have gummed up the works:

1) Lack of personnel/resources. As many of you know, Cyan had a rather tumultuous year - primarily from an issue with our testing services. We lost a major client and had to address some rather large accounts receivable issues that resulted from that. Short story is that money was short and our staff was affected in the form of layoffs. As a result we have had no extra cycles to spend on MORE. Which leads to the question - "What did you need to do for MORE?"...

2) URU was the most complex project Cyan ever attempted. Over the course of many years, URU has had many code variations from different employees involved, different objectives to satisfy and different partners to co-develop with. Releasing source code has turned out to be more complicated than we had originally anticipated. We have to go through MOUL with an even finer tooth comb - through source code that in some cases is almost ten years old - and either pull the parts that we cannot release or rewrite them. This is something we planned on doing with spare cycles, and even with the gracious help of former employees. But because of point number one - spare cycles are almost nonexistent.

Our excuse for silence was that we kept anticipating that we might grab a few spare cycles. But that hasn't happened. We're working on a few smaller projects, just keeping our head above water.

You'd be surprised how many options we've thought of over the last year that haven't worked out, but to get things rolling we're trying to get a server up and running as soon as possible. Please rest assured that we're still excited about the possibilities of MORE - creating an environment that allows our worlds to become your worlds, and to grow and live and have a life of their own.

Sorry again for the silence, and thanks for your continued support!

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Last edited by RAWA on Tue Feb 09, 2010 4:33 pm, edited 1 time in total.

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PostPosted: Thu Nov 26, 2009 2:10 am 
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While more of the same information, the update is greatly appreciated. 8)

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PostPosted: Thu Nov 26, 2009 2:12 am 
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RAWA wrote:
Rand Miller wrote:
You'd be surprised how many options we've thought of over the last year that haven't worked out, but to get things rolling we're trying to get a server up and running as soon as possible. Please rest assured that we're still excited about the possibilities of MORE - creating an environment that allows our worlds to become your worlds, and to grow and live and have a life of their own.


This bit has me a bit concerned... you are still planning to release both the server and client source code, correct?


Last edited by Paradox on Thu Nov 26, 2009 6:36 am, edited 1 time in total.

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PostPosted: Thu Nov 26, 2009 2:13 am 
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The same or different, communication is what folks appreciate.

There ya go. Thanks, RAWA!

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PostPosted: Thu Nov 26, 2009 2:15 am 
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Paradox wrote:
RAWA wrote:
Rand Miller wrote:
You'd be surprised how many options we've thought of over the last year that haven't worked out, but to get things rolling we're trying to get a server up and running as soon as possible. Please rest assured that we're still excited about the possibilities of MORE - creating an environment that allows our worlds to become your worlds, and to grow and live and have a life of their own.


This bit has be a bit concerned... you are still planning to release both the server and client source code, correct?


RAWA wrote:
Rand Miller wrote:
First off - our goals and objectives have not changed. The statement we made almost a year ago is still valid. We want to "open source" URU, and keep a centralized server/world. Here are the issues that have gummed up the works:


Hmmm... Good find Paradox. Perhaps we are not privvy to all of these "goals" and "objectives." Or perhaps they want to maintain a "cannon" shard with no modifications, which I could buy into.

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PostPosted: Thu Nov 26, 2009 2:17 am 
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An Update, ANY Update, is highly appreciated in my book!

Thanks so much Rand and RAWA!

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PostPosted: Thu Nov 26, 2009 2:25 am 
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:D This has brought a smile to my face. Can't wait for open source! I want it so bad to the point of feeling pain... :oops: Does that sound a bit...obsessive? Heehee.

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PostPosted: Thu Nov 26, 2009 2:26 am 
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And "open source Uru" still means "open source Plasma" and not the content (i.e. Uru), I take it.

P.S. Will this post join my ~25% deletion rate? Stay tuned!


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PostPosted: Thu Nov 26, 2009 2:34 am 
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Rand Miller wrote:
...to get things rolling we're trying to get a server up and running as soon as possible.


This is what has me squirming with excitement!

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PostPosted: Thu Nov 26, 2009 2:41 am 
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Thanks so much to RAWA and to Rand for this update :lol:


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PostPosted: Thu Nov 26, 2009 2:53 am 
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Wonderful news thanks so much and just in time for the Holidays. Much much appreciated Rand and RAWA. Happy Turkey Day Cyan and all in the community. The pumpkins are out in the digital world of MOUL..hopefully soon we will be there to see it all again.

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PostPosted: Thu Nov 26, 2009 2:55 am 
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Sophia and I echo Mystdee's words. :)


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PostPosted: Thu Nov 26, 2009 3:00 am 
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ddb174 wrote:
And "open source Uru" still means "open source Plasma" and not the content (i.e. Uru), I take it.

Ok, I'll bring this up again too. Is the Python code or part of "compiled age data?" That's a good question for the Town Hall Meeting Chogon mentioned in one of his posts because the Python is where we need to go to solve some problems. But if the Python is open, and the modeled content and textures are not, well, is that still not "open source Uru" enough for you to fit the definition? In any case, if they throw in the said content (under the different license) for us to use from their data server, it's basically Open Uru - the game itself. Open source servers, client, tools, plus licensed use of compiled content - close enough.

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PostPosted: Thu Nov 26, 2009 3:11 am 
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JWPlatt wrote:
ddb174 wrote:
And "open source Uru" still means "open source Plasma" and not the content (i.e. Uru), I take it.

Ok, I'll bring this up again too. Is the Python code or part of "compiled age data?" That's a good question for the Town Hall Meeting Chogon mentioned in one of his posts because the Python is where we need to go to solve some problems. But if the Python is open, and the modeled content and textures are not, well, is that still not "open source Uru" enough for you to fit the definition? In any case, if they throw in the said content (under the different license) for us to use from their data server, it's basically Open Uru - the game itself. Open source servers, client, tools, plus licensed use of compiled content - close enough.

If the content is not open-sourced, then they would still be restricting and controlling its use. That's not good enough, as it means they would have the shards under their thumb. And unfortunately, that's their intention. ("The 3D models and textures that were used to create Myst Online: Uru Live will not be part of the open source license. We will probably release some of these models and textures, but under a different license than the code source.") So as of now, they are not intending an open-source Uru. This post of Rand's doesn't say anything different, and almost sounds like they may be trying to appease us with a closed Moul server again, until they can figure something else out.

So, still no intention of actually open-sourcing *Uru*.


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PostPosted: Thu Nov 26, 2009 3:16 am 
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Brilliant news that everything is still planned !

The ending has not yet been written.

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