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Drakmyth

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Joined: 03 Aug 2006

Posts: 435

Location: Relto

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Post Posted: Tue Feb 16, 2010 5:53 pm — Post subject:

Tai'lahr wrote:

Sigh. You shrug at the Pellet Challenge because you don't understand it, but go on and on about the Gahreesen Wall games that are inaccessible at this time (at least to my knowledge).

Anyhoo... don't forget about the games in Jalak and soccer in Minkata.



I'm not sure if this was directed at me, or at the majority of the other posters in this topic, but I'm going to reply anyway. Please understand why the Pellet Challenge does not meet the criteria of the type of game I was looking for when starting this topic:

Drakmyth wrote:

it isn't something that you can just get a small group of players together and do whenever people feel like it.



It requires a significant amount of setting up (cloths, pellets, book sharing, player locations, etc.) and, to be successful, requires a very large number of people (just shy of 20 as I recall from the topic explaining it). It is certainly something to do, and those that pull off high scores have truly achieved something special, but it is not the style of game that this post was created to promote. It is, however, a game to play in the cavern and so I have included it, even if it didn't fit my original definition.

The Wall, despite not being available, fits the style perfectly. It is also a source of mystery for many players, as they never had the chance to see it in action. I personally would prefer if people focused on discussing games other than that (as I said, it's not available, and likely won't be for quite some time) or coming up with new games, but I'm not going to ignore or discourage any discussion that does occur.


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Norfren

Joined: 27 Sep 2006

Posts: 718

Location: Hungary

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Post Posted: Wed Feb 17, 2010 7:41 am — Post subject:

Don't forget cage ball in Minkata.


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Norfren
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Clandestine

Joined: 10 Feb 2010

Posts: 3

Location: Arizona KI:108931

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Post Posted: Wed Feb 17, 2010 7:47 am — Post subject:

Has anyone been able to get Ahyoheek to work lately? The current glitch only lets the first person (or so) to sit down see and push buttons.


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Saiph Mirren

Joined: 10 Apr 2009

Posts: 41

Location: Downstream from Tomahna

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Post Posted: Wed Feb 17, 2010 8:16 am — Post subject:

Sardines? You haven't played Sardines until you've played it in Minkata. Last one to give up wins.


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Marck

Joined: 19 Sep 2006

Posts: 610

Location: Germany

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Post Posted: Wed Feb 17, 2010 10:39 am — Post subject:

I am confused now, Drakmyth. Do gate openings in Eder Delin and Eder Tsogal meet your criteria for this thread? And what about games in Jalak Dador, do those fit into your definition of "something you can just get a small group of players together and do whenever people feel like it"? How many people are a small group?

And why, in the first place, do you limit a thread titled "Games to play in the cavern" by adding this criterium which you did not mention in any of your initial two postings? I am sorry, but obviously I do not get the point of this thread. Smile


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Drakmyth

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Joined: 03 Aug 2006

Posts: 435

Location: Relto

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Post Posted: Wed Feb 17, 2010 5:49 pm — Post subject:

Marck wrote:

I am confused now, Drakmyth. Do gate openings in Eder Delin and Eder Tsogal meet your criteria for this thread? And what about games in Jalak Dador, do those fit into your definition of "something you can just get a small group of players together and do whenever people feel like it"? How many people are a small group?

And why, in the first place, do you limit a thread titled "Games to play in the cavern" by adding this criterium which you did not mention in any of your initial two postings? I am sorry, but obviously I do not get the point of this thread. Smile



I had thought, when originally writing the post, that my meaning was implied. Apparently it wasn't and I apologize for that. The Delin/Tsogahl puzzle I would not consider a game for this thread because more often than not it will require you to go out and find someone to help you (assuming one person per cloth + caller). Additionally, it doesn't really have "rules" per se, and every execution is, for all intents and purposes, identical to any other. Games like Sardines will change based on the hiding spots available and the skill of the hiders/seekers. The Pellet Challenge, too, changes on each execution, but requires a significantly larger group to play.

Small groups, as I consider them, are generally about 2 to 4 people. Certain Jalak games would qualify, yes, while others may not (solo games or games requiring significantly more people). I suppose the reason I am having a difficult time accepting The Pellet Challenge as the type of game I am looking for is because there is no range for number of players, and there are no clear rules aside from "gain as many points as quickly as possible". There is also no direct competition going on. That isn't to say there is no competition, because it certainly is a very competitive game, but it competes more on the level of a "leaderboard" or "high-score list" while I was looking for games that worked on a more immediate "round winner" basis.

Take the example of playing Yahtzee. You generally don't play 10 rounds of Yahtzee by yourself, then compare the highest score you got against someone else who played 10 rounds solo. Instead you both play together (at the same time) and the winner is whomever gets the highest score from that round. What happened on previous rounds has no bearing on the winner of this round.


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Montgomery

Joined: 07 Dec 2006

Posts: 295

Location: California

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Post Posted: Wed Feb 17, 2010 10:02 pm — Post subject:

I will happily re-submit some propsals for teams games I created back in the MOUL days. These were designed as training exercises for Maintainers, but obviously anyone can play them. Please excuse the excesive complicated-ness of these games; I did my best to invent something out of what was available.

I'd be very interested to hear any feedback or experiences of explorers tryin ghtese games out.

MAINTAINER GAMES

MAINTAINER CAPTURE THE FLAG


Requirements:
Shared Ages
2 or more Teams, 4 or more Players per Team (all teams must have an equal number of players)
1 Referee
All players and the referee must be listed in each others’ Buddy lists

Object:
To be the first team to load 3 KI-images of the opposing team’s "flag" onto the Bevin imager.

The Flag:
The "flag" is a designated spot in the opposing team's Age. To "capture" the flag, a player needs to take a KI-image of the flag-spot containing him/herself, and return with it to the Bevin without being "shot." Once a player captures the flag, they may not simply link out and return directly to the Bevin. Instead they must leave the Age via the Age’s Nexus book and from the Nexus link directly to the Bevin. Since the “flag” can only be in one place at a time, whoever captures it must declare over Buddy chat that they have a flag and include which flag they have. This serves to alert all players that the flag is in motion, and prevents any other players from taking additional KI-images of the flag. Any flag returned to the Bevin without having been announced as captured at the time of capture is invalid.

Being Shot:
Being "shot" means a member of the opposing team takes a KI-image of the player and sends it to both him/her and the referee. When a player has been shot, they must immediately link to their Relto, then back to the Bevin, where they can re-enter the game using the Bevin's Nexus book. If a player is carrying the flag (has a valid KI-image) at the time of being shot, they must delete it, as it is no longer valid. The flag is considered “returned” and must be retrieved by another player. If a more than one opposing player is visible in a KI-image “shot,” the shooter must choose only 1. In this case, the shooter must title the KI-image with the name of the player who has been shot.

Insuring Fairness:
Teams are designated with a color. Each player on a given team will wear a t-shirt of the team's color, but each player must have a unique design so players can be told apart in KI-images. This prevents the possibility of one player passing off as their own a KI-image sent to them by another player after having been shot. To prevent a player from keeping a KI-image after being shot and submitting it later, a particular pose (emote) for the flag will be designated at the beginning of the game. Each time a player is shot and the flag “returned,” the referee will announce a new emote over Buddy chat for that particular flag.

The Referee:
Aside from keeping track of the current valid emote for each player in the game (paper and pencil will prove invaluable), the Referee’s primary job is to monitor the positions of all players to be certain that none re-enter the game using the linking books in their Relto – to prevent any player from taking advantage of Journey Cloth links. The Referee must also monitor that no player currently carrying a flag returns to their Relto unless they have been shot. (We need a test to confirm that the KI updates Buddy list locations live). The Referee also remains in the Bevin and posts the flags (KI-images) to the Bevin imager as they are passed to him by players who have captured them and returned with them to the Bevin. Before posting to the imager, the Referee must validate that each KI-image is of the player submitting the image, and in the correct pose, and that it is from the player who announced they had it. The Referee also declares the game over when three valid KI-images from one team have been posted and announces it to all players via Buddy chat.

The Game:
All players start in the Bevin. The Referee insures that all players are wearing their proper team color and a unique design. Ages are chosen for each Team’s base, and the “flag” is defined.” The initial flag emote is chosen, and all players proceed to the Nexus. The game officially begins when the Referee declares “Begin” over Buddy chat, and each player enters the game using the shared instance of whichever Age they choose to enter. Players may link to any Ages active in the game, but if they wish to change Ages, they must link out to Relto, then to the Bevin, and to the Age via the Bevin Nexus book.

Strategies:
    Ambushing opposing players as they approach your flag by lurking near it. The counter to this is to approach an enemy flag with multiple players so if one is shot on approach another can shoot the shooter and proceed to take the flag.

    Alternately lurking at a team’s own flag location or Nexus book to catch a flag-bearer en-route back to the Bevin.
    Using the KI Age list to gauge proximity, noting how players move up the list and when they move into voice proximity (<>).

    Listening for footsteps. Note that running is louder than walking, particularly through water. (Note: to insure fairness, all players must wear shoes – bare feet are silent or nearly so.)

    Communicating via PM to keep team communications private.



MAINTAINER SCAVANGER HUNT

Requirements:
Shared Ages
Any number of Players or Teams
1 Referee

Short Game:
The Referee preps the game by taking 5 KI-images anywhere in any Ages or cavern locations that are "sharable" (this excludes Relto, both Clefts, all Bahro caves, and any areas not immediately available to all players, such as the Great Zero Calibration Chamber and private Bevins). The most effective KI-images will be close-ups taken from unusual angles or hard-to-reach positions, and not necessarily identifiable out of context. However, images of things that can not be easily reproduced, such as wildlife or an arrangement of firemarbles which can be kicked and erased might not be good choices. The Referee loads these 5 KI-images onto the Bevin imager immediately prior to commencement of the game, after all players have assembled in the Bevin but out of sight of the imager.

At the Refereees signal via chat all players can look at the imager, then begin searching. The first team or player to accumulate duplicate KI-images and return with them to Bevin wins. In team play the images can be supplied by different players, and no single player needs to have all images.

To submit images for review by the Referee, the player team members must have accumulated all 5 images. They then must rendezvous in the Bevin and send all 5 to the Referee.

Long Game:
This game is the same except that more than 5 images are used, and they are posted on the web at a pre-arranged time (in a single post). These images can be more difficult, because they can be small sections cropped out of screen-shots or KI-images.

Otherwise the rules are identical to the short game. Players still start in the Bevin and play commences when the Referee announces it via chat.


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Volfram

Joined: 23 Jun 2009

Posts: 103

Location: Colorado

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Post Posted: Wed Feb 17, 2010 10:36 pm — Post subject:

I like Monty's suggestions and look forward to a chance to play them.

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