I think much of the ground initially covered in this thread is being covered again in various other threads now. A new topic that references this one and several of current ongoing ones would be good. In a larger context you may want to double post and place a copy on OpenUru.org. May be make a last linking post and ask that this thread be locked.
Many things have changed since the thread started and concluded… paused… whatever. Hopefully we have learned and grown over the years. We have far more guilds today than we did at the time this thread started. We even have a 'Guild of non-Guild' folks... not really but most will get my meaning.
Because of the problems many experienced the community has now created places for those averse to guilds. Some are looking at how to solve other problems (See: [url=]Standards for Discussion & Debate[/url]) and are moving beyond the viewpoint of just a game player in Uru. We are the future of Uru and that puts many in the place of player and game developer or operator. Some in the community are looking at how other communities handle similar challenges. (See Google Videos like:
Poisonous People) Some are considering how to make Uru a better game and keep the things we enjoy while staying within possible Cyan limits. (See:
OpenUru.org)
Blogs and Twitter are new tools of the community. This has lead to new sources of information and places for opinion. (See:
Myst-Uru Guilds IC and OOC Part-I or the group of
Myst-Uru Guilds IC and OOC posts. Many moved to play in Second Life and other virtual worlds and constructed Myst Style areas in those systems. (See:
Crux Isle – requires SL account). In SL they have experimented with new forms of guilds and cooperative yet independent game play. All of these new things will affect how we handle future guilds, either IC or OOC.
With the possibility for multiple private shards, changes to both the server and client sides of Cyan’s game, I expect the IC side of the guilds to be very different this time around. The growing pains we see in Second Life and OpenSIM open source are likely to be the same problems we see in open source Uru. Those unaware of them will needlessly walk the Uru community into them.
It really becomes a matter of what have we learned, whether we are self-centered only, and what will we do differently.
@ mszv, if it were just a matter of each of us doing our thing, I could agree with your suggestion. But, to take an extreme viewpoint… if everyone runs their own server, no one would be left to play in and support other servers. So, some form of cooperation will be needed and it would be nice to avoid anything like UU flame wars.
Another odd twist in this community is the number of people that can’t perceive how to deal with nearly complete freedom. Many continue to insist on some form of control. There are a number that insist on no or minimal change in the game. I think it is obvious the game going open source will bring great changes and considerable freedom.
We can just ignore people with different ideas and move down our own paths. There is nothing they can do to stop us. I personally think part of what makes Myst-Uru what it is, is many fans desire to be inclusive and do what can be done to keep the community unified. Handling and understanding these problems and how to handle contentious people, is part of what we need to know to keep the majority of the community together. Figuring out how to handle guilds, groups, or whatever we call them is part of that process.
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Nalates - GoC - 418 - MOULagain: Nal KI#00 083 543, Nalates 111451 - Second Life: Nalates Urriah
Guild of Cartographers 