matthornb
Joined: 10 Mar 2008
Posts: 592
Location: Houston, Texas
Thanks for the feedback!
This is going well, though I'm distracted at times by other stuff I want/need to get done. This is, after all, only one of many projects I'm working on.
I've been examining the model, and I've eliminated about 700 polygons. If the player can't see a polygon - like the bottom of an object sitting on the ground, or a surface facing a wall - it doesn't need to be there and I can safely remove it.
This has pulled down the poly count to 21,060 for the current version. It's not a big difference but it should help slightly.
The temple - as seen in the video - is only 40% of the planned size of the final complete version.
Next I'll be enhancing some of the details and adding new areas to the model.
This is going well, though I'm distracted at times by other stuff I want/need to get done. This is, after all, only one of many projects I'm working on.
I've been examining the model, and I've eliminated about 700 polygons. If the player can't see a polygon - like the bottom of an object sitting on the ground, or a surface facing a wall - it doesn't need to be there and I can safely remove it.
This has pulled down the poly count to 21,060 for the current version. It's not a big difference but it should help slightly.
The temple - as seen in the video - is only 40% of the planned size of the final complete version.
Next I'll be enhancing some of the details and adding new areas to the model.
_________________
Matthew L. Hornbostel, creator of Panoramic Worlds,
a Myst fansite , and
various other stuff.


, Gehn KI # 16392, TOC KI # 86963

