mszv
Joined: 10 May 2006
Posts: 2229
Tai'lahr, I think that when there's something to do in a game that is supposed to cause something to happen, then said game needs to show progress -- there needs to be something in the game that shows, and reasonably soon (however you define "reasonable) that if a bunch of people do this thing, then something happens. Along with the lake being lightened, I'd also like it tied to individual rewards -- something for your Relto is always nice, or an article of clothing.
I think pellet contests are intriguing, with impressively large scores. Just because I didn't do it -- I'm still interested in seeing what people did with the pellets. You took something that I found, what's the word, useless, and had fun with it. I think that says a lot.
Without the pellet scores being tied to gameplay, something designed in the game, before the pellet thing started -- it just seemed so arbitrary. The Cyan developers might decide at any time -- "I guess that's enough -- we'll lighten the lake". Now I'm not saying they did it like that, but it felt like that to me, so I didn't play.
I think pellet contests are intriguing, with impressively large scores. Just because I didn't do it -- I'm still interested in seeing what people did with the pellets. You took something that I found, what's the word, useless, and had fun with it. I think that says a lot.
Without the pellet scores being tied to gameplay, something designed in the game, before the pellet thing started -- it just seemed so arbitrary. The Cyan developers might decide at any time -- "I guess that's enough -- we'll lighten the lake". Now I'm not saying they did it like that, but it felt like that to me, so I didn't play.
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Retired forum mod, mszv, amarez in Uru (KI 89257), other online games
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Last edited by mszv on Thu Jul 08, 2010 3:53 am; edited 1 time in total


