Mac_Fife
Uru Live Moderator
Joined: 10 Nov 2006
Posts: 3153
Location: Scotland
VoiZod wrote:
It is not that old of argument, it is a fact, [...]
Well, there are actually three arguments there, all of which are so old they have beards
1. "MagiQuest is stopping Uru going Open Source": It's been stated several times, here and elsewhere, that Creative Kingdoms placed nothing on Cyan that would obstruct OS (including demands on time). Mainly, these statements come from JWPlatt who, as a CK employee, played a big part in putting Cyan and CK together for the MQO project. JWPlatt has also been a long-time proponent of bringing Uru to OS, so it'd be a case of shooting himself in the foot if Project A killed Project B.
2. "We can change anything in Open Source": Right from the outset, Cyan made it clear that the scope of Open Source would be release of the client and server code and some of the associated tools. It was never the intention to make a general release of Cyan's Ages and the assets used within them (e.g. textures), probably since that's material that can use elsewhere within paying projects. It was however implied that some game assets may be made available as a kind of "starter pack" or that access to Age data may be made available to trusted individuals on a case-by-case basis.
3. "It's not truly Open Source if we don't get all the Age data": Well, what Cyan have proposed is not at all unusual. Other Open Sourced games have gone exactly the same route, and several have been cited in other threads on these forums. Of course it's also true that some have gone the route of releasing everything. Neither makes the other a lie. They're just different approaches. Cyan did say though, that they'd serve the Ages for inclusion in other shards, but obviously that's not the same as releasing the data for modification.
Anyway, just my tuppence worth.
_________________ Mac - MOULagain KI#00004826
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