Paradox
Joined: 09 May 2006
Posts: 1178
Location: British Columbia, Canada
With Blender 2.5 stabilising, and Lontahv's amazing patience at adapting to API changes, we are making very exciting progress on the next version of the Blender plugin.
Paradox
Joined: 09 May 2006
Posts: 1178
Location: British Columbia, Canada
Whilyam
Joined: 09 May 2006
Posts: 4004
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-Whilyam
Last edited by Whilyam on Thu Apr 22, 2010 9:16 pm; edited 1 time in total
Tsal
Joined: 25 Feb 2010
Posts: 26
Paradox wrote:
With Blender 2.5 stabilising, and Lontahv's amazing patience at adapting to API changes, we are making very exciting progress on the next version of the Blender plugin.
Rudolfson
Joined: 05 Feb 2008
Posts: 728
Location: Sweden
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--- in our hearts our dreams are still the same ---
Telbere
Joined: 20 May 2009
Posts: 16
Location: On Call (Roaming)
VoiZod
Joined: 11 May 2006
Posts: 481
kaelisebonrai wrote:
Don't be discouraged, too much. Its just at present, you simply can't.. well, run any of the changes made. theoretically, you could just "change the texture" to do what you want. But, the trouble right now, is you can't actually see those changes in game. simply because right now, we don't really have a testing environment.
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--=VoiZod=-- MO:UL is:
MOUL - KI - 07289007, MOULa - KI - 00815646,
UURU - KI - D'mala 00943458, TMP - KI 131549,
URU - KI - Atrus 03668735, Katran 00982487,
URUb - KI - 00356281
kaelisebonrai
Joined: 20 Jan 2008
Posts: 897
Whilyam
Joined: 09 May 2006
Posts: 4004
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-Whilyam
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