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Poll

Is hacking Cyan servers pushing back open source

Yes 71% (120 votes)
No 20% (34 votes)
Indifferent 8% (14 votes)

Total Votes: 168

Topic

Mac_Fife

Uru Live Moderator

Joined: 10 Nov 2006

Posts: 3152

Location: Scotland

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Post Posted: Tue Jun 22, 2010 9:40 pm — Post subject:

VoiZod wrote:

It is not that old of argument, it is a fact, [...]


Well, there are actually three arguments there, all of which are so old they have beards Wink ...

1. "MagiQuest is stopping Uru going Open Source": It's been stated several times, here and elsewhere, that Creative Kingdoms placed nothing on Cyan that would obstruct OS (including demands on time). Mainly, these statements come from JWPlatt who, as a CK employee, played a big part in putting Cyan and CK together for the MQO project. JWPlatt has also been a long-time proponent of bringing Uru to OS, so it'd be a case of shooting himself in the foot if Project A killed Project B.

2. "We can change anything in Open Source": Right from the outset, Cyan made it clear that the scope of Open Source would be release of the client and server code and some of the associated tools. It was never the intention to make a general release of Cyan's Ages and the assets used within them (e.g. textures), probably since that's material that can use elsewhere within paying projects. It was however implied that some game assets may be made available as a kind of "starter pack" or that access to Age data may be made available to trusted individuals on a case-by-case basis.

3. "It's not truly Open Source if we don't get all the Age data": Well, what Cyan have proposed is not at all unusual. Other Open Sourced games have gone exactly the same route, and several have been cited in other threads on these forums. Of course it's also true that some have gone the route of releasing everything. Neither makes the other a lie. They're just different approaches. Cyan did say though, that they'd serve the Ages for inclusion in other shards, but obviously that's not the same as releasing the data for modification.

Anyway, just my tuppence worth.


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Whilyam

Joined: 09 May 2006

Posts: 4004

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Post Posted: Wed Jun 23, 2010 2:09 am — Post subject:

I haven't really seen those versions of 2 and 3. When I hear "We can change anything in OS" I limit that to code, and I would hope that is true. Open Source Uru doesn't work if you only have some code released. Also, several things (including the KI and avatar) may not be code (KI textures, avatar models) but are crucial to any new developments in those areas, so they need to be released.

As for #3, I've never heard that. I've heard "It's not truly Open Source until we get all the code." or "It's not truly Open Source if the code is released with limitations/for a fee/etc.

I'll point out, also, that assets are allowed by Cyan for fan Ages for the offline game (provided people only use them on Uru's software and not some other game). Personally, I find that the most sensible way of licensing the art/models. If you use them, you can only use them in Uru.


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Simone

Joined: 23 Feb 2010

Posts: 282

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Post Posted: Wed Jun 23, 2010 8:07 am — Post subject:

Whilyam wrote:

I haven't really seen those versions of 2 and 3. When I hear "We can change anything in OS" I limit that to code, and I would hope that is true. Open Source Uru doesn't work if you only have some code released. Also, several things (including the KI and avatar) may not be code (KI textures, avatar models) but are crucial to any new developments in those areas, so they need to be released.

As for #3, I've never heard that. I've heard "It's not truly Open Source until we get all the code." or "It's not truly Open Source if the code is released with limitations/for a fee/etc.


I think that Mac was trying to condense VoiZod's post with #2 and #3; VoiZod's point seemed to be that it's not OS if we can't access and modify all the game assets.


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Rusty_Russell

Joined: 25 May 2006

Posts: 9836

Location: Luton, UK

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Post Posted: Wed Jun 23, 2010 12:05 pm — Post subject:

I've quoted the Developer tab before and I'll quote it again. OS was never going to be everything.

Quote:

The 3D models and textures that were used to create Myst Online: Uru Live will not be part of the open source license. We will probably release some of these models and textures, but under a different license than the code source.

Whilyam

Joined: 09 May 2006

Posts: 4004

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Post Posted: Wed Jun 23, 2010 12:38 pm — Post subject:

Going by Dictionary.com's definition, Open source is: "A method and philosophy for software licensing and distribution designed to encourage use and improvement of software written by volunteers by ensuring that anyone can copy the source code and modify it freely. "

As I said, that governs code only. Assets will still be necessary for some things that are used frequently in Uru (Nexus terminals in fan city locations, cones, barricades, heek, book pedestals, etc.)


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kaelisebonrai

Joined: 20 Jan 2008

Posts: 897

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Post Posted: Wed Jun 23, 2010 12:46 pm — Post subject:

I'd like to make a note, the most accurate definitions of "open source" can be found at http://fsf.org/ (called "Free Software" there, and that does /not/ mean the same thing as freeware, the Free is libre, not gratis, and the capitalisation is important) and at http://www.opensource.org/

These are the official/accurate/correct/accepted definitions.

Karkadann

Joined: 05 Feb 2008

Posts: 1434

Location: The State of Confusion

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Post Posted: Thu Jul 22, 2010 2:10 pm — Post subject:

Did Cyan mention what part of MOULa is gonna be open sourced, cuz if their not gonna open source the who thing I am curios as to what they will release as open source


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Rusty_Russell

Joined: 25 May 2006

Posts: 9836

Location: Luton, UK

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Post Posted: Thu Jul 22, 2010 4:14 pm — Post subject:

Yes, Karkadann. It's on the Developers tab too. As Whilyam said, it's code.

Quote:

Cyan Worlds, Inc. has agreed to put the program code sources for Myst Online: Uru Live into open source. The code sources that will be included are the code for the client, all the servers and tools.

Nalates

Joined: 11 May 2006

Posts: 1673

Location: California

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Post Posted: Fri Jul 23, 2010 8:55 pm — Post subject:

And we have since found out they meant code developed by Cyan. They are 'in' the process of removing 3rd party code they purchased... leased... whatever... that they don't own rights to and cannot release.

You'll see, soon. Smile


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Tai'lahr

Joined: 15 Mar 2007

Posts: 3198

Location: Revelations' Hood, est. 26 Feb 2007

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Post Posted: Sat Jul 24, 2010 12:00 am — Post subject:

Nalates wrote:

You'll see, soon. Smile




from the MORE Status Report thread:

RAWA wrote:

"Soon" is a highly-technical term here at Cyan. It means later than "Now" but before "Someday". In this case, it means that someone's spare cycles are being spent on it. Given the nature of "spare cycles", there is no set timetable. It'll get done when it gets done.

The complete scale goes something like this: Now, Very Soon, Soon, Later Than Soon, Sooner Than Later, Later, Much Later, Eventually, Someday, Forget It


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VoiZod

Joined: 11 May 2006

Posts: 481

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Post Posted: Tue Jul 27, 2010 2:21 pm — Post subject:

Shhhh Lets all be warry warry quiet and lets go check out what another old MMO online game is doing
It is like OS but it isn't, Check out Ryzom http://www.ryzom.com/en/mmorpg-rpg-mmo-ryzom_ring.html
could we do something along these lines for MOULA? It would be a HUGE step forward.
It also keeps Cyan as the Maker too! Laughing


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kaelisebonrai

Joined: 20 Jan 2008

Posts: 897

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Post Posted: Tue Jul 27, 2010 3:18 pm — Post subject:

Uh... Ryzom is pretty much open source. >.>

In more ways than Uru will be. >.>

EDIT:

Sure, we get to use the areas of the game.. but.. THEY get all the models and textures... a bigger boon. >.>

EDIT2:

Also, if /we/ got all the models and textures, like Ryzom is releasing, we'd have all the areas, anyways, as Uru does things differently. =)

EDIT3: note that the Free Software Foundation even recognises Ryzom as Free Software (Not freeware, the two are very different things, and, also not necessarily free-of-charge. Free Software is Libre, not Gratis, (Free-As-In-Speech, rather than Free-As-In-Beer)), and, thus, Open Source. I can't think of better evidence of being open source. >.>

CrisGer

Joined: 18 May 2006

Posts: 3792

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Post Posted: Tue Jul 27, 2010 7:21 pm — Post subject:

Yes it is not helpful.

And Cyan can release whatever they want of the code. It is their game. That has been the fact from the start.


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Whilyam

Joined: 09 May 2006

Posts: 4004

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Post Posted: Wed Jul 28, 2010 2:38 am — Post subject:

CrisGer wrote:

Yes it is not helpful.

And Cyan can release whatever they want of the code. It is their game. That has been the fact from the start.


Knee-jerk reaction. Not surprising from you.

YES, it is their game and they can do whatever they want. The issue is what they should release in order to gain the most from whatever they release. Stop trying to shut people up.


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rockguy32

Joined: 08 Aug 2010

Posts: 13

Location: Ohio

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Post Posted: Wed Aug 11, 2010 4:26 am — Post subject:

I'm just happy to be able to experience Uru online.

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