cogvos
Joined: 14 Aug 2010
Posts: 2
Location: UK
Hi,
I found the new live version of URU after some of Cyan's back catalogue appeared on Steam.I bought and played the single player version just after the on-line one was pulled the 1st time so it's nice to see what I missed then.
Anyway some of you may have seen me running around apparently aimlessly in the cavern, of course I am not completely aimless I am looking for Great Zero markers, books and sparkling glowing marble things. Once I have these then I'll run around aimlessly...
So to those of you who have waved, blown kisses etc, thank you and hello. Sorry I am still figuring how to control my avatar so please don't think me rude for not responding in kind.
Which sort brings me on to a few suggestions - sorry if these have been mentioned elsewhere before.
It would be nice if the avatar could be given an update - blowing a kiss doesn't actually do so for instance - and be made easier to control, you don't appear to be able to use a game pad, as well as be given a bit of a personality. After all we are all different, some people don't like heights, spiders etc. In many games you have to improve your character in order to progress (some people don't like this). In URU you can run - but only at one speed, jump - but only so far, swim - but only so fast, etc. And never any quicker, higher etc. It may be an idea to have your Avatar get better at things as you progress. So you run, you get tired and so can't - but if you keep running you get fitter so can do so more, and quicker. You jump and get more agile (and better at this) and so on. Also to start with perhaps your avatar would not be good at some things (you wobble if walking on a narrow ledge and if not agile enough fall off for example.)
So how do you stop the annoying need to run everywhere, jump everywhere just so that you can get to 'that ledge' to progress? Easy! Puzzles can be solved in more than one way- and this brings in the second suggestion.
At present you cannot carry anything - there is no inventory - and while this means that people are not hunting for something that someone else has moved, it does limit the puzzles somewhat. So how about a new book. This creates pages when you click on certain objects. To use that object you click on the page and the place or thing you want to use the object with. The page is simply a duplicate of the object (the original stays put) so that you don't pinch the beach ball to go for a kick around in Minkata. There are a few other restrictions. any object you make in an age leaves when you do (So that there aren't thousands of beach balls in Minkata.) and you cannot create more than one page in you inventory for a single type of object (so that there aren't thousands of beach balls ....)
Here's an example problem.
You come to a wall, it's shear and you cannot climb up it. At the top of the wall is a doorway. There appear to be a set of diagonal hand holds running up the side, but your avatar is not agile or strong enough to use them. In another age you came across and made an inventory page for a bar (as in a large pole not as in a large drink). Clicking on the page and on one of the holes places the bar into the wall. OK but there are 5 holes and you have one bar. If you leave the age the bar comes with you. How do you solve the problem?
You could make your avatar better (stronger more agile) to use the hand holds
You could get 4 other people to bring bars for the other holes
You could ask someone with a better avatar for help.
3 ways to solve a problem.
I found the new live version of URU after some of Cyan's back catalogue appeared on Steam.I bought and played the single player version just after the on-line one was pulled the 1st time so it's nice to see what I missed then.
Anyway some of you may have seen me running around apparently aimlessly in the cavern, of course I am not completely aimless I am looking for Great Zero markers, books and sparkling glowing marble things. Once I have these then I'll run around aimlessly...
So to those of you who have waved, blown kisses etc, thank you and hello. Sorry I am still figuring how to control my avatar so please don't think me rude for not responding in kind.
Which sort brings me on to a few suggestions - sorry if these have been mentioned elsewhere before.
It would be nice if the avatar could be given an update - blowing a kiss doesn't actually do so for instance - and be made easier to control, you don't appear to be able to use a game pad, as well as be given a bit of a personality. After all we are all different, some people don't like heights, spiders etc. In many games you have to improve your character in order to progress (some people don't like this). In URU you can run - but only at one speed, jump - but only so far, swim - but only so fast, etc. And never any quicker, higher etc. It may be an idea to have your Avatar get better at things as you progress. So you run, you get tired and so can't - but if you keep running you get fitter so can do so more, and quicker. You jump and get more agile (and better at this) and so on. Also to start with perhaps your avatar would not be good at some things (you wobble if walking on a narrow ledge and if not agile enough fall off for example.)
So how do you stop the annoying need to run everywhere, jump everywhere just so that you can get to 'that ledge' to progress? Easy! Puzzles can be solved in more than one way- and this brings in the second suggestion.
At present you cannot carry anything - there is no inventory - and while this means that people are not hunting for something that someone else has moved, it does limit the puzzles somewhat. So how about a new book. This creates pages when you click on certain objects. To use that object you click on the page and the place or thing you want to use the object with. The page is simply a duplicate of the object (the original stays put) so that you don't pinch the beach ball to go for a kick around in Minkata. There are a few other restrictions. any object you make in an age leaves when you do (So that there aren't thousands of beach balls in Minkata.) and you cannot create more than one page in you inventory for a single type of object (so that there aren't thousands of beach balls ....)
Here's an example problem.
You come to a wall, it's shear and you cannot climb up it. At the top of the wall is a doorway. There appear to be a set of diagonal hand holds running up the side, but your avatar is not agile or strong enough to use them. In another age you came across and made an inventory page for a bar (as in a large pole not as in a large drink). Clicking on the page and on one of the holes places the bar into the wall. OK but there are 5 holes and you have one bar. If you leave the age the bar comes with you. How do you solve the problem?
You could make your avatar better (stronger more agile) to use the hand holds
You could get 4 other people to bring bars for the other holes
You could ask someone with a better avatar for help.
3 ways to solve a problem.



