Jamey
Joined: 29 Nov 2007
Posts: 670
Location: Wherever my ages take me.
right next to profile at the bottom of each post.
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Jamey
Joined: 29 Nov 2007
Posts: 670
Location: Wherever my ages take me.
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Marten
Joined: 15 May 2006
Posts: 2169
Location: Washougal, WA
Whilyam wrote:
How is it helpful to call people selfish? How is that a suggestion? Right, it's not and it doesn't.
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Whilyam
Joined: 09 May 2006
Posts: 4004
Marten wrote:
In looking past the name calling, I believe that Nye did not make his post for the mere gratification of seeing his personal thoughts in text. We are all passionate because we care, even though not everyone says things in the best way. Self included - and feel free to use this comment against me, next time I'm thoughtlessly impolite.
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mszv
Joined: 10 May 2006
Posts: 2229
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Marten
Joined: 15 May 2006
Posts: 2169
Location: Washougal, WA
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Mac_Fife
Uru Live Moderator
Joined: 10 Nov 2006
Posts: 3152
Location: Scotland
Marten wrote:
Phasing might be a way to help with the "public ages being solved" problem. But it does bother me if multiple people in the same environment are not seeing the same thing, so for those who want Uru to not require certain levels of suspending disbelief, this might not be a good solution. I understand though that MagiQuest online implements something like this for at least one of the quests though, such that a path is inaccessible to players who haven't performed a certain activity, while those who have completed the prerequisite puzzle are able to proceed. Would Uru players be accepting of something like that?
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Tai'lahr
Joined: 15 Mar 2007
Posts: 3198
Location: Revelations' Hood, est. 26 Feb 2007
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OpenUru.org Minkata Test Shard is
OU-Minkata Shard Testers Guide (in laymen's terms)
jadawin12
Joined: 24 Jul 2009
Posts: 266
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Marten
Joined: 15 May 2006
Posts: 2169
Location: Washougal, WA
jadawin12 wrote:
Well we already have this "phasing" thing in the form of Instancing. And all we need is instancing to be fixed.making it easier to tranistion between private Instances that are "frozen in time" and Public Instances that are "evolving"
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Race
Joined: 18 Sep 2006
Posts: 256
Location: Massachusetts
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Nalates
Joined: 11 May 2006
Posts: 1673
Location: California
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catherwood
Joined: 03 Dec 2006
Posts: 88
Location: Silicon Valley
ChloeRhodes
Joined: 11 Apr 2007
Posts: 250
Nalates wrote:
Also, we are not even sure what rights and limits bind Cyan in relation to Myst V content.
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Chloe Rhodes
DIRT: Uru Live
sarpedon2
Joined: 21 Jun 2006
Posts: 248
Location: Wouldn't you like to know
ChloeRhodes wrote:
However the models, textures, etc were all created prior to Plasma 2 even being developed. (As evident in the easter eggs available in realMyst.) Descent as seen in Myst V belongs in Uru. It started as content for Uru, just like Kveer did. Kveer as seen in Myst V is just a reworked version of the Kveer we have in MOUL. Both were created prior to Myst V even being developed.
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ChloeRhodes
Joined: 11 Apr 2007
Posts: 250
sarpedon2 wrote:
ChloeRhodes wrote:
However the models, textures, etc were all created prior to Plasma 2 even being developed. (As evident in the easter eggs available in realMyst.) Descent as seen in Myst V belongs in Uru. It started as content for Uru, just like Kveer did. Kveer as seen in Myst V is just a reworked version of the Kveer we have in MOUL. Both were created prior to Myst V even being developed.
The textures aren't the same, the textures at the bottom of the Shaft in Uru and from the Mudpie screenshots are low res because they were the first made. Alot of textures were replaced for Myst V.
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