Joined: 09 May 2006
Location: British Columbia, Canada
Actually, it's entirely irrelevant. I see no point in continuing to criticize Cyan about how they chose to execute the technical aspects of this puzzle when the real issue is in their failure to provide enough information to maintain our interest until its conclusion.
To be fair, I'm not criticising Cyan for the way they implemented this. In fact I think it's a really good way of storing the score, and it's implemented so that accessing that score in order to change things is easy.
However, I think it's also clear that (at least client-side) Cyan never had a chance to finish what they were hoping to do with this. It might be a case of delaying until the lake was actually reaching values where it would be lit before adding the code, or if they were ready to add the code in the next release when MOUL was cancelled.
Regardless, at the moment, you can't expect to see any change as a result of dropping pellets (which is perfectly in line with what RAWA said about MOULagain and storyline).