@OHB – THERE.com’s greeter system that you describe is a company organized greeter system. In general all the stats say that type of orientation/new-player-help system works less well than what players will provide on their own. There.com is out of business. We don’t have the stats to study to know what the greeter system contributed or didn’t. Nor can we know how many people were in favor of it or had problems with it. All we can do is speculate. I’ll point out that THERE.com had greeters and is out of business. Uru had greeters and is essentially out of business. SL used greeters and lost 95+% of new signups… So, there appears to be a pattern that this empirical evidence, studies, and stats support. While that is technically accurate, it projects the unfounded concept that company organized greeters don’t work, when we actually lack facts in two of the three examples.
As to what I think of THERE’s system… I don’t have enough information to form an intelligent opinion. I doubt even participants in the THERE Greeters have enough information to go past an ‘I enjoyed it’ or an ‘I think it worked’ personal testimony. That doesn’t really provide the factual information needed to make decisions about game design.
I’ll point out that the comments in this thread are now pointing out that the Greeters, individuals, are doing fine and the GoG organization is failing to support its members. It seems that is the pattern we see in most games. People have problems with the ‘greeter’ organizations and repeatedly try to make a better organization. But, people appreciate the individuals that help them. So, why do we keep trying to make a better organization?
@Tweek, my question was in a paragraph about IP property… it wasn’t about how the organization was run.
@Tai'lahr, I appreciate your point. But, the idea that this is about what the GoG organization can do… I can’t see how that can help when the ‘organization’ is for practical purposes unconscious. If you are looking for creative ideas for the GoG members to act on… we may be able to help.
Your opinion, “…guilds exist to support their members whatever their mission may be.” fits with mine. I don’t see the organization as a real thing. Those that want to help, whatever their motivation, organize their information, tasks, training, and guidelines and call it an organization, after which people then seem to focus on the organization and try to figure out how to make its
organization of the members better… which I see as completely upside down.
@ghaelen, I’ll point out that the comments about the greeters are really about the people participating in helping others while wearing the ‘Greeter’ label. I don’t see the positive comments here and in your reference as being about the leadership, by-laws, guidelines, and other stuff that make up the organization. As you point out old time guilds were about controlling authority to the benefit of the leaders, or at least they devolved to that.
What I am trying to get across by writing, “Guilds DO NOT exist to…” is that it is not the collection of rules, leaders, bureaucratic activity, positions, and other stuff that make up a guild that does the work nor is it an organization’s mission statement to help others that creates or provides the service.
While it is the members that do the helping… I have to wonder why the memebers always want to do so in a frame work that repeatedly turns out to be the problem that prevents the goal from being achieved and is what people argue about?
That the current guilds have no control or authority and apparently no way to ever gain such control or authority, it seems certain that most guild models from RL history will not work. If one wants to be of service to others, it seems their goal would be to remain free to do that without interference. So, why does everyone seem to want to create an organization to control their activity in moving to be of service?
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Guild of Cartographers 