Nalates wrote:
When a writer has story in their head it has an energy and wants to be told. As long as Rand is this side of the grass there is a chance he will find a way to tell the story.
MQO is paying the bills. But, I doubt it providing a complete outlet for Cyan/Rand creativity. It may be some time but there is a chance the story will eventually be written.
Optimism! Now there's something I haven't seen in a while.

I whole-heartedly agree with Nalates, but remember that Rand isn't the only one that's telling the story; all of Cyan Worlds deserves credit for Uru.
If I may throw in my two cents:
I've stayed quiet on this issue (and, well, quiet in general), but I think that one of the best parts of MOUL going open-source is that Cyan can move on to other things.
Now, before you start stoning me for such blasphemy, think about it: Cyan has been working on the Myst/D'ni universe for over a decade now. That's a
long time for one story-universe, huge as it is. I love the Cavern and the Ages as much as the next fan, but what I really want to see Cyan do is get back into doing what they do best: making unique, clever games for unique, clever people. That's why we all fell in love with Myst in the first place, right?
Over in the thread about the Headspin demo, I found something that Chogon said:
Chogon wrote:
Brice, Brice, Brice, Brice <shaking head>
You should know that nothin' *ever* dies around here.
--Chogon
I love Uru, and I love this community, but above that, I love Cyan Worlds. For challenging players to think, and to explore! For always keeping us wondering what's behind the next door! They put everything they had into Uru, and it truly is something unique- that's one of the reasons this community is so strong. But beyond a gesture of gratitude to the fans for sticking with Uru, I think that Cyan's strongest reason for open source is so that they can
move on. Chogon's words even show a desire to move on. And in the long run, this is not only best for them as a company, but best for us as players, too. In moving on, they can put their time into new outlets for their amazing creativity. Good for them, and good for us.
All of that said, I still think that Cyan will find a way to tell this story. Even if it means completely handing over the reigns to the fans. Consider what they did with Myst III and IV: as I understand it, they drew up an outline for the story, and let the developers fill in the blanks. I think that, with the right kind of controls built in by Cyan, this could work for Uru too.
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Many Urus have come and gone, yet the Cavern remains... and so do we.
KI #: 01951307