Unfortunately, at present time, Max will be required for conversion of any Fan Ages that were originally made for POTS (aka Uru:CC) to MOUL type of format.
The good news, is that before, everyone was limited to using Max 7.0 or 8.0 (Cyan's plugin works with both, confirmed by me), and of course neither version was available anymore. But now with the Open Source license problem taken care of, there is a modified version of the plugin for later versions of Max, which are available (IE Max 2010, 2011, and 2012).
If you are fortunate enough to have Max (even the student version), the plugin will export automatically for MOUL format, so no conversion is required for any Age exported from Max for use on a MOUL type of shard.
From what I have been told, the fan plugin for the new generation of Blender can also export for MOUL format (the old fan plugin for Blender 2.49b and earlier does not), however, that plugin is not finished at this time.
There is a way to "convert" Ages that fans have made with Blender 2.49b and exported with the old plugin (and trust me, there is a LOT of Fan Ages out there. Lots of them!), but it is not anything simple, will require a lot of work, and yes, I'm afraid will take the use of 3ds Max and Cyan's Plugin.
Basically, a fan must take what they have made in Blender 2.49b, and export it to FBX format. Either the whole scene can be exported at once, or it can be broken down into several files.
Then those FBX files must be converted to the correct FBX version that Max can import (7, 8 ,9, 2010, 2011, and 2012 all import different FBX versions), and is done by a program free from Autodesk.
Once the scene has been imported in to Max, unfortunately all the objects will have to have their materials reapplied. All animations have to be done again, and all of the "wiring" of the Age must be applied again (wiring is like making things that you can click on, doors, buttons, levers. Journals, linking books, etc, etc). Then it can finally be exported from Max as an Age, and is exported at MOUL format of course.
As you can see, the work to convert is almost as much as making the Age from scratch in the first place in some ways. In others it can be faster as you already have all the objects made, and you know what needs to be wired up.
It would be a lot easier to have the old fan plugin for Blender 2.49b be able to export for MOUL format, or for a conversion program to be made (we already have one of those to convert what Max exports from MOUL to be used with CC, but I can't go into that here on this forum, check out the GoW forum for more info on that).
Whether or not this gets done is not up to me. There are only a handful of Devs that know how to change the old fan plugin, are working on the new plugin for the new Blender, and their time and availability is limited.
I am painfully aware of the fact that Blender is free, while Max is not (except the Trial version, and then you only have 30 days.....not enough time for many to do anything).
So until people out there can come up with a way for Ages made with Blender to either get converted by a Fan Tool, or change the old plugin, we're stuck doing it the hard way.
That said: I offer my services to help out, since I have Max, am rather well versed in using Max with Plasma (among other games, heh), and making things compatible for the MOUL environment (MOUL with PhysX has some quirks that can ruin your whole day, such as making a door way suddenly not open anymore, or players walking through walls that were working before, sounds suddenly not working anymore, all sorts of pesky little gremlins).
The only Plasma based project that I'm currently working on is for the Boy Scouts of America, and is a private, long term project. So I have time to help anyone that is interested, and doesn't have Max (or are having issues trying to use it).
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