Post new topic Reply to topic

Page 10 of 11
Go to page Previous  1, 2, 3 ... , 9, 10, 11  Next

Topic

Gahlen

Joined: 11 Aug 2010

Posts: 125

Location: California

Reply with quote

Post Posted: Fri Nov 25, 2011 9:47 am — Post subject:

Day 11. Nothing really new to report: Adam has been committing more code, it’s looking pretty interesting. He is also including support for the ‘preference’-model of dealing with mutuality, so that can be added too.

With respect to the mutual invisibility thing (and this is my opinion as a reader of the thread, not a decision about what will or will not happen): The thread so far convinces me that it makes sense to be putting together code for both one-way and two-way invisibility, so that if Cyan were to decide to opt for one or both, they could do so with a minimum of hassle. I am not convinced, however, that mutuality absolutely has to come. Granted, it would be my personal preference, and I’ve named my reasons, other people have added theirs. But I’m not yet persuaded that this preference outweighs the objections we’ve heard from people like adi or even the reservations of someone like Marten. What I personally would most like would be for Cyan to introduce one-way invisibility for a trial period of a few months and then see what our experiences have been. If at that time we discover that the problems people have been worried about have actually arisen, we can see about pushing for step two (the code will be there, after all). I think that is a more careful and more rational approach than the all-or-nothing, all-in-one-go position rocketdog is urging.

But please bear in mind that this is not my, or even our, call. At the end of the day, Cyan decides what makes it into the client, not me or Adam or anyone else. We—those of us contributing to the thread, or the kind of working group Rudolfson has suggested, or someone who feels like sitting down and writing a mail to Chogon or RAWA—can make a case for it, the best case we can (which I think is pretty good), but it’s not going to be us deciding to do any more than to make the code available and raise the issue. The game isn't a democracy, and Cyan are not our elected representatives: they don't have to do anything we want.

Which brings us to the question of a poll. I think it is out of the question that a poll in this thread would tell us anything at all about popular support for introducing invisibility of either flavour into the game. Of the 4000 players logging into MOUL each month, not even a quarter are registered on this forum. And in the thread itself? I count 35 contributors so far. So that’s not even 1% of the current player base. Yay. A poll here would inevitably be crassly under-representative. It would also make all votes look alike: a poll does not distinguish between a mild, toss-of-the-coin kind of preference and a strongly held, well-reasoned conviction. It would provide no legitimation whatsoever for any decision at all affecting the 3900+ players who won’t take part (and Cyan certainly won’t see that any differently); the more I think about it, the less willing I feel to attach something to the discussion here that would only create the illusion of such legitimacy.


_________________

adi

Joined: 03 Apr 2010

Posts: 301

Reply with quote

Post Posted: Fri Nov 25, 2011 11:55 pm — Post subject:

Since people are working on it and Cyan will consider implementing this new function, then there's no need to say anything else but wait and see after the testing is done. ^^
And it would be nice to have an update on next week's AGM, I believe.


_________________
adi KI#04439197
~proud member of Greece's Hood~

Mac_Fife

Uru Live Moderator

Joined: 10 Nov 2006

Posts: 3182

Location: Scotland

Reply with quote

Post Posted: Sun Nov 27, 2011 12:03 am — Post subject:

Trekluver wrote:

To keep track of KI feature development, I created a wiki article. That way it keeps all purposed ideas in one place for all to see. http://guildofwriters.org/wiki/KI:_New_Feature_Log If some one at OpenUru can keep a copy there that would be great.


I've created a copy on the OpenUru wiki and referenced it back to the original on the GoW wiki. Keep all edits on the GoW wiki and OpenUru will simply mirror the article. I might even manage to automate tracking changes if I find the time Wink.

Edit: Added link to mirror copy.


_________________
Mac - MOULagain KI#00004826
In the interests of the environment, this post has been constructed entirely from recycled electrons.



Last edited by Mac_Fife on Sun Nov 27, 2011 6:50 pm; edited 1 time in total

Trekluver

Joined: 17 Feb 2010

Posts: 1138

Location: US

Reply with quote

Post Posted: Sun Nov 27, 2011 4:44 am — Post subject:

Thanks Mac!

I have been asked by Adam to compile any other common annoyances or KI feature requests on the same page. If you have any, post them here or in the /command wish list thread and note there you'd like them to be included. Oh, and if you're the person who suggested /kick let me know. The wiki page still says "Unknown."


_________________

TOC#60089 DI#132103 MOULa is

rocketdog

Joined: 22 May 2006

Posts: 130

Location: Wisconsin

Reply with quote

Post Posted: Sun Nov 27, 2011 6:57 am — Post subject:

Quote:

Thanks Mac!

I have been asked by Adam to compile any other common annoyances or KI feature requests on the same page. If you have any, post them here or in the /command wish list thread and note there you'd like them to be included. Oh, and if you're the person who suggested /kick let me know. The wiki page still says "Unknown."



I suggested the /kick function from Hood or private ages.

Quote:

A revocable kick function that would block anyone in your “Ignore list” from your private ages. Anyone on your “Ignore list” who touches your linking books would go to their own privet instance. This would also prevent Relto-spamming.

A revocable kick function for privet Hoods that is controlled by the selected administrators of that hood. This should include a member kick function that is controlled by the person who made the Hood.

All kicks and People on “Ignore list” should be reversible in case of a mistake.



rocketdog


_________________

rocketdog

Joined: 22 May 2006

Posts: 130

Location: Wisconsin

Reply with quote

Post Posted: Sun Nov 27, 2011 7:50 am — Post subject:

Gahlen

Quote:

What I personally would most like would be for Cyan to introduce one-way invisibility for a trial period of a few months and then see what our experiences have been. If at that time we discover that the problems people have been worried about have actually arisen, we can see about pushing for step two (the code will be there, after all). I think that is a more careful and more rational approach than the all-or-nothing, all-in-one-go position rocketdog is urging.



Gahen I agree with you, this is a reasonable way of handling the one-way or two-way question. As long as we don't just settle for the one-way if it doesn't work. I know how slow the wheels turn to implement change, and to change things a second time even takes longer, if they ever take place.

How will we keep track of "what our experiences have been?" Will we really be able to track this in a few months? How much trouble do we accept before we decide to implement the two-way? Will we have a sight for positive and negative feedback?

Or would it be better to have the option to select one-way or two-way and let the players decide which one works best. We could track the usage between the one-way or two-way, if the majority of players are using the one-way we'll know it works the best. Then the two-way option can be removed, and vice versa.

rocketdog


_________________

Gahlen

Joined: 11 Aug 2010

Posts: 125

Location: California

Reply with quote

Post Posted: Tue Nov 29, 2011 3:36 am — Post subject:

Day 15, just quickly replying to rocketdog. I think removing stuff from the game is likely to be more complicated than adding it, so I'm still backing my one-step-at-a-time proposal. Smile But you raise a good point about tracking experiences, and about figuring out criteria for deciding when things get "too much". Most of our, or at least my, information to date has been anecdotal: people turn up at the Guild of Greeters, where I hang out on occasion, with stories to tell, or I hear stuff from other players who know I have an interest and have been thinking about this for a bit. Cyan of course sees the support tickets, but those only go in when people have made so much trouble that there's a desire for them to be banned from the Cavern entirely, and this thing is still below that threshold: the beauty of an individual invisibility function is precisely that it can distinguish between one person's capacity for coping with disturbing behaviour and another's.

So what might we do about this? One possibility would be to ask people to report their experiences with the new function, both positive and negative, to someone in the community who was keeping tabs on this issue. Perhaps that would be a good way to get some sense, not only of what kinds of things happen to make people use it, but also of their extent and frequency (Nalates raised this question earlier; at the moment, we have no data nor any established way of gathering it). There might be other ways, though. What does everyone think?


_________________

rarified

Joined: 05 Apr 2008

Posts: 48

Location: Colorado, USA

Reply with quote

Post Posted: Tue Nov 29, 2011 4:01 am — Post subject:

This is precisely the function the bug tracking system at OpenURU was set up for.

I would hope that if implementation of this feature follows the process I outlined in the sparkly thread, that during the testing on the OU shard that people would submit their impressions (both bugs and feature refinements) on our tracker.

I'd appreciate hearing if people don't think this is reasonable. (Yes, I know Jira is complicated, and we will put together a description of the simplest path to filing reports before we expect folks to use it).

Gahlen

Joined: 11 Aug 2010

Posts: 125

Location: California

Reply with quote

Post Posted: Thu Dec 01, 2011 5:38 am — Post subject:

Day 17, a couple of quick things.
    1. Adam has announced a first complete version of the new code. There are one or two issues with it still, so discussion at the Guild of Writers is focusing on dealing with those, but a framework is now in place. Yay!

    2. Meanwhile at the Guild of Messengers, AgeExplorer has written a piece on our discussion and things relating to it. Check it out at http://www.guildofmessengers.com/en/content/improving-ignore-function.

    3. rarefied (see above) has called for comments on using JIRA to track user experiences with the new function. Those people who've used JIRA before should reply to this. My only comment, as someone who has simply looked at what is currently in place at OpenUru, would be that JIRA seems to focus very much on technical issues (does it work or not? if not, what needs to be changed to make it work?), and to be of most use during the test phase. It's less clear to me how well equipped it is to capture user narratives in a more general sense—what kinds of disturbing behaviour are actually happening and proving impossible to deal with using only one-way invisibility? how does the frequency and gravity of these events relate to those in which one-way invisibility turns out to be all that is necessary?—and people's experiences once this is in a public version of the game. After all, only once we know how this goes dealing with real griefers in real … um … ok: virtual real griefers in virtual real life situations will we be able to reach any kind of reasoned conclusion on the necessity of going another step. I'm assuming the test server won't be playing host to too many real griefers. Very Happy


_________________

Troi

Joined: 05 Feb 2011

Posts: 33

Location: Southern California

Reply with quote

Post Posted: Tue Dec 06, 2011 1:01 am — Post subject:

I don't know what has been done, and I don't need to know. However, the MOUL:a has crashed, and crashed my system everyday since. I don't know what to think. All I want is MOUL:a not to crash and crash my system as well. It doesn't do it over and over and over again in any one day. It does happen once or twice each day, but only since the griefer issue has began to be addressed.

rocketdog

Joined: 22 May 2006

Posts: 130

Location: Wisconsin

Reply with quote

Post Posted: Tue Dec 06, 2011 2:44 am — Post subject:

Troi wrote:

Quote:

I don't know what has been done, and I don't need to know. However, the MOUL:a has crashed, and crashed my system everyday since. I don't know what to think. All I want is MOUL:a not to crash and crash my system as well. It doesn't do it over and over and over again in any one day. It does happen once or twice each day, but only since the griefer issue has began to be addressed.



You should look elsewhere for your problem. There have been no change and there won't be any changes until the software has been tested and CYAN has tested and given the Ok.

rocketdog


_________________

Troi

Joined: 05 Feb 2011

Posts: 33

Location: Southern California

Reply with quote

Post Posted: Tue Dec 06, 2011 4:09 am — Post subject:

Thanks, rocketdog. It is good to learn this. Again, thanks.

MustardJeep

Joined: 10 May 2006

Posts: 2185

Location: Houston

Reply with quote

Post Posted: Tue Dec 06, 2011 4:21 am — Post subject:

Quote:

I suggested the /kick function from Hood or private ages.



rocketdog SERIOUSLY? Rolling Eyes

Do you have any idea how insanely abused that is EVERYWHERE it's implemented, and how quickly Griefers abuse that system? And if you have grifers in your private Ages seriously just burn the age and get a new one, problem solved.



Now on to a general reply/rant:
I've tried my best to ignore this thread because of the fact that soooo many people are taking it sooo seriously but I think I have to respond now.

Ignoring the source of the proposed "upgrade" to the ignore code I have to question some obvious holes in the logic of the cloak of invisibility. The "Ghost Avatar" is a existing problem in Uru; I saw one so to speak just last night meaning it's not a dead issue. How this applies to "/ignore" should be obvious to everyone. You can ignore someone, a group of your twenty best friends can ignore that someone, heek your favorite Group/Guild/Sewing Circle/IRC Buddy List/Russian Gulag can all gang up and ignore this person with the ultimate "/ignore" of invisibility and your still guaranteed to have at least one person present asking over open chat about person X's odd behavior. People are very used to one person not being visually present but footsteps being heard, voice chat being heard, cones and other kickables being kicked providing proof many in this thread have said they never want to see. Laughing

The logical counter of course is that the skills of the person upgrading "/ignore" would patch over all these little tell tale leftovers making a seamless excision of the offending player. So the Question I have to ask is now that they are "gone" how do you help the people still being bothered by them if they are having problems with the KI, don't say anything expressing their distress over the KI, and you can't see player X who is being the pain in the first place? It's the whole interlocking Rube Goldberg operation their invisible, your invisible, both of you are invisible if one "/ignore" can consign someone to a single player sandbox on a server your opening a can of worms............

Just be honest a lot of the discussion has revolved around granting players Customer Service Mode from MO:UL.

Now for two little things I am pretty sure none of you have considered.

1. Custom Builds : If you go for some overly complicated ignore/ban list the easy solution is to compile a client immune to the restrictions.

2. GPL License : No matter what you do as a form of protection you have to publish the source code for it, because yes griefers will sue. After all the GPL was written by a grifer and the ultimate act of griefing the system would have to be legally taking you for everything your worth.


Simple is better.

patients always wins out eventually.

and

You all need to get over the fear of community moderation one goofball promoted to reseng can do more good then all the people that want that power or are afraid of that power when they don't have it.


_________________
Waymet

tommyap

Joined: 02 Apr 2011

Posts: 191

Location: the Netherlands

Reply with quote

Post Posted: Tue Dec 06, 2011 11:21 am — Post subject: ignore

@mustardjeep , could you please translate your post to something a non-native english speeker is able to understand .

rocketdog

Joined: 22 May 2006

Posts: 130

Location: Wisconsin

Reply with quote

Post Posted: Wed Dec 07, 2011 4:29 am — Post subject:

MustardJeep

I'm very sorry but I don't think that you understand at all what this post is about. I would suggest you go back and read it in full.

You have no idea what the kick function is about or how and when and who could use it. Don't you think we know not to put this function in a place where a griefer could use it against us?

rocketdog


_________________

All times are GMT

Jump to:

Post new topic Reply to topic

Page 10 of 11
Go to page Previous  1, 2, 3 ... , 9, 10, 11  Next

You can…

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum