dj_
Joined: 02 Jan 2011
Posts: 100
Since I started this thread, still a noob to jumping, I have found so much more.
It seems the timings (durations) I hold down either the jump (space bar), or the shift (run) keys make a fairly large difference on distances and heights attained.
When I first mastered the simple combo, I then had to deal with the climbing combo. There are several places where the system reaction is different. The method for climbing the pillars is different than the method for climbing the lamp in the Foyer for instance. Sam pace, but differences in space bar and shift key timings. I had originally thought about writing a hot key script to deal with the long climbs. But I learned the rhythm faster than I learned how to write hot key scripts.
So now I find a whole slew of variations on the basic jumps, and dispare....do I have enough time left in my life (or in the current run of MOULA) to ever figure them all out.
But the thing that bugs me most is that I can not zip more than 15 steps down the stairway.
For the less experienced. I find that amongst the several types of player made marker games, the main 2 are the aiming games, and the jumping games. Sometimes when I log in, I find that I can not do the aiming games right. Maybe it is a function of how the game loaded into my memory, or how far apart on my hard disk the file loaded its multi-sectors this time which could effect timing critical for combo's. Possibly affected by what programs still populate sections of memory at any particular point in time.
I sort of think I have a marginal system with a performance rating (WIN 7) of only 3.1. This could be more important than I think it is.
It seems the timings (durations) I hold down either the jump (space bar), or the shift (run) keys make a fairly large difference on distances and heights attained.
When I first mastered the simple combo, I then had to deal with the climbing combo. There are several places where the system reaction is different. The method for climbing the pillars is different than the method for climbing the lamp in the Foyer for instance. Sam pace, but differences in space bar and shift key timings. I had originally thought about writing a hot key script to deal with the long climbs. But I learned the rhythm faster than I learned how to write hot key scripts.
So now I find a whole slew of variations on the basic jumps, and dispare....do I have enough time left in my life (or in the current run of MOULA) to ever figure them all out.
But the thing that bugs me most is that I can not zip more than 15 steps down the stairway.
For the less experienced. I find that amongst the several types of player made marker games, the main 2 are the aiming games, and the jumping games. Sometimes when I log in, I find that I can not do the aiming games right. Maybe it is a function of how the game loaded into my memory, or how far apart on my hard disk the file loaded its multi-sectors this time which could effect timing critical for combo's. Possibly affected by what programs still populate sections of memory at any particular point in time.
I sort of think I have a marginal system with a performance rating (WIN 7) of only 3.1. This could be more important than I think it is.


