Joined: 22 May 2006
I started the Idea of a kick function in the "Ignore = inaudible … and invisible?" post and was told I couldn't discuss it there. Marten started the "to kick or not to kick" post the next day and now I'm told I can't post there. So I'll try to start my own post and will probably be told I can't post here.
I'll start off with a reply I had to tommyap
I should have posted here earlier , but was somewhat preoccupied by another tread
I have a big problem with hood-kick , to clarify please consider the following scenario :
Player A creates A's Hood and starts recruiting members . A picks new players only . A acts friendly , helpfull and cooperative towards every new member for weeks . A's Hood grows . Slowly and insidious , player A spreads disturbing rumours concerning several non-members . A offers support and justification for actions against these players . Over time player A isolates most if not all A's Hood members from the community as a whole . Player A erodes several hood members self-confidence by alternating between compliments and sarcastic remarks justified by clever pseudo-logic reasoning , strengthening A's authority . At some point B ( member of A's Hood ) questions a rumour or A's authority . B becomes the target of sarcasme and innuendo instigated by A and A's lackeys . persists . A threatens to evict B from A's Hood . B knows that A can actually do this , and if ... B would lose his/her neighbors and , not surprizing , most buddies all at once . B also knows the consequences of ending up at the receiving end of A's wrath for having taken part in or witnessing group-griefing by A's Hood members in the past . B has little option but succumb to A's authority completely , or leave the game .
This is a very dark scenario , but is it unrealistic ?
No it is not . This discribes precisely the way bullies operate . Creating the ability to evict , grants as well as justifies authority to hood-creators over hood-members . This WILL be used/abused by every bully in the game . It is naive to asume otherwise . It is naive to asume there are no bullies in the game .
I vote against hood-kick .
So to answer your question, At some point B ( member of A's Hood ) questions a rumour or A's authority, B ( a member of A's Hood ) confronts A. A threatens to evict B from A's Hood . B knows that A can actually do this. B (a member that does not cause trouble in A's Hood) tells the other good members of A's Hood what A is doing. B and the other members of A's Hood that know B's not a troublemaker go and start their own Hood. B (and the members of B's new Hood) take on new members and use the /kick function whenever A tries to come into and cause trouble in B's new and fun Hood, and they all live happily after ever. And A knowing that he can no longer trouble B or B's Hood members, quits the game and becomes an Attorney.
My question to you would be, why would you want to stay a member of A's Hood? The answer is quit simple, as in the real world you should take some responsibility and take care of yourself. Start another Hood and take the people who are not causing trouble with you. What your missing is you don't have to be in a Hood that has members who are bulling you. I belong to one of the most popular and successful Hoods in the game, and have from the start. We've been together well over a year and a half. We take on new members all the time. We are very careful who we allow to become members or visitors and keep our Hood on private, and all has been working great. We don't want to keep our Hood on private, but because we don't have a /kick function yet we have no other choice. But if there ever comes a time that the wrong person gets into our Hood we should have the power to remove that person.
If I joined a Hood with a problem as described by tommyap I would simply quit. But that's not what were talking about here, were talking about good well run Hoods that need a way to deal with griefers if one should get into our Hoods. This /kick function would in most cases be used on griefers visiting and disrupting the good people of the game.
I've said it before and I'll say it again, "If only the owner has the power to kick people from his Hood then how can a griefer affect me other then to kick or ban me from his Hood? Do we care?"