Dangerzone
Joined: 21 May 2007
Posts: 110
A structure that struck me as nicely rounded was to feature 3-5 ages every season. one of the ages would always be a complete, faithful, and *exact* recreation of a preexisting age from one of the original games or Uru... Another age would be an age we all are familiar with, but to show some new area of it we never saw before, (like the now infamous village in Eder Gira) and a third age would always be completely new in every aspect. (with the others being whatever that particular saga demands)
I mean, new ages are always well and good. But part of the original Myst and Uru concept that even cyan themselves got away from in later years was to hint at whats to come through the use of locked doors, broken machinery or pathways, expansive vistas, or vague cliffhangers that only make sense in the next tale
I want to reintegrate both of these types of adventures into the world of Myst once again... the anticipation of whole new worlds, and the eagerness of going back to an already completed age when something like a broken lever is repaired. Sending you on a whole new adventure to another corner of that world that you thought had little else to reveal.
I mean, new ages are always well and good. But part of the original Myst and Uru concept that even cyan themselves got away from in later years was to hint at whats to come through the use of locked doors, broken machinery or pathways, expansive vistas, or vague cliffhangers that only make sense in the next tale
I want to reintegrate both of these types of adventures into the world of Myst once again... the anticipation of whole new worlds, and the eagerness of going back to an already completed age when something like a broken lever is repaired. Sending you on a whole new adventure to another corner of that world that you thought had little else to reveal.


