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Poll

What way would you prefer to use the voice chat button in MOUla?

As a "toogle" swich. 24% (7 votes)
As a push and hold button(the way it is now) 75% (22 votes)

Total Votes: 29

Topic

Jamie Marchant

Joined: 11 Jan 2011

Posts: 971

Location: Ontario, Canada

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Post Posted: Wed Feb 29, 2012 11:05 pm — Post subject: Voice chat: Hold or toggle

I was thinking it would be nice if in-game voice chat could be operated with a "toggle" switch instead of having to hold the "tab" key down. This would be useful for long messages. With Open Source it could be possible to change this, but the question is who would like to see this? If enough people are interested I night look at the source code and see how easy a change this is to make. Wink

Buddy

Joined: 09 Nov 2006

Posts: 246

Location: Michigan, USA

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Post Posted: Wed Feb 29, 2012 11:26 pm — Post subject:

Yes, a toggle like switch or button would be nice, but it probably would also need an update made to the KI so that you could activate/deactivate it and to know whether or not you have an "open mic", so to speak.


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Jamie Marchant

Joined: 11 Jan 2011

Posts: 971

Location: Ontario, Canada

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Post Posted: Wed Feb 29, 2012 11:39 pm — Post subject:

Quote:

Yes, a toggle like switch or button would be nice, but it probably would also need an update made to the KI so that you could activate/deactivate it and to know whether or not you have an "open mic", so to speak.



The same chat light we use now would could be used if your mic is open. The Ki is part of the source code, so we could modify the Ki if this is needed. How we explain this form an IC perspective I'm not sure.

Jmp12

Joined: 04 Feb 2007

Posts: 58

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Post Posted: Thu Mar 01, 2012 1:08 am — Post subject:

Jamie Marchant wrote:

Quote:

Yes, a toggle like switch or button would be nice, but it probably would also need an update made to the KI so that you could activate/deactivate it and to know whether or not you have an "open mic", so to speak.



The same chat light we use now would could be used if your mic is open. The Ki is part of the source code, so we could modify the Ki if this is needed. How we explain this form an IC perspective I'm not sure.



Oh that's easy, just say the explorers hacked into the lattice or something. The DRC used to do updates to the KI that took effect automatically. The KI network is just one big D'ni computer system right? So updating everyone's KI would be like an operating system update on an iphone.

This is nothing compared to a lot of the crazy, inconsistent stuff that's happened in the story. I think almost anything can be explained IC at this point. Very Happy

AdamJohnso

Joined: 09 May 2006

Posts: 1253

Location: Milledgeville, GA

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Post Posted: Thu Mar 01, 2012 1:30 am — Post subject:

Where's the "remove it entirely and just have everyone use mumble" option? Cool


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Emor D'ni Lap

Joined: 12 Aug 2007

Posts: 295

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Post Posted: Thu Mar 01, 2012 4:39 am — Post subject:

I've never seen an experiment to determine the number of avvies that could be voice-chatting in one space simultaneously.
But I'm sure it would not be pretty to hear.
I'm also pretty sure that, given the "toggle on" option, most users would just leave their mike open constantly, and just talk whenever they wanted to.

Nev'yn

Joined: 15 Nov 2011

Posts: 227

Location: Tampa Bay, FL

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Post Posted: Thu Mar 01, 2012 5:14 am — Post subject:

@Hoikas: That was very awesomely funny to me! A very rare and precious gift...Thank you!!!

@Emor: Yeah, I have to say you kinda' have a point there....

...In my own opinion, such a cacaphony of sound would best be described as pervasive wail culmuating into a final discordant note filled with utter disdain for both humanity and for all those intrepid souls who dare to bravely enter into the banshee cave which the cavern would then become*.

But, hey...I could be exaggerating a bit. I'm still voting it's no worth the risk.

(*Nevyn's Note: To put it another way, what Hoikas said. And if he and I are agreed on something....Is that mutiple Bahro screaming I just heard!?! Wink )


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(Nevyn's Note: Any comments or opinions, taken whole or in part, are mine and do not reflect the stance of GoMe.)

Jamie Marchant

Joined: 11 Jan 2011

Posts: 971

Location: Ontario, Canada

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Post Posted: Thu Mar 01, 2012 3:48 pm — Post subject:

@AdamJohnson - Yah I thought of that but then decided it did not fit with this poll.

@Emor - that's a really good point, OK maybe I should leave it the way it is in that case.

@everyone else:

Emor:

Quote:

I've never seen an experiment to determine the number of avvies that could be voice-chatting in one space simultaneously.



Maybe we can test that next week at my event http://mystonline.com/forums/viewtopic.php?t=25465 Very Happy

Jamie Marchant

Joined: 11 Jan 2011

Posts: 971

Location: Ontario, Canada

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Post Posted: Thu Mar 01, 2012 7:26 pm — Post subject:

Well it looks like people like the "chat" button the way it is(or want to remove voice chat completely like Adam Smile), so I will not be looking into the code to change it.

Main_Avvie

Joined: 05 Jul 2010

Posts: 1750

Location: um... how did i get here..?

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Post Posted: Thu Mar 01, 2012 9:39 pm — Post subject:

agreed... people get irritated enough by voice chat as it is when others use it irresponsibly. at least with the "hold" mechanic the button must be actively depressed. imagine what it would be like with just half a dozen people within voice chat range who neglect to switch their mics off...

Jamie Marchant

Joined: 11 Jan 2011

Posts: 971

Location: Ontario, Canada

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Post Posted: Thu Mar 01, 2012 9:47 pm — Post subject:

Quote:

imagine what it would be like with just half a dozen people within voice chat range who neglect to switch their mics off...



Oh I know how annoying that is, I just never thought of it when I made the suggestion Sad. FYI One time I was at event and we where using a 3rd party tool for the voice chat, that automatically turned on when sound was detected. A few times it went off during the Q&A and it was a bit annoying but nothing that we could not handle.

EDIT: made it sound less "bad".



Last edited by Jamie Marchant on Fri Mar 02, 2012 3:50 pm; edited 1 time in total

Main_Avvie

Joined: 05 Jul 2010

Posts: 1750

Location: um... how did i get here..?

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Post Posted: Thu Mar 01, 2012 11:16 pm — Post subject:

That's why some genius invented the Mute button Wink

Jamie Marchant

Joined: 11 Jan 2011

Posts: 971

Location: Ontario, Canada

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Post Posted: Thu Mar 01, 2012 11:23 pm — Post subject:

Quote:

That's why some genius invented the Mute button Wink



At the event that was not an option for the host was using the program to talk and we could ask questions. FYI The event was a discussion of what could and could not be done in the Hood Of Illustiotns and Brenon was the host, I think.



Last edited by Jamie Marchant on Fri Mar 02, 2012 3:52 pm; edited 1 time in total

PaladinOfKaos

Joined: 03 Aug 2006

Posts: 625

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Post Posted: Thu Mar 01, 2012 11:29 pm — Post subject:

Yeah, we had some issues with TS for that Q&A. I don't remember it being quite as bad as you're describing - there were a couple of people with noisy microphones that we had to deal with, but otherwise it worked fairly well.

Of course, there's a big difference between choosing to go to a voice Q&A and wandering through the cavern unexpectedly getting an earful of somebody's kid crying.


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Main_Avvie

Joined: 05 Jul 2010

Posts: 1750

Location: um... how did i get here..?

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Post Posted: Thu Mar 01, 2012 11:30 pm — Post subject:

URU voice chat functions pretty well enough as is... the audio quality, on the other hand, is suspect.

nice idea though. for any interface variety is key, imo. but some options can just serve to cause (sometimes unforeseen) issues.

there have been plenty of times i'm running and jumping through URU while trying to hold down TAB with my poor phalanges all tangled up and hurting.

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