Joined: Fri Sep 08, 2006 1:57 am
|Well done, Tai. Thank you.
As you might expect, I have some recommendations. This all might look daunting and discouraging, but plenty of events have succeeded with minimal planning. There are times to just wing it.
I believe that any event needs to be founded on respect for people. People who are attending should be treated well, which includes having the host on hand and prepared to help them understand what's going on. Courtesy also includes choosing a date and time that don't conflict with another event, especially an established regular event. There's plenty of time out there to accommodate events, and not all that many events in the Cavern.
If you do end up scheduling an event at a time that someone else has made a commitment to use, please respect the original event. I believe It is very rude to come in and plug your event to the people who are attending the first.
Choosing a location is something of a challenge, especially in MOULa because so many places are instanced. The simplest place to host an event is a location that's listed in anyone's Nexus. Ages are lovely places but require extra planning because you need the Age's owner to send invitations to all the attendees. The problems can be dealt with, with good enough planning.
3. Problem People
If you stand still long enough in one place, you're going to be a target. No matter how courteous you are, someone will take exception and start heckling. Don't get into a fight with these people. It's like wrestling with a pig: you'll both get muddy, but the pig will enjoy it. Just put them on /ignore and go on.
Anyone who wants to organize an event is necessarily an impresario. You're going to get some attention. Be prepared for it. You can even enjoy this and play with it. Especially if you get a few friends together to help with support, such as bumping threads and helping host. Even if your event is a one-off, put some zing into it. Let others add to it.
I've had some trouble with this one. Few people understood the purpose of some events I did back in the Tapestry days. So, if your event wants some explanation, explain it. You don't have to be completely comprehensible. Mystery helps, so long as it's not too mysterious. There's a fine line here that experience will help you figure out.
It needs to be fun. If you have to have organizational meetings with your staff, turn the meetings into parties. This is, after all, a game so there's no rule that things have to be serious (despite what Ghaelen says).
7. International Intent
People from all over the world play Uru. Europeans love parties, but 8PM US time is 0-dark-30 for most of them. I recommend gaining a working familiarity with time zones. We all rotate at 15 degrees per hour. West coast US is about 120 degrees west, so that's 8 hours earlier than Zulu (Greenwich) time. Most of Europe is about 15 degrees east. South Africa is 30 degrees east. When I'm eating breakfast at 0600, Veralun is thinking about a nap at 1400. All in favor of making Earth flat, and therefore in one time zone, please raise your hand. Until then, though, we need to think well-rounded thoughts of time. Round like a ball, not a plate.
None of this is cast in concrete. Play around and try things. Try wild ideas. Few people thought the PhotoQuest Gallery Tour would actually work, but it turned out to be a beautiful event.
If you're doing something you've not done before, such as reading a poem through voice chat or performing a play, test the system you're using beforehand. Get some friends together to tell you how it's working. The smoothness with which most established events run in the Cavern came about through testing and troubleshooting.
_________________Want to learn more about the D'ni? Look here: http://www.dpwr.net/
Last edited by Lord Chaos on Sun Feb 08, 2015 2:56 am, edited 1 time in total.