Faewn
Joined: 09 Oct 2011
Posts: 47
Location: UK
So I've now tried to get many people into Uru, Hoping to get more people passionate about myst and more donations incoming for you guys and such.
However, people always end up hating the game very quickly because of the same reasons, I don't know if anyone is still even working on the game, willing to work on the game or if there is someone able to do so but I honestly believe with a couple of changes it would make the game far more attractive to more people long enough for them to get into the game. I know Myst is meant to be hard but that shouldn't include technical difficulties and unnecessary tedious mechanics.
- Linking is tedious and time consuming (Hand collecting).
In order to get people to your age you have to gather in D'ni/Bevin then share the Relto book one at a time, Then inside the Relto you have to share the Age book one at a time and sometimes within the age you have to share linking books again, Then when someone 'Dies' they have to link back to the nexus and go through the process of the nexus machine to get back to your age, This process especially if playing with 3+ people is a real time waster. Same with the hand collecting, Everyone has to press the hands for them to count.
- Running/Walking/Jumping animations
So the second most complained about so far is the sluggish and glitchy running/jumping, The controls are stiff and the animations glitch out frequently.
- Bugs/Glitches/Crashes
Now this one isn't as bad as the first two, at least these don't happen too frequently and they are manageable though still quite irritating.
Solutions:
- Make it so that once you invite someone to your Relto, ALL your books automatically link to your books and all books in all your ages ONLY link to your books/ages. So that the only way for another person to leave is to use their own Relto book at the bottom. Even when they 'Die' they get send back to your Relto instead of their own. I'm surprised they didn't do it that way in the first place.
- The piece of the hand someone collects should count for everyone currently in that age rather than having to collect each individually that way it feels more like a team effort and no time is wasted with trying to remember who has pressed what already and everyone having to wait in line to press a tapestry.
- It would be great if they could smooth out the running and jumping animations making them more up-to-date and less stuttery/sluggish.
- Obviously it would be good if they went over the game and fixed some of the bugs, For example in Eder Kemo if you try to link through more than one person through the book at the end it stops being usable by yourself and unsharable, meaning you have to log out and go back each time to send someone through.
So my question is whether or not someone is still working on the game or anyone willing to at least fix the linking issue?
I really want to see more people come to D'ni but no matter how much I try to explain, people are put off by the technical difficulties. It makes me really sad, Being so passionate about Myst and being excited about the game, the story and the puzzles but non of my friends to share that experience with. Of course there are the people who already play but there's nothing as rewarding when playing Uru with someone whose looking and experiencing the game with a fresh outlook.
However, people always end up hating the game very quickly because of the same reasons, I don't know if anyone is still even working on the game, willing to work on the game or if there is someone able to do so but I honestly believe with a couple of changes it would make the game far more attractive to more people long enough for them to get into the game. I know Myst is meant to be hard but that shouldn't include technical difficulties and unnecessary tedious mechanics.
- Linking is tedious and time consuming (Hand collecting).
In order to get people to your age you have to gather in D'ni/Bevin then share the Relto book one at a time, Then inside the Relto you have to share the Age book one at a time and sometimes within the age you have to share linking books again, Then when someone 'Dies' they have to link back to the nexus and go through the process of the nexus machine to get back to your age, This process especially if playing with 3+ people is a real time waster. Same with the hand collecting, Everyone has to press the hands for them to count.
- Running/Walking/Jumping animations
So the second most complained about so far is the sluggish and glitchy running/jumping, The controls are stiff and the animations glitch out frequently.
- Bugs/Glitches/Crashes
Now this one isn't as bad as the first two, at least these don't happen too frequently and they are manageable though still quite irritating.
Solutions:
- Make it so that once you invite someone to your Relto, ALL your books automatically link to your books and all books in all your ages ONLY link to your books/ages. So that the only way for another person to leave is to use their own Relto book at the bottom. Even when they 'Die' they get send back to your Relto instead of their own. I'm surprised they didn't do it that way in the first place.
- The piece of the hand someone collects should count for everyone currently in that age rather than having to collect each individually that way it feels more like a team effort and no time is wasted with trying to remember who has pressed what already and everyone having to wait in line to press a tapestry.
- It would be great if they could smooth out the running and jumping animations making them more up-to-date and less stuttery/sluggish.
- Obviously it would be good if they went over the game and fixed some of the bugs, For example in Eder Kemo if you try to link through more than one person through the book at the end it stops being usable by yourself and unsharable, meaning you have to log out and go back each time to send someone through.
So my question is whether or not someone is still working on the game or anyone willing to at least fix the linking issue?
I really want to see more people come to D'ni but no matter how much I try to explain, people are put off by the technical difficulties. It makes me really sad, Being so passionate about Myst and being excited about the game, the story and the puzzles but non of my friends to share that experience with. Of course there are the people who already play but there's nothing as rewarding when playing Uru with someone whose looking and experiencing the game with a fresh outlook.


, Gehn KI # 16392, TOC KI # 86963


