As I wrote in my own post in this section there is many ways
to make simple tools to generate content without having
to use other third party software. (such as 3d max etc)
I can agree with all has todo with the engine, but adapt
new libs and functions is easy, just a matter of time.
I imagine a construction-gui be made containing
topograf, 2d to 3d, visual click-drag hiarchy puzzle system and so fort.
Think a lot of effort is to be made to make this
so even the most novice person could have a quick learning-cerv.
If we take for example topografy, where you make
your land. I always been very fond of
http://www.planetside.co.uk/terragen/
Simple forms, sliders and brushpallet generating the land
and its texture. For advance users they might be able to
import there own hightsmaps etc Which then is interpeted
and formated into the engines algorithms.
From this topo you can from a broad database in
a 2d top view start to place out objects, walls, doors etc
which you then let the engine generate into a 3d enviroment.
Could have a simple 3D object generator, as you seen before
Im refering alot to the upcoming game "Spore", which
uses the old school thinking and adapting it with asstounding
results. Simple childish 3d program to generate new things
with use of compression and algorithms, it would be in the end
a selfcontained huge resource for all players.
Another quick solution would be that Cyan supplies
the database themself. Like lego (now thats a thought- Myst lego)
For puzzles, assigning doors, effects etc can just be
made simple with visual signs and click-drag enviroment.
Simple timeline for ex a door, you see the hirachy
just place a button inbetwin them which would indicate
then that you have to press it to open it.
well one could go on forever discussing this topic,
would love to come to the meetings, but live to far away.