For me, I'm torn between the loss of My Quests and the coolness of the changed PhysX.
The programmers and coders, tested and made changes to the MOUL,a physics believing it would help to fix bugs, close out exploits of them and improve the overall MOUL,a. intended game experience.
My own best guess is that Cyan and the powers that be, never intended for the physics bugs we found and exploited to be made into or incorporated into all our Quest Games so much as they were.
And so they accepted the fixes and changes.
Because so many Quest builders for many years from MOUL, last to MOUL, again made as a theme for their Quests those physics glitches to out of normal play places, this created a conundrum for all that has now to come to head here.
I CAN NOT disagree with the point of view that MOUL,a is not a guaranteed game with which any Quests made will survive indefinitely.
I also don't feel the programmers/ coders did anything wrong by trying to fix and improve MOUL,a bugs and physics to a better contained game play.
Nor do I think they missed that their changes would mess up so many Quests involving out of normal play places.
I know the message and connection I wanted some to get and make is that Our Quests aren’t just games!
Our Quests are the New In-Game Fan Created Content for MOUL,a until Open Source actually is able to get some actual real fan Age created content into MOUL,a, something that seems to be very far off and unlikely to happen anytime soon, if ever.
Look, I have heard MOUL,a referred to as a bare bones dead game that survives in spurts of donations made by those IN-GAME explorers playing it!
All Quest Game Makers hold and have an important role within the cavern community and destroying their's and upsetting them has gotten the expected reaction.
I think what is needed to be heard from the programmers and coders are, we are sorry that the updates we gave to Cyan messed up so many Cool Quest Games. And we aren't discounting you or their value to the community.
But when you chose to incorporate something not meant to be played in the game into your Quests, you did so at your own risk and that someday it might eventually get fixed. And it got fixed to a large extent and we are sorry it hurt you.
Stay and make new Quests please? OK
For myself, I'm moving on. . . and would like to thank the programmers/ coders for the cool stuff they did for me!
Thank you for fixing the last Minkata sparklie for me to get all mine completed and working.
I'm very tickled over the fix you all did with restoring the load and save columns feature in Jalak Age.
Huge to get that back because that alone opened up again great possibilities for future Quest making for me and to host a Quest already made much simpler to do.
The new physics has my avatar actually acting like a real life explorer within the game now and being carried forward by momentum when landing. It does add more realism and a new challenge to master.
Wow I have a lot of Quests to fix!
Last edited by Jahmen on Thu Jun 28, 2012 2:23 am; edited 1 time in total